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Gambling Rules?

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Kojak Kojak's picture
Gambling Rules?
One of the characters in my campaign has a gambling addiction, and so during his downtime between missions he often bets on various sports and similar things. So far I've just sort of been bullshitting it as I go, which has worked at least minimally well. But does anyone know if there are any actual rules for this? Have any of my fellow GMs kludged together anything for this sort of thing?
"I wonder if in some weird Freudian way, Kojak was sucking on his own head." - Steve Webster on Kojak's lollipop
UnitOmega UnitOmega's picture
There was at least one
There was at least one gambling subplot in Know Evil, the RPPR AP campaign, so that's an example. Otherwise, roll Profession or Interest: for Gambling and let it ride. Or if they're just betting then handle it as a bet. He puts down 500 credits and wins a 3:1 bet, he gets back 1500 Credits. If it's a random element (and players aren't smart and bet on other PCs), roll MOX to see if he wins.
H-Rep: An EP Homebrew Blog http://ephrep.blogspot.com/
MrWigggles MrWigggles's picture
I would just roll total moxie
I would just roll total moxie times ten, and have him suffer stress when they lose, which makes them gamble more. On the flip side, i'd let them recover stress along with money/rep when they win. The interest or profession, is for them to find the game they want. And is it a minor or a server addiction? If its the latter, then they're borrowing money and betting money they dont have. From not so legal bank like operations. The bad news is that unlike actual loan sharks they will break your knees and elbows because your body will fix itself and doesnt really stop you from earning money.
Kojak Kojak's picture
Heh, it occurs to me now that
Heh, it occurs to me now that if one of the party's two async characters takes the Savant Calculation sleight, the gambling addict can use them to scam casinos and rack up huge banks for the team's future operations. Hmmm...
"I wonder if in some weird Freudian way, Kojak was sucking on his own head." - Steve Webster on Kojak's lollipop
Kojak Kojak's picture
MrWigggles wrote:I would just
MrWigggles wrote:
I would just roll total moxie times ten, and have him suffer stress when they lose, which makes them gamble more. On the flip side, i'd let them recover stress along with money/rep when they win. The interest or profession, is for them to find the game they want.
Oooh, I like this mechanic.
MrWigggles wrote:
And is it a minor or a server addiction? If its the latter, then they're borrowing money and betting money they dont have. From not so legal bank like operations. The bad news is that unlike actual loan sharks they will break your knees and elbows because your body will fix itself and doesnt really stop you from earning money.
It's a major addiction, and he did start off with a rather sizable debt to the Night Cartel at the start of the game, but he paid it off a few sessions in by borrowing some money from a much wealthier PC and having a good run with his gambling. He's more or less broken even since then, give or take a few thousand credits. He also constantly pesters the other characters for money to let him gamble with and even tries to make Persuasion checks to talk them into it (which they almost always resist since SAV was his dump stat).
"I wonder if in some weird Freudian way, Kojak was sucking on his own head." - Steve Webster on Kojak's lollipop
MrWigggles MrWigggles's picture
Awesome. I'm glad they taken
Awesome. I'm glad they taken it to heart. I would also let the profession and interest would let them find loan sharks.
Kojak Kojak's picture
Do you think the Math Whiz
Do you think the Math Whiz trait (or the Math Boost augment) should give bonuses for gambling? I'm vacillating on it, myself.
"I wonder if in some weird Freudian way, Kojak was sucking on his own head." - Steve Webster on Kojak's lollipop
UnitOmega UnitOmega's picture
Depends on what he does. Like
Depends on what he does. Like, if he's making sports bets or the like - no. If it's truly random like roulette or slots are supposed to be, no. If he's playing poker, or blackjack, or even some dice games which have a probability curve, then yes - there's actual math there, so yeah. But gambling is not inherently math-based, or at least winning isn't. Actually if you crunch math on a lot of that stuff it's very bad for you - casino games for instance are weighted heavily toward the house.
H-Rep: An EP Homebrew Blog http://ephrep.blogspot.com/
Kojak Kojak's picture
So far he bets mostly on what
So far he bets mostly on what I've termed "Mecho-Roman wrestling" (basically wrestling matches between two morphs in hyperdense exoskeletons, or deathmatches in the case of the underground stuff). A couple sessions ago he egocasted over to the Get Your Ass to Mars scum swarm to bet on, and participate in, the Scum Olympics (at least for a few days). He made some good money betting on missile riding and keelhauling, and won an event in the latter.
