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Drugs

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Arenamontanus Arenamontanus's picture
Drugs
Some drugs, ranging from the absolutely normal to the surreal. Narcoalgorithms Analogics Analogics are narcoalgorithm drugs that mimic “classic” drugs. Sometimes they are improved versions with few side effects, sometimes crude and straightforward ports. Synthehol A very basic alcohol analog, usually delivered via a barcode or RFID tag at the bottom of a shot glass. Exists in a multitude of versions, but all are based on simulating subtype specific GABA-A receptor partial agonists, sometimes with a touch of NMDA receptor antagonism thrown in. The effects are similar to alcohol without any hangover (unless a version with a hangover patch is ingested). Usually synthehol comes with a little XP patch to give a sensation of drinking. Under the influence it gives -10 (mild intoxication) to -30 (dead drunk) to all tests. [Trivial] Type: Algorithm, App: run, Onset: 30 minutes, Duration: 6 hours, Addiction modifier: 0, Addiction type: Mental Revintages There exists an amazing array of reconstructions and recreations of wines and liquors, a testament to infugee ingenuity, boredom and nostalgia. They allow infomorphs and simspace users to enjoy drinks that are no longer physically available. Some are based on straightforward gas spectrograms and elaborate sensory dynamics simulations. Others are impressionistic versions, reconstructed from memories and old XPs. There are endless debates and taste-offs about which version is better, with connoisseurs pooh-poohing mere open source vintages and outer system oenophiles claiming the expensive for/pay vintages taste well only due to the placebo effect. Under the influence it gives -10 (mild intoxication) to -30 (dead drunk) to all tests. [Trivial to High] Type: Algorithm, App: run, Onset: 30 minutes, Duration: 6 hours (depends on strength), Addiction modifier: 0, Addiction type: Mental LDS A hallucinogen narcoalgorithm loosely based on LSD. It completely lacks the physical effects of LSD, although it does turn the eyes of the simspace body of the user into trippy patterns for the duration. The effect is basically identical to LSD, highly individual trips with visual and time distortions, hallucinations, dissolution of the ego and occasional mystical states. [Low] Type: Algorithm, App: run, Onset: instant, Duration: 6h, Addiction modifier: -10, Addiction type: Mental Black lightening A basic caffeine/stimulant narcoalgorithm somebody had the brilliant idea of combining with a time sense hack. Besides giving a sense of energy the user also feels as if they are running faster on their hardware. +1 Speed, user must succeed a WIL x 3 test in order to remain passive or wait. [Low] Type: Algorithm, App: run, Onset: instant, Duration: 3 hours, Addiction modifier: 0, Addiction type: Mental Jumble, Aura A truly simple narcoalgorithm, literally a few lines of neurosim code. It merely introduces a brief burst of random noise into the cortex model, giving a brief buzz somewhere in between an epileptic aura, an instant of daydream and an alcohol shot. It tends to clear short/term memory, making the user start a new conversation topic or task. It is an acquired taste; most people prefer more sophisticated narcoalgorithms. Users claim it is good for creative thinking and makes boring evenings go faster. [Trivial] Type: Algorithm, App: run, Onset: instant, Duration: 1 second, Addiction modifier: -20, Addiction type: Mental Isomers The psychonaut community has developed endless analogics of old hallucinogens as well as new ones. The Isomer series of narcoalgorithms are ultra-specific algorithms affecting single receptors or even single receptors in particular brain areas. A series of Isomers can be combined to produce imitations of existing drugs or entirely new states. For example, combining Isomer 1A, 1D, 2A, 2C, 5A,5B and 6 produces a LSD like experience while other combinations can produce other drugs. Mesh sites collect reports about interesting combinations and their effects. [Low] Type: Algorithm, App: run, Onset: instant, Duration: 6h, Addiction modifier: -10 to +10 depending on combination, usually 0, Addiction type: Mental Mist, Heal-All, Taika A popular tranquilizer algorithm. The most well-known form is Valerian Mist™ from Cognite, which is an herb-inspired algorithm popular for treating stress, insomnia and anxiety. Multiple copies, rip-offs and analogs exist. Like Comfurt it allows ignoring 1 mental trauma, gives +5 to Lucidity and stress under the