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Rob mentioned that this is indeed a mistake and the true stats are as follows. Formatting is also damn near impossible here, completly forgotten how to make it retain spaces.
COG COO INT REF SAV SOM WIL MOX
15 20 15 25 10 25 15 1
P.4, Assassin, 4th line: "kidnAP"
random capitalization should be corrected
P.8 Gang Member quote: "Fou-toi, chienne"
This is french, but it literally means nothing. I believe it's meant to be a translation of "Fuck you, bitch", as "chienne" means bitch. I believe this should thus read "Fourre-toi, chienne" which would literaly mean "fuck yourself, bitch", but this is a direct translation of an english sentence and doesn't really work - nobody would say that. Something that actually makes sense would be "Je t'emmerde, salope".. As I'm french canadian, our insults are not the same a in France so I'm not sure what they really say over there, so I'm sure a French person can come and fill in the blank. One thing is sure though, "Fou-toi, chienne" is wrong.
The Smart Animal Handler (Neo-Hominid) is missing the Prehensile Feet they all get from the EP Errata, and "Basioc Biomods" in his Implants should obviously be "Basic Biomods".
Any chance we'll see the pdf revised an re-uploaded soon with the errata in it? :)
Colin
We have posted an updated version of NPC File 1: Prime to DriveThruRPG. If you are one of the roughly 30% of our buyers who elect not to receive email updates when we update files -- you should ticky that box! We like being able to let you know when there's updated stuff!
You can download the updated PDF for free (Visit this link while logged into DriveThruRPG: http://rpg.drivethrustuff.com/account_downloads_updated.php ), but if you're the "print out and scribble in the margins type," here's a list of the mechanical changes:
p. 12, Jovian Soldier
The first line of stats should be:
COG COO INT REF SAV SOM WIL MOX
15 20 15 25 10 25 15 1
p. 16, Smart Animal Handler (Neo-Hominid)
Add Prehensile Feet to list of Implants.
That's it!
There are quite a few spread throughout the document, mostly because of the 3rd Printing Errata. Initiative changes, weapon firing rates, weapon ammo and stuff. Going through and writing them all now, shouldn't take that long.
Edit: Taking longer than I thought, there are quite a few mistakes because of the errata.
OK, Errata for the first 4 NPCs. There are actually quite a lot of mistakes scattered throughout, I am surprised they haven't been picked up before. Each NPC has been checked against pre and post-errata values, and I am fairly sure this is everything for each NPC. Others might want to go over them and check. I am continuing on with the other NPCs, but it does take a little while simply because quite a lot was changed. I hope this formats OK, just dumping it from a document;
Page 3, AGI Pod Worker
INIT changed to 6 from 60
Add 'Puppet Sock' to the the Implant list.
Page 3, Anarchist Saboteur
INIT changed to 6 from 60
Optional – Add 'Mode SS' to the Microwave Agonizer weapon
Page 3, Variant: Suicide Fork
INIT changed to 4 from 40
Many of the forks skills have not been modified correctly, the following skills should be reduced by 5; Demolitions, Fray, Freerunning, Infiltration, Interfacing, Interfacing (Forgery), Infosec, Networking: Autonomist, Networking: Criminal, Perception, Programming, Programming (Nanofabrication), Protocol, Scrounging
Optional – Add 'Mode SS' to the Microwave Agonizer weapon
Page 4, Arms Dealer
INIT changed to 7 from 70
The ranged weapon '”Agatha:” Light Rail Pistol' should have 24 ammo, not 15
The ranged weapon '”Agatha:” Light Rail Pistol' has an Ammo icon misplaced in its text body, does not follow the formatting of other weapons.
The ranged weapon '”Agatha:” should have a Smartlink system
The '”Eloise” Firearm SMG' does not need the word 'Firearm' included
The Ammo types for the '”Eloise:” Firearm SMG' do not include skill rating associated with that ammo type (75), breaking formatting from the rest of the document.
The ranged weapon '”Hellen: Plasma Rifle' should have a DV of 3d10 + 20 and have a firing Mode of SA.
