So, from the dramatic art of the EP GM's screen, has anyone ever statted up or written an adventure around what is happening there? Clearly its on Mars, and a variety of morphs are firing rayguns at .... Something... that seems like a fractal pattern vortex - which makes me think it probably involves the Titan Quarantine Zone.
So, has anyone else been inspired to use that picture as part of their game?
Thx.
SJE
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GM screen art- adventure inspiration?
Wed, 2011-07-20 07:18
#1
GM screen art- adventure inspiration?
Wed, 2011-07-20 09:40
#2
Re: GM screen art- adventure inspiration?
I haven't, but this thread gave me a bit of inspiration:
Post a random science fiction image (try http://www.tumblr.com/tagged/science+fiction ) and then give a mini-adventure related to it.
Here is my first try:
http://www.wallsarena.com/Science-Fiction-1170.htm
The Floaters were observed during the last chaotic days of the Fall, and telescope observations have seen them occasionally in the atmosphere of Earth. Irregular machines tens of meters long with chaotic semi-organic designs, manipulator tentactles and apparently manufactured chassis, their purpose is unknown. Most importantly, they seem to fly using entirely unknown means. There is no evidence that they use electrogravitics, ion drives, jets or anything else: the standard "theory" is that they have true antigravity. Except that nobody really believes their either. The Argonauts, Reclaimers, hypercorps, and anybody else would dearly want to capture and study one to know what makes it tick.
The Floaters are actually a form of exsurgent-infected TITAN transport hardware, not unlike wrecked cars along a roadside. They don't *do* anything, although residual programming makes them activate enough psi to fly, drift in complex patterns. They are relatively safe, actually. Except that they are crammed with exsurgent-carrying growths that run a wild gravity-manipulating program that can lift tons of matter - messing with them can lead to sudden and very deadly changes in the direction of gravity, equipment or people being torn apart or exsurgent growths suddenly exploding into sharp, infectious shards that act like railgun projectiles. Just because they look serene and have no real intentions doesn't mean they are healthy to be around.
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Thu, 2011-07-21 06:10
#3
Re: GM screen art- adventure inspiration?
http://www.flickr.com/photos/x-ray_delta_one/5932300025/sizes/z/in/photo...
At first everybody thought Jin's new 'pet' was cool. Just the kind of thing a bionegineer graduated from the Carnival would create - a biomorph looking like a human nervous system, able to slither around using its nerve tentacles. But as time went on it began to become disquieting. It seemed to do things that were vaguely meaningful, like move objects into strange patterns, gesticulate towards people and then running off, or fumblingly trying to operate the bridge computers. It was clearly smart, but just how smart?
Then we discovered what had happened to Jin's wife.
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Fri, 2011-07-22 06:43
#4
Re: GM screen art- adventure inspiration?
Developers - what is the lightning-blastin' Fractal shape on the screen? Has it ever been statted up or described in the game? What was the job spec for the artist?
Thx.
Steve
Fri, 2011-07-22 08:34
#5
Re: GM screen art- adventure inspiration?
They are Fractals (Core book, p.382)
Fri, 2011-07-22 10:15
#6
Re: GM screen art- adventure inspiration?
I'm not sure the fractals stats do them justice. if you want it to be buff, you have to give it considerable equipment (which it can grow on its own) before an encounter, as it cant produce anything quickly enough (or heal quickly enough) during an encounter to be threatening.
I basically fudged it when I used them in a scene, but they could be much more potent if the description included a small paragraph or call-out box with "suggestions for use" or something similar. It seemed especially unthreatening in close combat, nothing like that red-mist effect on the GM screen. I guess i should have given it extra weapon damage bonuses per its additional limbs, and just grabbed all the dice on the table.
Fri, 2011-07-22 13:56
#7
Re: GM screen art- adventure inspiration?
Fractals can be *nasty*. I had a PC shoot up a fractal quite badly, but it charged him and did a nasty "unarmed attack" on him - think a monofiliament punch in the gut. Which of course left a lot of little fragment inside him and his armour, where they quietly began to regenerate. The PCs did not figure it out until well after he was in the healing vat, where the growing fractal was happily subverting the software and dissecting the PC alive...
