Battlesuit provides 21/21 AR and are cumulative with the pilot 4/4 AR (p. 343 corebook).
It has 60 Durability and 12 WT. Why do they have Durability if they behave as armor?
How should damage being dealt and distributed between the suit and the pilot?
Common sense would tell me to assign damage exceeding 21 to the pilot because the bullets in fact pierced the suit. But if I choose to do that, then the suit would never take a hit higher than 21 because exceeding damage would hit the pilot himself!
What is the official way to handle exoskeletons and damage?
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Exoskeleton, damage and armor
Mon, 2017-03-13 05:14
#1
Exoskeleton, damage and armor
Mon, 2017-03-13 19:46
#2
The Battlesuit is a vehicle,
The Battlesuit is a vehicle, so it's targeted separately and takes it's own damage. You can make called shots through it at a -30 penalty though.
Wed, 2017-03-15 09:53
#3
I see. I understand the rule,
I see. I understand the rule, it's the official one, but I still don't like it. It seems crafted for large vehicles, more than for "power armors".
Ruleswise you can damage the shell until it's destroyed, OR you can risk a - 30 to bypass it. A piercing shot through it seems not allowed.
I post a link to the same answer made on Reddit where an user came with a nice, common sense-based houserule.
https://www.reddit.com/r/eclipsephase/comments/5z462s/exoskeleton_damage...
Wed, 2017-03-15 18:20
#4
I don't really like that
I don't really like that houserule, battlesuits aren't terribly good anyway, so they don't really need a rule making them worse.
AoE weapons like all seekers and proximity bullets already damage the wearer.
Thu, 2017-03-16 03:24
#5
Is that a general rule about
Is that a general rule about vehicles and pilots?
Another guy suggested that durability should be used only when jammed, otherwise it is basically an armor. It made me think....
Thu, 2017-03-16 04:18
#6
Yes, Core Rules page 196:
Yes, Core Rules page 196:
Thu, 2017-03-16 12:06
#7
My clothes dave more Durability than I do....
I think this is correct - use the vehicle stats when it's being used as an independent entity, otherwise use the user's values.
—
In the past we've had to compensate for weaknesses, finding quick solutions that only benefit a few.
But what if we never need to feel weak or morally conflicted again?
Fri, 2017-03-17 04:56
#8
Its not using the User Values
Its not using the User Values really. An Exosuit, augments or replaces the users Value. In this case, its power armor, its meant to fully protect the User, and amplify said user. Its a vehicle. The only strangeness is that it doesnt need any special piloting, because you it moves one to one with your body own movement.
Unless we're thinking that power armor in EP is something like halo Mjolnir power armor or Fallout Power armor which needs special trainer or it would injure its User.
But yea. If you're in Power Armor. I punch you, the force of my punch or bullet or rocket, if the armor is doing its job, takes the damage as a whole distrusted through the armor. You have to fuck up the armor to hurt the User. We're using the word Armor but its not an Armor. Its a tank that is skin tight. You're wearing an assault vehicle that is skin tight.
The better mindset would be to think of power armor like an assault humvee.
The only thing I am fuzzy on, is where does the power armor actually fail? Does it fail when hit its death rating or before then?
Fri, 2017-03-17 05:13
#9
It's like other vehicles,
It's like other vehicles, which work like Synthmorphs except where stated, it can "crash" when it takes a wound, and stops working at DUR damage taken, but isn't destroyed until it reaches DR.
Fri, 2017-03-17 05:33
#10
So then at DUR damage, the
So then at DUR damage, the Power Armor, is trapping you. Depending on IC context you would have to escape it as its not moving with you, its working against you. The full weight of the suit is just dead weight on you.
Fri, 2017-03-17 11:17
#11
As a milspec suit though I
As a milspec suit though I expect there's an emergency release in case you need to get out in a pinch.