The ranged weapon 'Homing Frag Micromissiles' should instead be an Underbarrel Seeker, with the same stats with Homing Frab Micromissiles ammo, a Smartlink system, and a Safety System like so;
[Ranged] Underbarrel Seeker 50 (AP -4, DV 2d10+6, Mode SA, Ammo 6) with Homing Frag Micromissiles, Smartlink, Safety System
Page 4, Assassin
INIT changed to 13 (15) from 130 (150)
The ranged weapon 'Light Rail Pistol' should have an AP -8, DV 2d10, Ammo 16
The ranged weapon 'Seeker Armband' should have a Smartlink and a Safety System
The ranged weapon 'Sniper Rifle' should have an Ammo of 6
The Ammo types for the 'Sniper Rifle' weapon are now entirely wrong. Each needs to have its firing Mode changed to just SA. Each also should have its Ammo value changed to 1, except the Zero Ammo type which should have an Ammo value of 2.
So much errata D: This is all I am going to do for now, I am getting tired and am likely to make mistakes,
Page 5, Variant: Ego Killer
INIT changed to 7 from 70
Page 5, Async
INIT changed to 7 from 70
The ranged weapon 'Medium Pistol' should have an Ammo of 12 and a firing Mode of SA/BF/FA
The ranged weapon 'Medium Pistol' should have a Smartlink and a Safety System
Page 5, BioConservative Terrorist
INIT changed to 5 from 50
The NPC has a grenade, but doesn't have a Throwing Weapons skill to use it with. The addition of a Throwing Weapons skill of 50 would be in line with the rest of the NPCs stats. It could be that the intention was for the grenade to be used as a self immolation device (the NPC is a terrorist after all).
Doesn't need weapons listed in his Gear section, remove Medium Pistol and Plasmaburst Grenade from list
Add weapon 'Plasmaburst Grenade' with its associated statistics, perhaps formatted as so;
[Thrown] Plasmaburst Grenade 50 (*suggested skill, see above) (AP -6, DV 3d10+10)
Page 6, Bodyguard
INIT changed to 10 from 100
The ranged weapon 'Heavy Pistol' should have its default stats added to its block to fit previous formatting. Stats are 'Heavy Pistol 60 (AP -4, DV 2d10+4, Mode SA/BF/FA, Ammo 10)
The Ammo types for the 'Heavy Pistol' need their Ammo values changed due to changes to the Heavy Pistol. Both should be changed to Ammo 5
Page 6, Brinker Isolate
INIT changed to 8 from 80
Page 6, Bug Collector
INIT changed to 11 from 110
Page 7, Covert Ops
INIT changed to 8 (10) from 80 (100)
The ranged weapon 'Heavy Pistol' should have an Ammo of 10 and a DV of 2d10+4
Page 8, Criminal Enforcer
INIT changed to 8 from 80
The ranged weapon 'Agonizer' does not follow the formatting of similar weapons from earlier in the document. It should be changed to;
[Ranged] Microwave Agonizer 50 (AP 0/–5, DV pain/2d10, Mode SS, Ammo 50)
The ranged weapon 'Medium Pistol' should have a Smartlink and a Safety System
The ranged weapon 'Medium Pistol' is not formatted correctly. It should be changed to;
[Ranged] Medium Pistol 50 (AP -0, DV 3d10+2, Mode SA/BF/FA, Ammo 12) with Hollow Point ammo, Safety System and Smartlink
Page 8, Field Medic
INIT changed to 8 from 80
Should have a total Armor rating of 20/18
Page 8, Firewall Agent
INIT changed to 8 from 80
The ranged weapon 'Heavy Pistol' should have an Ammo of 10 and Mode of SA/BF/FA
The ranged weapon 'Heavy Pistol' should have a Safety System
The ranged weapon 'Plasma Rifle' should have a DV of 3d10 + 20 and have a firing Mode of SA.
Page 8, Gang Member
INIT changed to 7 from 70
The gear item 'MRDR' is misspelt as 'MRDER'
Page 9, Hoplite Infantry
INIT changed to 9 from 90
The ranged weapon 'Light Pistol' should have an AP of -0 and an Ammo of 16
The ranged weapon 'Light Pistol' should have a Smartlink and a Safety System
Page 9, Hotshot Pilot
INIT changed to 8 from 80
Doesn't need weapons or armor listed in gear list. Remove Light Pistol and Light Vacsuit
The ranged weapon 'Light Pistol' should have an AP of -0 and an Ammo of 16
Page 10, Hypercorp General Associate
INIT changed to 7 from 70
The ranged weapon 'Agonizer' does not follow the formatting of similar weapons from earlier in the document. It should be changed to;
[Ranged] Microwave Agonizer 50 (AP 0/–5, DV pain/2d10, Mode SS, Ammo 50)
The ranged weapon 'Particle Beam Bolter' no longer requires the 'atmospheric' trait in its stats. It can be removed entirely.
