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Errata for NPC File 1 PDF

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Extrasolar Angel Extrasolar Angel's picture
Errata for NPC File 1 PDF
I think the Jovian soldier's stats are wrong, he has 53 Moxie?
[I]Raise your hands to the sky and break the chains. With transhumanism we can smash the matriarchy together.[/i]
CodeBreaker CodeBreaker's picture
Re: Errata for NPC File 1 PDF
Rob mentioned that this is indeed a mistake and the true stats are as follows. Formatting is also damn near impossible here, completly forgotten how to make it retain spaces. COG COO INT REF SAV SOM WIL MOX 15 20 15 25 10 25 15 1
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Backgammon Backgammon's picture
Re: Errata for NPC File 1 PDF
P.4, Assassin, 4th line: "kidnAP" random capitalization should be corrected P.8 Gang Member quote: "Fou-toi, chienne" This is french, but it literally means nothing. I believe it's meant to be a translation of "Fuck you, bitch", as "chienne" means bitch. I believe this should thus read "Fourre-toi, chienne" which would literaly mean "fuck yourself, bitch", but this is a direct translation of an english sentence and doesn't really work - nobody would say that. Something that actually makes sense would be "Je t'emmerde, salope".. As I'm french canadian, our insults are not the same a in France so I'm not sure what they really say over there, so I'm sure a French person can come and fill in the blank. One thing is sure though, "Fou-toi, chienne" is wrong.
Thampsan Thampsan's picture
Re: Errata for NPC File 1 PDF
Haha! No no, let the Jovian Soldier have 53 Moxie, he can be the super-antagonist the PCs fight at the end of the adventure; 'The Luckiest Man Alive'.
The Doctor The Doctor's picture
Re: Errata for NPC File 1 PDF
Thampsan wrote:
Haha! No no, let the Jovian Soldier have 53 Moxie, he can be the super-antagonist the PCs fight at the end of the adventure; 'The Luckiest Man Alive'.
One could say that living la vida baseline does have its advantages. ;)
Thampsan Thampsan's picture
Re: Errata for NPC File 1 PDF
Haha! 'Living la vida baseline' I am going to use that, fantastic call.
Colin Chapman Colin Chapman's picture
Re: Errata for NPC File 1 PDF
The Smart Animal Handler (Neo-Hominid) is missing the Prehensile Feet they all get from the EP Errata, and "Basioc Biomods" in his Implants should obviously be "Basic Biomods". Any chance we'll see the pdf revised an re-uploaded soon with the errata in it? :) Colin

Radioactive Ape Designs: ENnie and Indie Award nominated publisher of Atomic Highway!
http://radioactiveapedesigns.com

AdamJury AdamJury's picture
Re: Errata for NPC File 1 PDF
We have posted an updated version of NPC File 1: Prime to DriveThruRPG. If you are one of the roughly 30% of our buyers who elect not to receive email updates when we update files -- you should ticky that box! We like being able to let you know when there's updated stuff! You can download the updated PDF for free (Visit this link while logged into DriveThruRPG: http://rpg.drivethrustuff.com/account_downloads_updated.php ), but if you're the "print out and scribble in the margins type," here's a list of the mechanical changes: p. 12, Jovian Soldier The first line of stats should be: COG COO INT REF SAV SOM WIL MOX 15 20 15 25 10 25 15 1 p. 16, Smart Animal Handler (Neo-Hominid) Add Prehensile Feet to list of Implants. That's it!
AdamJury AdamJury's picture
Re: Errata for NPC File 1 PDF
If anyone has noticed further typos or errata issues with the NPC File 1: Prime, please post them here!
CodeBreaker CodeBreaker's picture
Re: Errata for NPC File 1 PDF
There are quite a few spread throughout the document, mostly because of the 3rd Printing Errata. Initiative changes, weapon firing rates, weapon ammo and stuff. Going through and writing them all now, shouldn't take that long. Edit: Taking longer than I thought, there are quite a few mistakes because of the errata.
