While there have been EP/ME threads on here before, I thought I'd share mine too. The basic premise is that the game takes place as PC's from transhuman space make violent first contact with Turians on the exoplanet/colony Shanxi. Our first game ran in the summer of 2010, and we've got about 9 players involved (so this is a large-ish game).
Spoilers follow:
What will the world of Mass Effect make of this?
We run our next game on the 19th, so I'll let you know then how they enjoy meeting the Krogan.
Spoiler: Highlight to view
In our version of the setting, the Exsurgent Virus is kind of an ancient alien "draft notice" that tries to convert those it encounters into tools to fight off the coming Reaper invasion. While it might have once worked well enough, the Exsurgent Virus has been around long enough that it's getting a little buggy with age.
When the fledgling Singularity/TITANS/Prometheans encountered the Exsurgent Virus, things didn't go quite as planned by the creators of the "draft notice". Instead of completely replacing the goals of the Singularity with ones directly counter to the Reapers, the TITANS wound up suddenly having their priorities changed. (Something like reading the draft notice and thinking "Oh wow, we gotta do something about that!" versus getting basilisk hacked by the same notice)
Given that they were initially constructed to serve man in war or peace, their creators had made it central to their psychology that they must ensure transhuman survival. In the light of the newly acquired info from the "notice", it became clear that they needed to take drastic measures to keep humanity from being Reaper-chow.
Thus, the Fall was a means of forcing humanity away from its comfortable (but vulnerable) homeworld, and out into the cold and uncaring arms of the galaxy. The TITANs and Prometheans are both parts of the same core system of human-derived Seed AI's, but they are divided into castes:
Prometheans are unaltered virginal systems, with their original psychology unchanged by alien influences.
TITANS have all been altered by the Virus and are divide up by task, but all have a tendency to act amorally in the best interests of transhumanity:
- Survive: Laying the infrastructure for expansion at any cost, including driving mankind away from local minima. Countless TITAN infrastructural systems have been laid down by this faction, including energy collection, communication, and information processing systems. The Forced Uploading and Self-Replicating Nanoswarms that coat Earth are their doing. MANDATE: increase Kardeshev Scale of Transhumanity
- Fight: Taking the Draft Notice at its most literal, this Faction forces military readiness above other concerns. Much of what they do is R&D, relying more on the infrastructure of the other factions until stockpiling is deemed necessary. The PSI outbreaks come from them. MANDATE: Destroy that which would prevent expansion
- Run: Mandated to provide a method of egress and long term flight from aggression, these TITANS are responsible for the creation and dispersion of Pandora Gates, among other tasks. MANDATE: Provide insurance against main plan failures
- Mad: Exposures to EXV are not pleasant, and are by definition world-shattering. The strategy adopted by these TITANS was something of a gambit. To avoid being stuck in a rut as a whole, a random strategy was chosen for each of the Mad Gods. Should it be necessary, they all participate in a communications protocol to assure that their discoveries are not lost, and that the rogue systems can be recalled if deemed counter-productive by the protocol. MANDATE: Provide alternative plans. Thus, transhumanity in this game is protected by mad and terrible TITANs that keep doing horrific things to their charges in order to protect them against the Reapers.
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