I ended up commenting in another thread about skills relating to healing stress only for me to realize I'm not quite sure how healing stress works. I figured I would ask questions here to clear things up and to double check.
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First are the skills. According to (Core Rulebook, p. 215), the following 3 skills may be used to heal stress and other mental problems that a patient has: Medicine: Psychiatry, Academics: Psychology, and Professional: Psychotherapy. I still feel confused by the selection. In the Core Rulebook, and supported in Transhuman, all 3 skills may be used as the skill used to treat patients. Its does not give a good reason why you need all 3 skills.
I suppose complementary skill bonuses apply (and it applies only once right?) so you only need to pick 2 out of the 3. Both Academics: Psychology and Professional: Psychotherapy have their own unique applications, and can do the jobs of Medicine: Psychiatry.
So is there a good reason to ever pick Medicine: Psychiatry? It seems that Academics: Psychology and Professional: Psychotherapy together can handle everything that a good psychologist needs to be able to do.
In Transhuman, it also says that these skills might suffer penalties when used against uplifts, AGIs, and Exhumans unless you have the proper specialization. You can only take specializations once, so does that mean you could only be good at one kind of non-human mind?
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Second is the stress healing test. It says it takes 1 hour per point of stress, 8 hours per trauma, and 40 hours per disorder. Does that mean if a character had 10 points of stress, 2 trauma, and 2 disorder, it would take 1 hour to heal 1 point of stress, and that healing all mental problems would take 106 hours total (10 * 1 + 2 * 8 + 2 * 40)?
Do you need to make a test for every point of stress, trauma, and disorder healed?
Also, because the character has 2 disorders, any attempts at treatment suffers a -20 modifier until the number of disorders are reduced?
Further more, while the rules say that traumas can't be healed until all stress is healed, it did not say the same for disorders. Does this mean you can skip healing traumas until you have healed all disorders, and then heal the traumas without penalties from the disorders?
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Third is healing stress without help. In the above example, I determined that healing all mental problems by psychotherapy would take 106 hours (or less than 5 days if you can somehow stay focused that long). Healing naturally takes at least a month per test minimum.
So assuming best possible results on all dice rolls, the example character would take 9 months minimum to heal all mental problems (unlikely but possible). This would take 1 month to heal 10 stress (a result of 10 when healing 1d10 stress), another 2 months for traumas (1 month per trauma), and another 6 months for disorders (3 months per disorder). Obviously, failing any of these tests makes things take longer. The average transhuman has a WIL aptitude of 15 (so the target number of 45 of such tests), so they would have a less than 50% chance to heal each unit of time.
It would seem that it would be expected that the character would fail each test at least once, resulting the the natural heal rate to more than double.
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Forth, can you perform psychotherapy on yourself? Nothing special really, just try to fix your own mental problems by thinking about the problems, role playing the whole patient therapist relationship in your mind, reading your notes, etc.
Would making a fork of yourself, so you could be both patient and therapist, work better in this regard? Could both forks merge after treatment(s) and session(s) and still be better off for it?
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Healing Stress
Tue, 2013-08-27 19:24
#1
Healing Stress
Wed, 2013-08-28 02:05
#2
I could see forks trying to
I could see forks trying to treat each other's mental problems going VERY wrong. Even if there is no rule against it and might help in the beginning, any major errors could be compounded repeatedly. "I know I'm not crazy. I told myself so!"
Wed, 2013-08-28 04:56
#3
nerdnumber1 wrote:I could see
folie à deux seems very applicable. Both you and your fork have the same mental weaknesses and fault lines: you are more likely to infect copies of yourself with mental problems than anybody else.
The concept of —

Wed, 2013-08-28 05:15
#4
Luckily the character I am
Luckily the character I am playing right now have so much WIL that mental stress isn't a big issue (although I've realized it is the road to hardening which is quite bad as well), so I haven't had to think about this for a while.
Generally I think Medicine has too many fields to be a useful skill, and somewhat unnecessarily too. Many of the fields listed seem more useful as specialities really. I think we broke it down to 3 fields in total. As for your question, those 3 skills deal with the mind in different ways. Psychiatry usually tries to solve mental issues by medication whereas psychotherapy is more talking about the problems. Psychology can be used as linked skill for both, or in the lack of either of those other two, as a substitute.
I wouldn't let you roll for every point of stress, but maybe a group of sessions. On the other hand, failing then means no stress is recovered so maybe for each hour is still good.
Also, I do believe someone with those skills could "treat themselves" in a way. If you know all the intrinsicaties of how the mind works, you should be able to analyze and control your own thoughts as well, perhaps with a penalty.
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