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Quincey Forder Quincey Forder's picture
Re: Errata for NPC File 1 PDF
ohh it was upgraded? I'll have to download it again, then! hope BBE will translate it soon, too. it's a MUST have to play EP efficiently
[center] Q U I N C E Y ^_*_^ F O R D E R [/center] Remember The Cant! [img]http://tinyurl.com/h8azy78[/img] [img]http://i249.photobucket.com/albums/gg205/tachistarfire/theeye_fanzine_us...
CodeBreaker CodeBreaker's picture
Re: Errata for NPC File 1 PDF
OK, Errata for the first 4 NPCs. There are actually quite a lot of mistakes scattered throughout, I am surprised they haven't been picked up before. Each NPC has been checked against pre and post-errata values, and I am fairly sure this is everything for each NPC. Others might want to go over them and check. I am continuing on with the other NPCs, but it does take a little while simply because quite a lot was changed. I hope this formats OK, just dumping it from a document; Page 3, AGI Pod Worker INIT changed to 6 from 60 Add 'Puppet Sock' to the the Implant list. Page 3, Anarchist Saboteur INIT changed to 6 from 60 Optional – Add 'Mode SS' to the Microwave Agonizer weapon Page 3, Variant: Suicide Fork INIT changed to 4 from 40 Many of the forks skills have not been modified correctly, the following skills should be reduced by 5; Demolitions, Fray, Freerunning, Infiltration, Interfacing, Interfacing (Forgery), Infosec, Networking: Autonomist, Networking: Criminal, Perception, Programming, Programming (Nanofabrication), Protocol, Scrounging Optional – Add 'Mode SS' to the Microwave Agonizer weapon Page 4, Arms Dealer INIT changed to 7 from 70 The ranged weapon '”Agatha:” Light Rail Pistol' should have 24 ammo, not 15 The ranged weapon '”Agatha:” Light Rail Pistol' has an Ammo icon misplaced in its text body, does not follow the formatting of other weapons. The ranged weapon '”Agatha:” should have a Smartlink system The '”Eloise” Firearm SMG' does not need the word 'Firearm' included The Ammo types for the '”Eloise:” Firearm SMG' do not include skill rating associated with that ammo type (75), breaking formatting from the rest of the document. The ranged weapon '”Hellen: Plasma Rifle' should have a DV of 3d10 + 20 and have a firing Mode of SA. The ranged weapon 'Homing Frag Micromissiles' should instead be an Underbarrel Seeker, with the same stats with Homing Frab Micromissiles ammo, a Smartlink system, and a Safety System like so; [Ranged] Underbarrel Seeker 50 (AP -4, DV 2d10+6, Mode SA, Ammo 6) with Homing Frag Micromissiles, Smartlink, Safety System Page 4, Assassin INIT changed to 13 (15) from 130 (150) The ranged weapon 'Light Rail Pistol' should have an AP -8, DV 2d10, Ammo 16 The ranged weapon 'Seeker Armband' should have a Smartlink and a Safety System The ranged weapon 'Sniper Rifle' should have an Ammo of 6 The Ammo types for the 'Sniper Rifle' weapon are now entirely wrong. Each needs to have its firing Mode changed to just SA. Each also should have its Ammo value changed to 1, except the Zero Ammo type which should have an Ammo value of 2.
