Nearly 700 hours of EP games over 4 different adventures were run at Gencon this year, all with the 2ed ruleset. Although the intro adventures don't allow people to dive *too* deep into the setting, it's a great opportunity to get feedback on the rules from folks who haven't been neck deep in the playtest.
If you were running games at Gencon, or played in one, please post your experiences here! I'll write up mine but I'd love to hear anyone else's experiences.
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GenCon 2018 Playtest Thoughts
Mon, 2018-08-06 17:41
#1
GenCon 2018 Playtest Thoughts

- Asyncs can't go crazy, because they're already cracked — their LUC and IR stats are effectively ignored, but their starting infection rating is their baseline stress level, and it can't be reduced lower than that.
- When asyncs use Gamma sleights or push their powers, their infection uses the stress they've accumulated as its target for the infection roll.
- The 'strain' modifier on various slights is the amount of stress they take when using the slight, driving their stress up and making an infection manifestation more likely.
- Whenever an aysnc takes trauma, or when their total stress passes their LUC or IR threshold, they first make an infection roll. If the infection triggers, they are protected from the trauma but the strain effect kicks in.
The end result is that Asyncs are immune to stress in some ways but their infection can be triggered even when they aren't using Psi powers — giving the team a strong incentive to keep the async callllllm .