influence is taken from the bonus Lucidity first. [Low] Type: Algorithm, App: run, Onset: instant, Duration: 12h, Addiction modifier: +10, Addiction type: Mental Script Kiddie AGI narcoalgorithm that “hacks” internal compartmentalization and inhibitions. The effect is wild associations, sudden fleeting insights, self-reflection and often a profound sense of freedom and release (as well as outwardly erratic, drunk behaviour). It is not well suited for humans (which has not stopped experience-seekers from trying it, sometimes with bad results). -20 on all tasks except for INT-based ones. [Low] Type: Algorithm, App: run, Onset: instant, Duration: 4h, Addiction modifier: 0, Addiction type: Mental Resezine™ Popular anti-addiction algorithm from Noostyle. It blocks some of the neural pathways involved in drug cravings using sophisticated packaged pattern-recognition algorithms. It gives +10 help to the WILx3 test for cleaning up mental addictions. It has a reputation for being able to clear up not just drug addictions but other forms of attachments like excessive religiosity, love or shopping. Ironically some people develop an addiction to Resezine, and long-term use may turn them into “resezombies”, bland people who seem to have very few interests or strong passions. [Moderate] Type: Algorithm, App: run, Onset: instant, Duration: 24h, Addiction modifier: 0, Addiction type: Mental Chemicals Martian Gold, Martian Red, Green Tea Essentially Orbital Hash, but grown hydroponically on Mars. While not more or less psychoactive or tasty than the orbital drug, it maintains a high reputation elsewhere in the solar system due to the cost of transporting it from the gravity well. [Low on Mars, Moderate elsewhere] Type: Chem, App: Inhalation, Onset: 3 min, Duration: 3h, Addiction modifier: -, Addiction type: Mental Zigzag, Conus Chemical stimulant reputedly based on an exotic cone-shell toxin (or, according to other versions, an alien plant on Echo IV). It is often delivered in the form of a little cone snail that stings the user when pressed against the arm. It is stimulating, a painkiller and causes typical zigzag visual patterns. While it is sometimes used as a cheap combat drug it is mainly used recreationally. Users can ignore the -10 modifiers from 1 wound, gains +10 REF, -10 on Perception tests for the duration of the drug due to visual effects. Long term use tends to make the zigzag patterns permanent. [Low] Type: Chem, App: Inh,O,Inj, Onset: 3 min, Duration: 3h, Addiction modifier: 0, Addiction type: Mental Fetish While custom paraphilias designed with psychosurgery are “in” this year in Elysium, this drug produces the second best thing. When taken it temporarily makes a person or object (which has to be concentrated on for about fifteen minutes) erotic to the user. Care has to be taken not to let concentration slip too much, or unexpected effects can occur. Comes in the form of small inhalers shaped like African fetishes. [Moderate] Type: Chem, App: Inh, Onset: 15 min, Duration: 12h, Addiction modifier: -20, Addiction type: Mental Sceptic, Lifewest, Solipsist A combination of calmative and delusion-inducer: the user does not believe in the existence of anything they do not directly see. The result is often profoundly relaxing for people in the post-Fall world, as the sphere of concerns shrinks to a totally manageable size. People and situations outside the vicinity do not matter, past memories and future worries are merely annoying delusions, it is hard even to imagine what is going on elsewhere. +30 to resist stress from outside sources, can ignore traumas not directly related to the present, -20 to any task related to thinking outside the here-and-now. Long-term use tends to make the delusion permanent. [Moderate] Type: Chem, App: Inh, O, Onset: 30 min, Duration: 6h, Addiction modifier: 0, Addiction type: Mental Kensho A drug inhibiting parietal cortex to mimic meditative mystical experiences, producing experiences of connection with the world and dissolution of the sense of self. Users tend to have a hard time to move and handle space, preferring to meditate on the illuminating emptiness that is reality. Gives +10 to handling stress, and +30 to handling stress related to threats to the self. [Low] Type: Chem, App: O, Onset: 1 hour, Duration: 4h, Addiction modifier: 0, Addiction type: Mental Anorexics Appetite suppressants, drugs that reduce feelings of hunger. Most modern anorexics have cut-offs that prevent self-starvation at least in theory, but in practice it is entirely possible to starve ones morph to death by taking regular