Page 10, Identity Thief
INIT changed to 7 from 70
The ranged weapon 'Agonizer' does not follow the formatting of similar weapons from earlier in the document. It should be changed to;
[Ranged] Microwave Agonizer 40 (AP 0/–5, DV pain/2d10, Mode SS, Ammo 50)
Page 10, Immortal Oligarch
INIT changed to 9 from 90
CodeBreaker is my hero of the day! Who's up for being my hero tomorrow?
Happy to help.
KK. No more NPCs please, my poor little eyes cannot take anymore.
Page 11, Indentured Infugee
INIT changed to 4 from 40
Page 12, Jovian Soldier
INIT changed to 8 from 80
The ranged weapon 'Heavy Pistol' should be a 'Heavy Rail Pistol', have an Ammo rating of 10 and be equipped with both a Smartgun system and a Safety System
The ranged weapon Seeker Rifle should have the words 'homing' and 'micromissiles' capitalised ('Homing' & 'Micromissiles'). It should also be equipped with a Smartgun system and a Safety System
[Ranged] Seeker Rifle 65 (AP –8, DV 2d10 + 12, Mode SA, Ammo 12) with Homing HEAP Micromissiles, Smartgun, Safety System
Page 12. Mercurial Separatist
INIT changed to 9 from 90
The melee weapon 'Beak' should be followed by 'Attack';
[Melee] Beak Attack 50 (DV 1d10 + 2)
Page 12, Pirate
INIT changed to 7 from 70
Page 13, Psychosurgeon
INIT changed to 6 from 60
Page 13, Reclaimer Activist
INIT changed to 6 from 60
The ranged weapon 'Seeker Armband' should have a Smart Ammo type on its ammo, 'micromissiles' should be capitalised and be equipped with a Smartgun and Safety System. I suggest Homing ammo;
[Ranged] Seeker Armband 45 (AP –8, DV 2d10 + 12, Mode SS, Ammo 4) with Homing HEAP Micromissiles, Smartgun, Safety System
Page 13, Research Scientist
INIT changed to 8 from 80
Page 14, Scum Dealer
INIT changed to 7 from 70
The melee weapon 'Wasp Knife' is not formatted like previous versions of the weapon. It should be formatted as so;
[Melee] Wasp Knife 40 (AP –1, DV 1d10 + 4); injects
[Ammo] Twitch (Type Chemical, Application D/Inh/Inj/O, Onset 3 Turns, Duration 10 minutes, Effect: SOM Test (+30 with medichines) or incapacitated. Otherwise –20 on all actions for 10 minutes (5 with medichines))
The ranged weapon 'Agonizer' does not follow the formatting of similar weapons from earlier in the document. It should be changed to;
[Ranged] Microwave Agonizer 35 (AP 0/–5, DV pain/2d10, Mode SS, Ammo 50)
Page 14, Security Jammer
INIT changed to 7 from 70
The ranged weapon 'Medium Pistol' should be equipped with a Smartgun and Safety System
The ranged weapon 'Medium Pistol' is not formatted correctly. It should be changed to;
[Ranged] Medium Pistol 50 (DV 3d10 + 2, Mode SA/BF/FA, Ammo 12) with Hollow Point ammo, Smartgun, Safety System
Page 15, Security Trooper
INIT changed to 8 from 80
The ranged weapon 'Agonizer' does not follow the formatting of similar weapons from earlier in the document. It should be changed to;
[Ranged] Microwave Agonizer 50 (AP 0/–5, DV pain/2d10, Mode SS, Ammo 50)
The ranged weapon 'Medium Pistol' should be 'Medium Rail Pistol' and be equipped with a Smartgun and Safety System.
Page 15, Variant: Trained Military
The ranged weapon 'Automatic Rifle' should be 'Automatic Rail Rifle'
Page 15, Security Dog
INIT changed to 6 from 60
Page 15, Singularity Seeker
INIT changed to 11 from 110
Page 16, Smart Animal Handler
INIT changed to 7 from 70
Page 16, Tech Support
INIT changed to 6 from 60
Page 16, Vacworker
INIT changed to 7 from 70
Radioactive Ape Designs: ENnie and Indie Award nominated publisher of Atomic Highway!
http://radioactiveapedesigns.com
Radioactive Ape Designs: ENnie and Indie Award nominated publisher of Atomic Highway!
http://radioactiveapedesigns.com