"I wonder if in some weird Freudian way, Kojak was sucking on his own head." - Steve Webster on Kojak's lollipop
MrWigggles MrWigggles's picture
Well betting houses would be
Well betting houses would be aware of the computational powers any one person could have at their discretion. Nevermind implants, like math whiz, but get a couple of computer together to form a cluster to do the mathing for you. And the betting houses as they have in real life keep up with the times. So I would say its overall muted. If he really wanted to cheat, then I'd make it something he buys. And its disposable.
CordialUltimate2 CordialUltimate2's picture
Decide the level of
Decide the level of abstraction and sci-fi hardness of your gambling. If you want to go low abstraction and soft then play few rounds of blackjack with your player eventually giving him tips based on his "profession/interest: gambling" rolls. The would represent counting cards and other tricks. I recommend checking the interwebs for RPG gambling games. If you want high abstraction, hard sci-fi then give him neopoker which REQUIRES math whiz, mental speed and eidetic memory to even participate is played with 42 decks of cards, players have 15 kinds of action and can communicate freely with themselves in public and in secret. This gives the game ability to be socially engaging and schemes, intrigues etc. flourish. The games are held within faraday cage isolated rooms. It is said that during the fall AGI neopoker players were hunted, by titans for assimilation and/or preventing them from achieving seed AI status. It is a game popular amongst Ultimates, Exhumans and Hyperelite. Neopoker players are automatically banned from "classic" hazard games, but their scene produces a plethora of other lesser games which are the pastimes for between the neopoker matches. EDIT(bonus because I feel inspired): Chess is considered a special ritual where opponents sleeve into identical specially engineered unaugmented splicers or bare infomorphs and compete in the ultimate battle of wits. There is no betting on chess because the game can be staged too easily. Genuine game is sometime two clones staring at each other for hours on end, making few moves and suddenly one player realises he will be defeated in five to ten moves and surrenders. Rigging player simply can surrender without this realisation and later claim that winning was simply beyond his abilities.
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UnitOmega UnitOmega's picture
Not to seem too much like a
Not to seem too much like a self-promotion, but I was inspired by this thread to do some homebrew work over on H-Rep. This might be the sort of thing you see in gambling subcultures and a gambling character might enjoy to benefit from. http://ephrep.blogspot.com/2017/01/gamblers-chip.html
H-Rep: An EP Homebrew Blog http://ephrep.blogspot.com/
MrWigggles MrWigggles's picture
Hazard game? Like from the
Hazard game? Like from the The Culture series?
CordialUltimate2 CordialUltimate2's picture
MrWigggles wrote:Hazard game?
MrWigggles wrote:
Hazard game? Like from the The Culture series?
Ah I just incorrectly translated my own native language name for the risk based games. But Culture Hazard game is an excellent game to play in EP. It fits the setting on many levels.
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puke puke's picture
Hazard
I think the word you want is "Chance". Hazard and risk both do a better job of communicating the potential for financial loss, but those are not the colloquial words for it. At least not in the States. When you wrote "risk" there, I first thought of the thing by Parker Brothers. Speaking of The Culture, some analogue of Azad would be good for EP, as your tactics reflect your cultural values, the stakes are your Rep. You wouldn't be playing for favors or cash, rather for Rep its self.
CordialUltimate2 CordialUltimate2's picture
Azad is a game so complex in
Azad is a game so complex in of itself that it would be very hard to give it any justice in RPG game. Also Ian Banks himself is very vague about details. When I think of good EP gambling game I think rather of the one where people sit strapped to chairs and play cards with the ability to mindrape each other. It was in the Culture novel with agent impersonator (first or second one). I binge read through all of them so they're blurred a little in my memory.
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puke puke's picture
Well you wouldn't actually play it
Abstraction would be key. It would just be a series of contests over time. Tournaments would span a few days. Casual "pickup" games might be just one of the small mini-games that comprise a traditional tournament, but played by its self. You'd probably pick some sort of skill like tactics, and use knowledge and cultural skills as complimentary. There might be some sort of meta-game behind it, where you build up advantage or "taking your time" bonuses through your actions between the actual tournament rounds. Maybe the primary skill you use is a different "Active Mental" skill determined by each round of the game. You could freely associate your complimentary skills from any of the Knowledge types, with the caveat that you can only use each skill in one round. Maybe you could re-use a skill, at the price of giving your enemy an increasing advantage each time you did it.
Kojak Kojak's picture
I tried out the Moxie X 10
I tried out the Moxie X 10 mechanic suggested early at the latest session tonight, and it worked really well; the player did some betting on a couple of deathmatches at a triad fightpit in Zhongguancun and made fourteen grand in cryptocred between them.
"I wonder if in some weird Freudian way, Kojak was sucking on his own head." - Steve Webster on Kojak's lollipop