doses. Narcoalgorithm versions are popular among infomorphs and people sleeved in synthmorphs to avoid psychological hunger while being unable to really eat. [Low] Type: Chem, App: O, Onset: 1 hour, Duration: 24h, Addiction modifier: 0, Addiction type: Mental Truth Hallucinogen that overlays metaphorical images on reality. Users tend to see things “as they really are” (that is, how they subconsciously think they are): a beloved might become an angel, a slightly disliked gun will be covered with Satanist graffiti, a file the subconscious thinks is important will be surrounded by a mystical halo etc. Gives a +10 bonus to INT occasionally (GM rolls secretly or decides). [Low] Type: Chem, App: O, Onset: 1 hour, Duration: 4h, Addiction modifier: 0, Addiction type: Mental Biologicals Laitiers de L’esprit Nutriceutical company headquartered in New Shanghai. While drug and enhancement probiotics have been around for ages, the company has made their brand of yoghurts a standard of quality, safety and style in the inner system. Yoghurt Grandeur™ A probiotic youghurt containing modified lactobacteria producing a euphoric. Users become cheerful, energetic with a touch of narcissism. [Trivial] Type: Biological, App: O, Onset: 1 hour, Duration: 24h, Addiction modifier: 0, Addiction type: Mental Yoghurt Calme™ A probiotic youghurt containing modified lactobacteria producing a downer. Users become relaxed, slow and pleasantly lazy. [Trivial Type: Biological, App: O, Onset: 1 hour, Duration: 24h, Addiction modifier: 0, Addiction type: Mental Yoghurt Savant™ A probiotic youghurt containing modified lactobacteria producing a nootropic. Users become calmly stimulated and focused. [Trivial Type: Biological, App: O, Onset: 1 hour, Duration: 24h, Addiction modifier: 0, Addiction type: Mental Soma Lassi, Triptrap, Vegeta Hallucinogenic yoghurt, where lactobacteria produce a library of hallucinogens. As the dose is digested and bacteria react to the stomach flora the effects change in complex slow ways. He first hours of the trip are the most intense, with major distortions of reality and self, gradually levelling off to a “journey of discovery” where reality changes in less dramatic ways about every for hours or so. [Low] Type: Biological, App: O, Onset: 1 hour, Duration: 48h, Addiction modifier: 0, Addiction type: Mental EIEIO An infectious interactive novel written by Aleister Zion. Users hallucinate that they are a character in the story, acting out their version of the events. Since the drug/virus is infectious people they interact with also become dragged into the novel. The storyline is a post-postmodern mess centred around Tiffany Protagonist (the first infected person), a mystic courtesan racing to deliver a message to the right person in order to prevent/hasten the apocalypse. As the infection spreads other people become involved like the unlucky inventor Cowboy (who may or may not be responsible for triggering the apocalypse), the hard-bitten road warrior Takeshi, a sinister meteorologist that appears to lead the opposition to Tiffany, a Buddhist game designer that might be the author himself, a telepathic assassin/corporate executive and an entity whose face is the universe. Infected people gain some of the personality, goals and mannerisms of the characters, but retain their normal skills. Somewhat unsurprisingly the novel-virus is quite disruptive when it plays itself out, leading to sex, murders and acts of terrorism. [Moderate] Type: Biological, App: body contact, Onset: 2 hours, Duration: 72h, Addiction modifier: 0, Addiction type: Mental Nanodrugs Minard, Dìtú Information visualization nanodrug. Delivered in the form of small blotters that contain the data itself, either eaten or inserted under the skin. The nanobots link up to the visual and parietal cortex to provide somewhat interactive data visualization hallucinations. While the quality might be lower than using endos Minards have the advantage of avoiding any form of Mesh communication (even the blotter-brain link is encrypted). The most advanced versions have “gnostic overlays”, making the user “know” the particular information they point to [Low to Moderate, depending on complexity] Type: Nano, App: O,Inj, Onset: 1 hour, Duration: 1 day, Addiction modifier: NA, Addiction type: NA Caesar’s Word Salad An encryption nanodrug. The nanobots insert themselves in the reading and hearing neural pathways, decoding messages with the right keys. To outsiders the text may appear as a jumble of broken letters, random words or barcode patterns, and voice information as a birdlike twittering. The user will