Searched first, but I didn't find my answer.
So, my basic question is: do shock weapons do 'shock DV', or just add the shock effects to other DV (melee, etc.)?
This seemed straightforward at first: the rules say that shock weapons do DV + shocking effects. Other shock items (Cuffbands, Eelware, and others) say something like 'treat as shock gloves/baton', without mentioning the DV either way.
This means that the shock baton is a cattle prod, doing all of its damage (1d10+2) as shock, right? What about that SOM/10 bit, and the way they "also deliver an electric shock to struck targets"? ('also' and 'struck' are the interesting bits here.) Does that mean you're hitting them ('physical' damage), at opposed to touching them? I ask because a normal club does exactly 1d10+2+(SOM/10), while a shock baton does the *same* 1d10+2+(SOM/10)… +shock. Ditto for unarmed vs. shock gloves (1d10+SOM/10, and 1d10+SOM/10+shock). I guess that could be a coincidence, but it confused me into thinking that you're actually hitting them for damage, and the shock effect is merely an add-on. Zap rounds apparently *do* deal ballistic damage and a '0 DV' shock, for example.
Now, I thought about interpreting, "Many shock weapons also inflict DV, which is handled as normal.", to mean 'also inflict non-shock DV at the same time', but the cuffbands *and* Offensive Armor really nix that. It specifically says "(treat as a shock baton," and "Treat its DV and effect as a shock baton (p. 334)." They'd only specify 'baton' if it mattered (+2 DV), and the latter is even more explicit about the DV. Unlike even the Riot Shield, which could be interpreted as a shield 'bash', these are entirely passive and shock-based.
So, why the coincidence of damage between club/shock baton and unarmed/shock glove? Further, does this mean punching someone while using eelware does unarmed (1d10+SOM/10) *plus* eelware ("Eelware inflicts shock damage (p. 204) exactly like a pair of shock gloves.") 1d10+shock (even leaving out the redundant SOM/10) = 2d10+SOM/10+shock. (It's the "exactly like" part that's confusing.) I'd prefer for this not to be the case, but it feels like the various rules conflict. (Worse stacking tricks are obvious, of course).
Finally, what about this: p313: (Shock Proof) "Apply an additional +10 modifier when resisting the DV and effects of shock weapons (p. 204)." Where does +10 apply toward resisting shock DV? Is it just +10 Energy armor, like Fireproofing (which has a totally different wording)? That's the simplest answer, but I figured I'd ask while I'm already here. :)
In that spirit, one last: shock is just *really* strong, right? Impossible (for a biomorph) to avoid the effects, only to partially resist them? Even Shock Proof armor gives a piddling +10, and you still are stunned a bit regardless, right?
Thanks. :D
Welcome! These forums will be deactivated by the end of this year. The conversation continues in a new morph over on Discord! Please join us there for a more active conversation and the occasional opportunity to ask developers questions directly! Go to the PS+ Discord Server.
DV and Shock Weapons
Sun, 2011-04-17 23:29
#1
DV and Shock Weapons
Rob Boyle :: Posthuman Studios
Mea Culpa: My mode of speech can make others feel uninvited to argue or participate. This is the EXACT opposite of what I intend when I post.
Mea Culpa: My mode of speech can make others feel uninvited to argue or participate. This is the EXACT opposite of what I intend when I post.