Just a quick first post to say 'hi'. I have recently bought and am reading through the corebooks, and loving them of course. :-)
Having skimmed some threads here though I see I'm not the first person to a) not like the default Firewall campaign idea, b) not really see why the game is pushed as a combat-action-horror setting - I love the transhumanist ideas here - and just think in an rpg the absence of threat of death would make combat (and to a slightly lesser extent horror) feel .. a bit 'meh'.
Btw - is it just me, or does the basic set-up of the solar system remind any of the other old timers of the High Colonies rpg? I was even thinking of transplanting some of the crazy-mad-bad ultra-rightist High Colonies stations and factions.
For me it's the transhumanist elements, and the amazing setting that really draws me in. Exploration, politics, social interaction, conspiracies, crime, all these elements are there .. not to say I'd never use horror elements, just very rarely I think.
I don't like the inclusion of psionics and the alien Factors either - they slightly jar with the otherwise pretty hard sf feel imo - so will leave those out.
I am mulling ideas for a starting game, where the pcs are astronauts from a shortish while ahead of our rw modern day (say the 2050s), who had early model experimental stacks implanted - but who were lost on an early asteroid belt exploratory mission. Their bodies not found until AF10. They were resurrected as a curiosity, questioned thoroughly, then eventually paid with a basic grade morph each and a month's basic living creds - and shown the door. Now they begin play almost as lost in the setting as the players, learning with the players how the solar system and humanity has changed. There is a bit more to it, with the three other astronauts of their ship not having been found, and the hypercorp who reinstantiated them seeming more interested in the missing crewmen...
Finding themselves on a rather industrial asteroid mining station, the pc's need work - and I shall conspire to push them into the odd line of freelance Insurance Assessors and Recomen - working the jobs they choose from long lists published by various Backup Insurance Companies daily on the mesh - where they have to track down and recover stacks from dead highrollers who'd been rich enough in life to pay for top level backup insurance, or to assess whether people who've missed several backups are in fact still alive.
The only hypercorp I can find involved in asteroid mining ops is Fa Jeng (sp?) - would they work as a manipulative hypercorp badguy organisation?
Any suggestions or tips?
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Hello from a newb.
Thu, 2013-04-18 16:01
#1
Hello from a newb.
Mea Culpa: My mode of speech can make others feel uninvited to argue or participate. This is the EXACT opposite of what I intend when I post.