instead get a sense of the words directly. [Moderate] Type: Nano, App: Inj, Onset: 1 hour, Duration: 1 week, Addiction modifier: NA, Addiction type: NA Zhuǎnxíng, Psychotuzai, Actualizer, Phoenix A radical nanodrug that transforms the Ego in biomorphs and pods. The nanobots spread out through the brain and increase neural plasticity enormously while preventing the simple feedback loops that would otherwise cause epileptic kindling. Over the next hours personality, motivations, mood and modes of thinking are up for grabs. They may change randomly or become affected by experience – some users deliberately take other drugs in the duration to “give the transformation something to work with”. The end result is a noticeably changed person, sometimes so radically changed that they have little in common with the original. Most people opting for the nanodrug have given up on their past life and select it as an alternative to suicide. Rather than die they seek to become a new person. Usage is surprisingly/worryingly common. When used, the user rolls WILx2 Test to maintain their sanity. If it fails they will pick up some form of neural damage, and on a critical failure a mental disorder. A critical success on the other hand allows one mental disorder, mental trauma or neural damage to disappear (select randomly; if none are applicable reduce stress by 1d10). Experiences during the critical period affect things strongly: taking drugs or having bad experiences can give up to a -10 each on the roll, while a supportive environment might give +10. Causes 1d10/2d10 stress (depending on the success). Long term changes: roll a d10 for each of the following backgrounds; on a roll of 1 or 2 they will change to something else: faction, gender identity, each motivation, each positive or negative mental trait (exchanged for some other trait(s) with the same cost; e.g. a character may lose Hyper Linguist and gain Fast Learner, switch Combat Paralysis for Edited Memories (i.e. amnesia) and Incompetent (secretly chosen skill)). [Moderate] Type: Nano, App: Inj, Onset: 1 hour, Duration: 24 hours, Addiction modifier: 0, Addiction type: mental. Serene Surge Stripes Nanodrug that makes electric shocks pleasurable. Originally invented for preventing high voltage accidents, the pleasure side effects soon made it a favourite among people seeking to spice up their sensory life. The nanobots spread out in the muscles and nerves (it only works in biomorphs). Shock effects of electricity are still the same (p. 204) but they no longer cause (much) pain, but instead bring pleasure and relaxation (the nanobots immediately unlock the cramps caused by the shock, inducing profound muscle relaxation). Eelware becomes erotic, zap bullets a masochistic joy. [Moderate] Type: Nano, App: Dermal, Onset: 20 min, Duration: 10 hours, Addiction modifier: 0 (if careful electric stimulation is applied, +10), Addiction type: mental Key23 A case where a fictional drug has been engineered into reality (by the Ceres Cerebronaut Collective). Key23 causes the user to experience written words as the real thing: seeing a sign saying ‘Fire’ they will see it as fire, seeing a ‘World’s best dad mug’ they will meet their ideal father, and so on. Users become significantly suggestible (a WIL x 3 test to resist the text suggestion if they know they have been drugged with the key, WIL if they are unknowing), but given the amount of random text in most environments this might be unreliable. [Moderate] Type: Nano, App: Inj, Onset: 10 min, Duration: 3 hours, Addiction modifier: -10, Addiction type: mental
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nezumi.hebereke nezumi.hebereke's picture
Re: Drugs
I'm assuming that the Application-vector drugs are applicable to either bio or synth-morphs, Nano-vector drugs must be custom-tailored to either bio or synth-morphs (but versions are available for both), and for all others it's available only to biomorphs?
Arenamontanus Arenamontanus's picture
Re: Drugs
The book states that narcoalgorithms work on infomorphs and synthmorphs (you need a cyberbrain to run them), that nanodrugs work on both (but clearly the designs have to be very different - I doubt some even make sense for the wrong kind of body). In general chemical and biological drugs only work for biomorphs. However, I can see some bizarre new possibilities. What about a genetically modified moss that grows on the synthmorph carapace, sending soothing electrical signals? A chemical additive to lubricants that synths *swear* give them a pleasant feeling despite all engineer claims it is just placebo?
