A few quick questions came to mind as I was gearing up my 'test-the-chargen' npc character:
Fabbers: p. 328 on the pdf. Description states that they are specialized, and more portable.
Does this mean should have a "Robotics" fabber, & a seperate "Industrial" fabber?
In other words, "choose the Hardware skill this fabber produces stuff for", I'm thinking?
See, some of the NPCs seem to have just "Fabber" as gear, without listing the Fabber's
"Specialty", so this got me questioning.
General Hives/Specialized Hives: Same page.
Description says that both produce either any Swarm desired (General Hive),
or one in particular (Specialized Hive).
General Hives seem to only need programming/blueprints; Specialized Hives seem to
require one to purchase the specific swarm the S. Hive will be producing.
Does this 'purchase' of the specific swarm supposed to represent the 'blueprint/template"
of the Specific Hive, so that it "knows" which swarm to produce/maintain?
Otherwise, I'm not sure why one couldn't simply buy a Specialized "Fixer" Hive,
for example, and then just let it 'warm up' for an hour or two to make its' first Swarm...
Ideas/opinions?
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Fabbers & Hives: Limits?
Thu, 2011-01-27 00:40
#1
Fabbers & Hives: Limits?
+1 r-Rep , +1 @-rep


+1 r-Rep , +1 @-rep


+1 r-Rep , +1 @-rep

