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Flat + Basic biomods = splicer?

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TranshumanMarina TranshumanMarina's picture
Flat + Basic biomods = splicer?
So, I was laying in bed the other night, and like usual, strange questions came to mind. In this case, I was wondering if a flat would still be a flat with basic biomods, or if the diffrence between a flat and a splicer is in different areas? And what about the opposite? If one had a splicer and removed the basic biomods, would it become a defect free flat? From what the core says about the two, its potentially possible Splicers have different genetic tweaks then the biomods provides, since one is genetic tweaks to fix defects, and to a lesser degree improve health and looks, while the basic biomods seems to be more then simple genetic changes, Including Viruses and Bacteria and such. That being said, its also possible that splicers being pretty much the transhuman baseline, basic biomods may be part of the default changes to a splicer. So what do you people think? Is it one way or another? And am I maybe over thinking this?(yes I am.)
During the fall, humanity received a grim reminder, We lived in fear of the T.I.T.A.N.S and were disgraced to live in these cages we called Habitats.
Surly Surly's picture
Well mechanically, Splicers
Well mechanically, Splicers also get a higher attribute cap and +5 attribute bonus, which basic biomods don't add. And which cost 7 CP beyond what it would take to give a Flat a Splicer's biomods. So clearly there's something beyond basic biomods in a splicer.
Shunka Shunka's picture
If you look at p.174 of core,
If you look at p.174 of core, you'll note that Splicers are not merely genefixed but also "optimized" (thus the +5 aptitude bonus which Flats do not enjoy). I imagine that Splicers are also somewhat genetically streamlined...Not just 'no bad genes' in the sense of hereditary diseases but probably no vestigial appendix, etc. So...As best I can tell, basic biomods do not a Splicer make. Even with basic biomods the Flat still has a bunch of genetic cruft, some of which may be self-destructive hereditary genes, and the Splicer has some genetically optimized 'superhuman' characteristic or other.
UnitOmega UnitOmega's picture
Well, you might be over
Well, you might be over-thinking it by virtue of Basic Biomods being an abstraction for basically an enormous list of medical tweaks from multiple sources (including benign bacteria and retroviri which are separate from the morph's in-line genetics), but that doesn't make it an interesting question. I would say, no, the Flat+Basic Biomods doesn't equal a splicer. It's close, but not quite. The Splicer has a higher Aptitude Max, and includes an aptitude bonus, representing the improved genetics giving the splicer a higher potential than the Flat. Basic Biomods won't fix this. And even with Basic Biomods, Genetic Defects can still apply to the Flat, and do not apply to splicers (because they have all Genetic Defects fixed). It's a step in the right direction, but not the whole package.
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TranshumanMarina TranshumanMarina's picture
@Surly
@Surly True enough. course, Crunch and fluff don't always line up perfectly, so I was wondering if anyone disregarded that.. still, solid reasoning. @Shunka Again, Fair enough reasoning. Course, that brings up other questions for me, like what living with some Unfun hereditary problem with biomods would be like. lets say a flat prone to heart problems gets basic biomods, does it completely negate them, or would it still be a problem just one that is less lethal? And if the first, it makes the difference between fully cleaning it out, and using biomods less important, and maybe even slightly redundant. Still, Interesting stuff.
During the fall, humanity received a grim reminder, We lived in fear of the T.I.T.A.N.S and were disgraced to live in these cages we called Habitats.
TranshumanMarina TranshumanMarina's picture
@UnitOmega
@UnitOmega That does seem to be the Consensus now, which is a pretty interesting point. And yeah, I do agree that Im probably over-thinking it. Thanks for coming by and sharing your opinion here. And I am noticing people bringing up the higher Aptitude max a lot, so that is very relevent, I suppose. It does seem like an overly mechanical way of looking at it though, from my perspective, but that the 'basic biomods' seem to not genefix does apply to that idea.
During the fall, humanity received a grim reminder, We lived in fear of the T.I.T.A.N.S and were disgraced to live in these cages we called Habitats.
Shunka Shunka's picture
TranshumanMarina wrote:
TranshumanMarina wrote:
@UnitOmega And I am noticing people bringing up the higher Aptitude max a lot, so that is very relevent, I suppose. It does seem like an overly mechanical way of looking at it though, from my perspective, but that the 'basic biomods' seem to not genefix does apply to that idea.
Well, you don't have to look at it in game mechanical terms. Put into an in-setting perspective, the most athletically capable unmodified Flat will never approach the abilities of an unmodified Splicer, and most Splicers have some capability or other (depending on brand/make/model) that likely exceeds anything you'll find in a typical Flat. Before the diversity of morph designs came into being, that was almost certainly a major selling point for the Splicer (and its [i]raison d'etre[/i]).
TranshumanMarina TranshumanMarina's picture
@Shunka
@Shunka What I mean is, That Seems like an inference from the aptitudes more then something nessicarily established.. though it is established splicers are better, I always took the aptitude bonuses and increased max to be more of an abstraction of the body being better 99 times out of 100, since flats could be splicers, if not for the chances of being that genetically capable being very very unusual. I mean, at least according to the core, Its the Exalts that get to be modded to being beyond the capibilities of flats, Splicers are just genefixed and optimized flats.. other then the basic mods and implants they get to push them further. Still, Its worth mentioning I don't necessarily disagree with that statement either, since my view may be underplaying the modifications to the splicers. (other then to point out that The most athletic flat will probably approach the abilities of a Unmodified splicer, Just not the most athletic splicer, but thats me picking at technicalities.)
During the fall, humanity received a grim reminder, We lived in fear of the T.I.T.A.N.S and were disgraced to live in these cages we called Habitats.
Googleshng Googleshng's picture
Pretty sure flats+basic
Pretty sure flats+basic biomods+several generations of eugenics and minor gene resequencing=Splicers. And then if you repeat those last couple steps a few more times, it's where all the other human-derived morphs come from, really.
TranshumanMarina TranshumanMarina's picture
makes sense to me.
makes sense to me. I think the general consensus makes sense. I find the answer satisfactory, to be honest, So Thats how im probably going to rule it in any games I run. (I kind of like the idea of a Flat with some genetic disease or baggage, that basic biomods make manageable.) Thanks for your answers and opinions everyone.
During the fall, humanity received a grim reminder, We lived in fear of the T.I.T.A.N.S and were disgraced to live in these cages we called Habitats.
ORCACommander ORCACommander's picture
Easiest one is allergies
Easiest one is allergies whether mild like dust and pollen to extreme anaphalctic (sp) shock like me and wasps