My Eclipse Phase game quit tonight.
After one adventure, a year full of shadowrun and quite some interesting discussions, one of my two players dropped the hammer and spoke his mind.
He has troubles with games like EP and SR. It seems "finite" in contrast to the old World of Darkness (our favourite game), where not everything the character is is defined by the charsheet.
He laments, that it doesn't matter as much what your characters do in their freetime.
I think i can pinpoint it: Shadowrun and Eclipse Phase are both games which are objective based. You get your adventure, you do it, if you don't you "lose" wherein the WoD you get the idea of running away with the plot. My words are probably failing me to describe this.
So we quit it. Not in bad blood, just with a curious nod of acknowledgement of the facts and no further discussion. It's probably good to lay down GMing and focus on my shadowrun game.
But i seriously love EP for its setting and possibilities and want to have some input from others on how to handle such a situation/player, maybe i handled the setting "wrong" or is there a trick to GMing that EP feels like a World of Darkness?
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"Finite" Games
Wed, 2010-09-29 03:21
#1
"Finite" Games
root@Finite Games
[hr] I've always been a big fan of Mage and Exalted, and I've played my share of Shadowrun, so I think I understand what your group is feeling. I'm also going to guess that your group was playing a Firewall team or Gate crashers, since that is all that I think has really been described so far. To make the game more like the Old World of Darkness, you might consider picking a location, say a city on Europa, and settle in. WoD always seemed location based, more than objective based. Exalted always seemed like they were about getting a feel for your environment and then changing it, and Mage was always about whatever twinkly madness your storyteller dreamt up. Perhaps we could consider Simulspaces that have a political effect on meat-space, so players have to go into these new universes with their own rules and laws of physics and fetch some pearl containing a cryptographic key that has been hidden inside the underlung of the World Fish. There is a great deal of flexibility inside the Simulspaces, and they overlap heavily with meat-space through the Mesh, so actions taken there will affect the "real world" as well.@-rep +1
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]root@Finite Games
[hr] Mage in EP pretty much instantly becomes either an Autocthonian or a Promethean game for me. I had this great idea for an Exalted universe where the Siderals picked the Authochonians as opposed to the Dragon Blood. The players woke up inside their drop pods as the contained Solar shards were infused with combat morphs. They drop out in full Starship Troopers gear, and follow some city sized machine to destroy a city. They are the party that reaches the target, an old Lunar, first, and they manage to kill him. Some stored mojo goes off that protects the players from the cortical blast kill switch the Siderals had installed in all of the Solar morphs. So now the players are alone, hiding on a planet that they just blew to pieces from the battleship alchemical exalt in the sky. Hilarity ensues.@-rep +1
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