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CodeBreaker CodeBreaker's picture
Re: Errata for NPC File 1 PDF
So much errata D: This is all I am going to do for now, I am getting tired and am likely to make mistakes, Page 5, Variant: Ego Killer INIT changed to 7 from 70 Page 5, Async INIT changed to 7 from 70 The ranged weapon 'Medium Pistol' should have an Ammo of 12 and a firing Mode of SA/BF/FA The ranged weapon 'Medium Pistol' should have a Smartlink and a Safety System Page 5, BioConservative Terrorist INIT changed to 5 from 50 The NPC has a grenade, but doesn't have a Throwing Weapons skill to use it with. The addition of a Throwing Weapons skill of 50 would be in line with the rest of the NPCs stats. It could be that the intention was for the grenade to be used as a self immolation device (the NPC is a terrorist after all). Doesn't need weapons listed in his Gear section, remove Medium Pistol and Plasmaburst Grenade from list Add weapon 'Plasmaburst Grenade' with its associated statistics, perhaps formatted as so; [Thrown] Plasmaburst Grenade 50 (*suggested skill, see above) (AP -6, DV 3d10+10) Page 6, Bodyguard INIT changed to 10 from 100 The ranged weapon 'Heavy Pistol' should have its default stats added to its block to fit previous formatting. Stats are 'Heavy Pistol 60 (AP -4, DV 2d10+4, Mode SA/BF/FA, Ammo 10) The Ammo types for the 'Heavy Pistol' need their Ammo values changed due to changes to the Heavy Pistol. Both should be changed to Ammo 5 Page 6, Brinker Isolate INIT changed to 8 from 80 Page 6, Bug Collector INIT changed to 11 from 110 Page 7, Covert Ops INIT changed to 8 (10) from 80 (100) The ranged weapon 'Heavy Pistol' should have an Ammo of 10 and a DV of 2d10+4 Page 8, Criminal Enforcer INIT changed to 8 from 80 The ranged weapon 'Agonizer' does not follow the formatting of similar weapons from earlier in the document. It should be changed to; [Ranged] Microwave Agonizer 50 (AP 0/–5, DV pain/2d10, Mode SS, Ammo 50) The ranged weapon 'Medium Pistol' should have a Smartlink and a Safety System The ranged weapon 'Medium Pistol' is not formatted correctly. It should be changed to; [Ranged] Medium Pistol 50 (AP -0, DV 3d10+2, Mode SA/BF/FA, Ammo 12) with Hollow Point ammo, Safety System and Smartlink Page 8, Field Medic INIT changed to 8 from 80 Should have a total Armor rating of 20/18 Page 8, Firewall Agent INIT changed to 8 from 80 The ranged weapon 'Heavy Pistol' should have an Ammo of 10 and Mode of SA/BF/FA The ranged weapon 'Heavy Pistol' should have a Safety System The ranged weapon 'Plasma Rifle' should have a DV of 3d10 + 20 and have a firing Mode of SA. Page 8, Gang Member INIT changed to 7 from 70 The gear item 'MRDR' is misspelt as 'MRDER' Page 9, Hoplite Infantry INIT changed to 9 from 90 The ranged weapon 'Light Pistol' should have an AP of -0 and an Ammo of 16 The ranged weapon 'Light Pistol' should have a Smartlink and a Safety System Page 9, Hotshot Pilot INIT changed to 8 from 80 Doesn't need weapons or armor listed in gear list. Remove Light Pistol and Light Vacsuit The ranged weapon 'Light Pistol' should have an AP of -0 and an Ammo of 16 Page 10, Hypercorp General Associate INIT changed to 7 from 70 The ranged weapon 'Agonizer' does not follow the formatting of similar weapons from earlier in the document. It should be changed to; [Ranged] Microwave Agonizer 50 (AP 0/–5, DV pain/2d10, Mode SS, Ammo 50) The ranged weapon 'Particle Beam Bolter' no longer requires the 'atmospheric' trait in its stats. It can be removed entirely. Page 10, Identity Thief INIT changed to 7 from 70 The ranged weapon 'Agonizer' does not follow the formatting of similar weapons from earlier in the document. It should be changed to; [Ranged] Microwave Agonizer 40 (AP 0/–5, DV pain/2d10, Mode SS, Ammo 50) Page 10, Immortal Oligarch INIT changed to 9 from 90
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AdamJury AdamJury's picture
Re: Errata for NPC File 1 PDF
CodeBreaker is my hero of the day! Who's up for being my hero tomorrow?
CodeBreaker CodeBreaker's picture
Re: Errata for NPC File 1 PDF
Quote:
CodeBreaker is my hero of the day! Who's up for being my hero tomorrow?