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Fri, 2017-03-17 16:27
#12
For folks that watch The
For folks that watch The Expanse, there's a scene a few episodes ago where Bobbie, a Martian marine who trains in and uses power armor, is trapped in a dead suit. It's a short scene, but the team that rescues her uses a key to pop the suit and trigger breakaway charges at its seams to free her.
Thu, 2017-03-23 08:04
#13
Iron Man is not Happy.
Ahh, but it does – it provides bonuses to user values (+10 to Som...) rather than supplanting them or using the wearer's values to provide bonuses ('SOM 25, +5 if the wearer's SOM is greater than 15').
Likewise, the Armour distributes/absorbs the energy of attacks but that's how ALL armour works.
That's why I consider it a Suit which sometimes acts like a Vehicle, rather than a Vehicle worn as a Suit.
I find Exosuits in general a bit annoying simply because they seem to cover both the Armoured Walker and Augmented Armour design spaces but don't provide mechanisms to parse both types.
It'd be nice if they could be separated out in future by introducing 'explicit' Vehicles or Armour that 'Counts as an Exosuit for skill purposes'.
—
In the past we've had to compensate for weaknesses, finding quick solutions that only benefit a few.
But what if we never need to feel weak or morally conflicted again?
Thu, 2017-03-23 14:46
#14
I would propose a pretty
I would propose a pretty simple system (for blackjack rolling).
1. You roll attack against suited opponent (or player) normally.
2. When your attack hits, look at the 1d10 die and compare it to a new shiny exoskeleton coverage stat.
3. If the die is higher than the coverage stat you hit the user. Otherwise you hit the exoskeleton.
Every wound the suit suffers decreases coverage by 1.
Crits automatically inflict 1 wound on the suit. They don't have any additional effects.
You can have called shots to bypass armor only if the coverage is less than 10.
(That way you can use the dead suit as a shield even if it's dead and you are willing to take -50 penalty on your action for sitting in a tin can).
Battlesuits have coverage 10. Hoplite suits have freaking 11. They are designed to protect the user in a fucking transhuman warfare.
The crits ignore armor rule is stupid IMHO.
It theoretically allows you to field six transhumans with 2 moxie each and a handfull of light pistols to destroy a fucking dreadnought in a straight up slug firefight. Theoretically. I will run the encounter right fucking now.
EDIT:
6 Splicers in heavy armor 16/16. Fray 60; Kinetic Weapons 60. 1 Speed; 2 Moxie.
Light pistols 2d10 DV.
VS
Dreadnought
http://eldrich.host/world/bestiary/exhuman-dreadnought.
Splicers are spread out so it cannot attack more than one of them with one seeker weapon.
Dreadnought gets to attack with each of its weapons once per 1 speed.
If the splicers go first dreadnought gets obliterated with moxied full auto bursts before it has a chance to do anything. In my case it was 28d10 damage.
If the dreadnought goes first it has some chance to survive. I think. It didn't in my 2 tries. (18d10 and 15d10)
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Mon, 2017-03-27 20:47
#15
Yep.
This is similar to what I've seen — A combination of "outnumbered" and "moxie to upgrade hits to crits" can turn almost any combat into a one-sided bloodbath. Although it makes sense thematically (lucky shots finding gaps in armor, etc) it can be ... pretty overpowered.
The solution, at least in my experience, is designing more complex encounters that depend less on "The big bad that must be whittled down."
Mon, 2017-03-27 20:50
#16
The larger situation also
The larger situation also matters a lot, in practice those splicers will be spotted by a saucer drone or similar and killed from kilometers away by seekers.
Tue, 2017-03-28 04:53
#17
Trappedinwikipedia wrote:The
I agree. It was a improbable scenario. It was rather an illustration of limits of the system. Combining two pretty "broken" things (37 armor tank and a team of what equals to 6 player characters).
It shows that sometimes GM adjudication is neccesary.
"You cannot hurt that tank with your NERF gun".
Unfortunately sometimes there are GMs that are slaves to the RAW.
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