Extropian
Byzantine Laser Byzantine Laser's picture
Re: Drugs
I put this together after reading the 'More neural damage' thread. I'd been trying for days to come up with a custom variety of Petal I liked, and some of the disorders in there finally sparked some ideas. [b]Afterlife[/b] The flowers for delivering this strain of Petal are potted marigolds, with small, black blossoms. Each blossom is a single dose, and a plant has several blossoms, since the drug is meant to be taken as a group experience. The drug itself is a fairly advanced piece of work, but it starts off by blanking out the user's sight for several seconds, usually accompanied by a stabbing pain through their head, heart, or other suitably vital part. This is mostly just to give the nanobots time to spread through the user's brain, but it supports what comes next--once the nanobots are in place, they suppress just the right neural pathways to give most users the uncertain feeling that they've died. In those unfortunate enough to have explicit firsthand memories of dying, this might call for a WIL x 3 test to avoid taking 1d10 stress. Once the drug has set itself up in the user's mind, their vision returns, though now reskinned via AR. The world around them is rendered in black and white, and all external sources of light are muted, particularly the Sun, which is completely removed. Anybody in sight, including other users and their own body, is shown as a translucent, glowing ghost. The users have a few minutes to adjust to this before the real experience begins. A rendered sun appears on some conveniently-chosen horizon point, and light starts steadily advancing across the ground toward the users. While the fear the drug induces at this point is enough motivation to make most users run from the light, those who stand their ground will be treated to the sight of any 'ghosts' who get caught in the light vanishing in a pained scream. The light keeps advancing toward the users for fifteen minutes. Any of them who get caught in it are immediately booted out of the experience. If a user can manage to avoid the light for a full fifteen minutes, the sweets at the end await. Having to run for fifteen minutes, of course, can be difficult or dangerous in many environments. Vendors will usually warn users beforehand to not take it in confined spaces or in certain settings--having a user run out an airlock in desperation is bad for repeat business, after all. Still, there are those who swear that one just doesn't get the drug's full effect unless it's taken in a crowded area... though running in terror from an invisible source in public has its own problems.
Arenamontanus Arenamontanus's picture
Re: Drugs
Love the Afterlife! Yes, neural damage provides plenty of drug ideas. Here are a few I just found by selecting random damage: Silentio Produces temporary asemia and aphasia: for the duration the user is unable to speak, understand language, read or even understand signs. Used by some neoprimitivists to return to a prelinguistic state where things are what they are. Type: Chem, App: O, Onset: 1h, Duration: 6 hours, Addiction modifier: -10, Addiction type: mental Meet Friedrich Petal that produces a targeted form of the Fregoli delusion: everybody the user meets is a disguised version of Friedrich, the mysterious creator/god/mastermind behind the drug. The mysterious answers and responses Friedrich gives are hints towards unlocking the sweets. Even after coming out of the drug users often insist that Friedrich is real and does have a grand, sinister/glorious plan. Type: Nano, App: O, Onset: 30 min, Duration: 6 hours, Addiction modifier: 0, Addiction type: mental Shiva Hallucinogen that produces supernumerary phantom limbs. The user feels as if they are getting multiple arms, legs and heads. As the trip continues they grow ever more multifaceted, complex, and beautiful. Users have a hard time manipulating objects as they often reach them with imaginary limbs. Type: Chem, App: O, Onset: 1h, Duration: 6 hours, Addiction modifier: 0, Addiction type: mental Stand Up Triggers orbitofrontal witzelsucht, making the user see themselves as terrifically funny. They make puns about everything, tell inappropriate jokes or stories (with no concern for their appropriateness) and generally have a roaring good time. Usually deeply annoying for bystanders unless they are also taking Stand Up, in which case the bad jokes become immensely amusing. Type: Chem, App: O, Onset: 1h, Duration: 6 hours, Addiction modifier: 0, Addiction type: mental
Extropian
King Shere King Shere's picture
Re: Drugs
2Euthymia A alcohol substitute,. Exists in a multitude of versions. The nanobots adapts to the shells bodychmistry & seek to give its user the same effects & feel as being pleasantly intoxicated. Many versions also spoof auto-sense software to grant intoxication. Under the influence it gives -20 (intoxication). Some versions effects remain inactive if consumed by minors or when exposed to developing neural pathways. 2Euthymia is a failed sedative nanodrug, it also has some untested reactions if combined with other drugs. Most frequent misuse is with other intoxication drugs & causing a "double" intoxication sensation. [Minor] Type: Nano, App:Inj Onset: immediate (minor symptoms), Duration: 6 hours, Addiction modifier: -10 to +10 depending on combination & parental control, Addiction type: Mental
Arenamontanus Arenamontanus's picture
Re: Drugs
Parental control is a great idea. It reminds me of one of the cool features of the drug in Alastair Reynold's "The Prefect" that I based Caesar's Word Salad on: if you haven't been granted security clearance for the drug, it is toxic. I would assume that what is going on is that upon joining the organisation you are given a resident retroviral update that includes a personal identification key, and if the drug can't get the right key it breaks down into something nasty. Another variant could be medichines with a bit of extra code that does the drug handshaking - and helps the drug to catch you if you do not have the right security clearance (it is one thing for outsiders to try to get the data of the organisation, another for insiders - they are *really* worth keeping tabs on). Given the capabilities of EP tech a lot of legal drugs likely have interesting parental controls, age limits or overdose protection. Which might introduce a lot of kids to the basics of biohacking...