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Sat, 2011-07-30 09:11
#8
Re: GM screen art- adventure inspiration?
Yep, it's a fractal.
I strongly recommend GMs take into account how well equipped the PCs are and how much they've min-maxed their gear/stat mix. The TITAN war machine stats given in Core work reasonably well if you put them up against the sample PCs in core.
However, the sample PCs are mostly generalists. They're not min/maxed for combat to the degree that some players prefer.
My group love them some min/maxing, so the first time I threw a swarm of headhunters at them, the resulting combat was pretty one-sided. The headhunters couldn't even hit them!
So be sure to take a look at your PCs skills, weapons, and armor. Make sure that enemy skills are good enough to occasionally beat their fray checks, make sure they can get at least a couple of rounds in before the average damage output of PC weaponry is guaranteed to dust them, and make sure they can occasionally get a few points of damage past PCs' armor.
This is one of the most challenging parts of GMing EP, but when you get it right, the results are really rewarding. :)
—
J A C K G R A H A M :: Hooray for Earth!
http://eclipsephase.com :: twitter @jackgraham @faketsr :: Google+Jack Graham
Sun, 2011-07-31 16:10
#9
Re: GM screen art- adventure inspiration?
Fractals are workers, not warriors, so giving them equipment before the fray is quite irrelevant. The real threat they pose is that, for example, they can turn from a mountain of wreckage into a huge number of fractals. And of course, being disassembled while alive at the nano level calls for heavy Stress Value, Wounds (no matter the actual damage you roll), etc... Sure, the PC's can blow one or two in the time they take to reach melee... but you know how much a bother are PC's using Cornucopia Machines to craft more Cornucopia Machines? Well, fractals are much, much quicker...
As for the "monsters" in the Core Book, yeah, they are quite easy to defeat. That happens with hardware that has been known for 10 years, after all... I would fear the new stuff the GM makes...
Oh, yesterday I just ran "Glory". The players didn't even wanted to get inside the station after watching the video from Bey, and they had really intimidated the other hacker (critical sucess interpretating the scene of Die Hard 1 where the japanese guy is asked about the combination of the lock... using a Shredder and pointing at the morph's genitalia instead of the head... and the guy failed the WIL test. Mind you, I had a terrible streak of luck there, he failed all the lies with 90+ in the dices...). So they put tons of explosives in the hull using infiltration gear and silent-killing the drones that were refitting the engines. First went the life support and the comms, then the choke points and a chunk of the control room's bulkhead they used to insert some big amount of explosives. Telling Firewall it was a "Code E" (for Exurgent XD) really payed off... XD
So, if they are careful and intelligent, let them win. You can always get them when they drop the guard... and that wouldn't be bad: they also have backups...
Sun, 2011-08-14 22:44
#10
Re: GM screen art- adventure inspiration?
Could someone tell me the name of the artist who did the cover work for the GM's Screen? I love that piece and would like find more of the same. I'd also like to attribute the name if I use the image on a Wiki I am developing.
Tue, 2011-08-16 12:42
#11
Re: GM screen art- adventure inspiration?
Stefan Martiniere. Stefan's also responsible for several other EP covers, including Core, for which he won an ENnie. Martiniere is [b]bad ass[/b]. Among numerous other projects, he's done a few covers for the Pyr editions of novels by my teacher, Ian McDonald (check out their 2040s vision of Turkey & India some time!). The ENnie was just gravy; Martiniere had won a Hugo for his art the year previous.
—
J A C K G R A H A M :: Hooray for Earth!
http://eclipsephase.com :: twitter @jackgraham @faketsr :: Google+Jack Graham
Tue, 2011-08-16 22:17
#12
Re: GM screen art- adventure inspiration?
Wow, thank you. I am a small time illustrator my self, and I know his work is top notch, I like all of it. Actually all the cover art and interiors in this game are top notch, that's why I bought EP in the first place. Games with good art draw me in, and this game hooked me with an industrial size grappling hook through the face.