Happy to help. KK. No more NPCs please, my poor little eyes cannot take anymore. Page 11, Indentured Infugee INIT changed to 4 from 40 Page 12, Jovian Soldier INIT changed to 8 from 80 The ranged weapon 'Heavy Pistol' should be a 'Heavy Rail Pistol', have an Ammo rating of 10 and be equipped with both a Smartgun system and a Safety System The ranged weapon Seeker Rifle should have the words 'homing' and 'micromissiles' capitalised ('Homing' & 'Micromissiles'). It should also be equipped with a Smartgun system and a Safety System [Ranged] Seeker Rifle 65 (AP –8, DV 2d10 + 12, Mode SA, Ammo 12) with Homing HEAP Micromissiles, Smartgun, Safety System Page 12. Mercurial Separatist INIT changed to 9 from 90 The melee weapon 'Beak' should be followed by 'Attack'; [Melee] Beak Attack 50 (DV 1d10 + 2) Page 12, Pirate INIT changed to 7 from 70 Page 13, Psychosurgeon INIT changed to 6 from 60 Page 13, Reclaimer Activist INIT changed to 6 from 60 The ranged weapon 'Seeker Armband' should have a Smart Ammo type on its ammo, 'micromissiles' should be capitalised and be equipped with a Smartgun and Safety System. I suggest Homing ammo; [Ranged] Seeker Armband 45 (AP –8, DV 2d10 + 12, Mode SS, Ammo 4) with Homing HEAP Micromissiles, Smartgun, Safety System Page 13, Research Scientist INIT changed to 8 from 80 Page 14, Scum Dealer INIT changed to 7 from 70 The melee weapon 'Wasp Knife' is not formatted like previous versions of the weapon. It should be formatted as so; [Melee] Wasp Knife 40 (AP –1, DV 1d10 + 4); injects [Ammo] Twitch (Type Chemical, Application D/Inh/Inj/O, Onset 3 Turns, Duration 10 minutes, Effect: SOM Test (+30 with medichines) or incapacitated. Otherwise –20 on all actions for 10 minutes (5 with medichines)) The ranged weapon 'Agonizer' does not follow the formatting of similar weapons from earlier in the document. It should be changed to; [Ranged] Microwave Agonizer 35 (AP 0/–5, DV pain/2d10, Mode SS, Ammo 50) Page 14, Security Jammer INIT changed to 7 from 70 The ranged weapon 'Medium Pistol' should be equipped with a Smartgun and Safety System The ranged weapon 'Medium Pistol' is not formatted correctly. It should be changed to; [Ranged] Medium Pistol 50 (DV 3d10 + 2, Mode SA/BF/FA, Ammo 12) with Hollow Point ammo, Smartgun, Safety System Page 15, Security Trooper INIT changed to 8 from 80 The ranged weapon 'Agonizer' does not follow the formatting of similar weapons from earlier in the document. It should be changed to; [Ranged] Microwave Agonizer 50 (AP 0/–5, DV pain/2d10, Mode SS, Ammo 50) The ranged weapon 'Medium Pistol' should be 'Medium Rail Pistol' and be equipped with a Smartgun and Safety System. Page 15, Variant: Trained Military The ranged weapon 'Automatic Rifle' should be 'Automatic Rail Rifle' Page 15, Security Dog INIT changed to 6 from 60 Page 15, Singularity Seeker INIT changed to 11 from 110 Page 16, Smart Animal Handler INIT changed to 7 from 70 Page 16, Tech Support INIT changed to 6 from 60 Page 16, Vacworker INIT changed to 7 from 70
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Lord High Munchkin Lord High Munchkin's picture
Re: Errata for NPC File 1 PDF
+R-rep ... well lots, probably +3.
Colin Chapman Colin Chapman's picture
Re: Errata for NPC File 1 PDF
Codebreaker, you are awesome. Look forward to seeing the updated and corrected pdf. :) Colin

Radioactive Ape Designs: ENnie and Indie Award nominated publisher of Atomic Highway!
http://radioactiveapedesigns.com