Extropian
King Shere King Shere's picture
Re: Drugs
Arenamontanus wrote:
Given the capabilities of EP tech a lot of legal drugs likely have interesting parental controls, age limits or overdose protection. Which might introduce a lot of kids to the basics of biohacking...
Oh, yes. The ancient custom of circumventing parental control for forbidden fruit, will probably never die. Certain liquid soaps was quite popular at music festivals with muddy fields -but not for washing... I think there are plenty of seeds with the (internal) control systems on smart drugs & the methods to circumvent them. "civilian", "unassuming" & everyday things can in the "wrong" hands quite often be turned into something else. Not the item itself a possibly or potential threat, but when its in a sum of parts or used different. A sum that can have Various intended (and unintended) consequence, "chemical" reactions, bugs, features & explots. Even with measures of security & safety.
Quote:
"Where there's a will, there's a way" -old English proverb
Another suggestion is drugs that have "Triggered effects" - like the substance of Coprine for example: the ink head mushroom "Coprinopsis atramentaria", delicious as long as no alcohol is ingested.
Quote:
Dr.RS [i]-This is a calypso pulse, it can disarm microexplosives from up to 20 feet.[/i] X -[i]What kind of micro explosives?[/i] Dr.RS -[i]The kind I just put into your wine.[/i] ( Dr Who 5x12)
[i]"All4ctrl" had many concealed features - one was triggered when replacing the third letter from (l) to (tf) in its name. Renaming it."[/i]
Arenamontanus Arenamontanus's picture
Re: Drugs
There are many interesting ways of delivering drugs. The recent vaccine microneedle patch suggests some interesting dermal drugs. Scuttletab – nanodrug delivered in the form of small edible beetles that scuttle up to potential customers to be eaten (the price is debited from the eater's account – if they don't pay the bug will just leave a nasty after-taste). Tar babies – nanosubstitutes for cigarettes running whatever drug you downloaded. “Smoking” them consists of allowing them to dissolve into a cloud of particles that are inhaled, although many brands also project colorful 3D imagery and smells into the "smoke". Tapeworms - living drug gland symbiotes. Eat the eggs (or drink the "special" tequila) and they take up residence in your gut, producing drugs.
Extropian
King Shere King Shere's picture
Re: Drugs
Arenamontanus wrote:
Scuttletab – nanodrug delivered in the form of small edible beetles that scuttle up to potential customers to be eaten (the price is debited from the eater's account – if they don't pay the bug will just leave a nasty after-taste).
Spamming scuttletabs - Upgrading the famous unsolicited nuisance of "Spam" to a whole new level (& taste). Unwilling customers better have a good & humane repellent system, because killing or injuring spam insects would invite additional microtorts & charges. [i]"You break it, You buy it" [/i]
Arenamontanus Arenamontanus's picture
Re: Drugs
King Shere wrote:
Spamming scuttletabs - Upgrading the famous unsolicited nuisance of "Spam" to a whole new level (& taste). Unwilling customers better have a good & humane repellent system, because killing or injuring spam insects would invite additional microtorts & charges. [i]"You break it, You buy it" [/i]
"Now launching here on Ceres, the success from Extropia: DrugBugBGone! This pleasant-smelling nanomist contains not only DoNotSolicit and robot.txt pheromones, but active legal particles! Compatible with most PPLs and law enforcement options, the nanolawyers act as a distributed witness, subpoena and microtort defense system linked to your main legal advisor. Indicating nonacceptance of usage for religious, ideological, ethical, economic and medical grounds, it takes a brave scuttletab to enter your personal space with anything less than a clear authentificated welcome."
Extropian