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Do Synths Need to Sleep?

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ringringlingling ringringlingling's picture
Do Synths Need to Sleep?
It seems odd that this never came up before.
Surly Surly's picture
They don't.
They don't. Main rulebook p. 143 says "Synthmorphs need not be bothered with trivialities like breathing, eating, defecating, aging, sleeping, or any similar minor but crucial aspects of biological life."
DivineWrath DivineWrath's picture
I was going to say the same
I was going to say the same thing. Infomorphs don't sleep either. Biomorphs with basic biomods sleep for 4 hours. Can be reduced further with augments.
ringringlingling ringringlingling's picture
so then does that mean they
so then does that mean they don't dream?
UnitOmega UnitOmega's picture
Indeed, it would appear
Indeed, it would appear Androids do not dream of electric sheep. Unless they get on some serious stuff like the Petals.
H-Rep: An EP Homebrew Blog http://ephrep.blogspot.com/
ringringlingling ringringlingling's picture
Maybe they could choose to sleep?
Even if they didn't have to, maybe they could go into a dream like REM state.
UnitOmega UnitOmega's picture
Well, we do know from
Well, we do know from brainhacking that you can do an unauthorized shutdown of a cyberbrain, so I presume you can also just turn off or enter rest mode intentionally to kill time and maybe relax rather than deal with being conscious literally all the time. I've also seen some homebrew stuff which is associate with this, like Subjective Run Time (I believe from Seedware). Actual dreaming is up to debate, but since the cyberbrain is built to emulate many functions of the human brain and retain all the neural pathways to do so, it's possible you could enter a state which simulates REM sleep.
H-Rep: An EP Homebrew Blog http://ephrep.blogspot.com/
DivineWrath DivineWrath's picture
I wouldn't be surprised if
I wouldn't be surprised if there were programs that allowed synths to dream. Hell, they might be programs to ensure you get certain kinds of dreams. Adventure dreams, sexy dreams, dreams where you are rich, dreams where you live in a different time period, strange dreams where worlds exist that wouldn't make sense without dream logic, and maybe even lucid dreams where you are conscious enough to control the dream. I'm sure there would be a market for that kind of stuff if people knew how to make them.
jKaiser jKaiser's picture
There are probably plenty of
There are probably plenty of tailor-made dream simulspaces where you surrender some mental control in order to simulate a proper dream. Recreational dreaming, if you will.
Kojak Kojak's picture
It occurs to me that this is
It occurs to me that this is probably to some extent a function of ego rather than morph, isn't it? I mean, yes, the morph itself has no intrinsic physical need to sleep. But isn't part of the benefit of sleep psychological? (I am by no means knowledgeable on this, so maybe it isn't?) Maybe it's not the case with AGIs and the like, but won't human or uplift egos need occasional sleep to stay sane?
"I wonder if in some weird Freudian way, Kojak was sucking on his own head." - Steve Webster on Kojak's lollipop
jKaiser jKaiser's picture
Technically, there's no rule
Technically, there's no rule egos need sleep. In-universe, they probably do, but in the middle... "Oh, what, they want breaks? Damn lazy clankers. They're in tireless bodies, what do they need that time for? Don't even need to sleep or anything."
Noble Pigeon Noble Pigeon's picture
Kojak wrote:It occurs to me
Kojak wrote:
It occurs to me that this is probably to some extent a function of ego rather than morph, isn't it? I mean, yes, the morph itself has no intrinsic physical need to sleep. But isn't part of the benefit of sleep psychological? (I am by no means knowledgeable on this, so maybe it isn't?) Maybe it's not the case with AGIs and the like, but won't human or uplift egos need occasional sleep to stay sane?
That's how I run it in my games. You can simulate the five senses but for most it still feels unnatural. Millions of years of living in biological bodies tends to do that. Your muse must constantly work to repair your ego, frayed by the completely unnatural experience of living in a synthetic body, so they have to "sleep" for at least two hours a day, sometimes more. There is a trait you can buy to represent the fact that your ego is unusually accustomed to, or even more comfortable with, living in a synthetic body (the Steel Liberators have a lot of people like this, and it's a point of pride for them) but other than that, you need a muse or some kind of way to repair the constant psychological strain of being in a synthmorph, or you start taking automatic SV. Infolife, of course, doesn't need to take this trait. I'm not sure I'd apply the same logic to infomorphs, though. I'd need to think about it.
"Don't believe everything you read on the Internet.” -Abraham Lincoln, State of the Union address
ringringlingling ringringlingling's picture
Lets Hope the Hypercorps
Don't figure out that they can put sponsored advertising in your dreams.
MrWigggles MrWigggles's picture
Why just synth morphs for the
Why just synth morphs for the special adaptation or constant crusade by the Muse? Biomorph and synthmorph sensors, are both simulacrum. Very nearly no one in EP has their birth body. All other bodies are designed, and manufactured. If its the simulation is masterful enough for biomorphs then it is for the synthmorph. Its all the same signal feedback being sent to the same digital approximation of you neral state for your bio brain or the cyberbrain run state. It seems like you're falling for the naturalist fallacy. In this transhuman future, there no "natural" body. Their all man made.
Kojak Kojak's picture
Sure, but remember that those
Sure, but remember that those technologies are relatively new (only a few decades old). There are still large segments of the populace that remember, and grew up in, the pre-transhuman world. Maybe folks born in the last thirty years are psychologically acclimated (though my understanding is that even most biomorphs still need to sleep every 24 hours or so), but there are still going to be a ton of people who aren't.
"I wonder if in some weird Freudian way, Kojak was sucking on his own head." - Steve Webster on Kojak's lollipop
MrWigggles MrWigggles's picture
Maybe I am misunderstanding
Maybe I am misunderstanding Nobel Pideon. It seem to me he was saying that synth bodies are an undo harshness of the psyche that it cant bear unaided.
DivineWrath DivineWrath's picture
I take the opposite stance.
I take the opposite stance. The human mind is a surprisingly adaptable thing. I think a human mind could adapt remarkably well. I don't have any special rules for it at this time, but I might try to think of some after responding to this topic. Let me give you some examples: -If you invert a person's vision, they'll adapt after a few days. They'll only notice that what they see is upside down if they focus on the details. Otherwise, they can function normally. -A person who was color blind wore a device that would play a different frequency sound depending on the color of the object the camera was pointed. At first, it caused him head aches but in time he was able to paint in color using it. -A person gets used to smells, touch, and other sensory inputs. A person who spends time with smokers doesn't notice the smell over time. Another example is that people get used to different clothes over time, no longer bothered by itching sensations or locations of the seams. I'll research this topic more, but what kind of adaptations might a human mind develop if they take being a synthmorph or infomorph quite well?
Noble Pigeon Noble Pigeon's picture
MrWigggles wrote:Why just
MrWigggles wrote:
Why just synth morphs for the special adaptation or constant crusade by the Muse? Biomorph and synthmorph sensors, are both simulacrum. Very nearly no one in EP has their birth body. All other bodies are designed, and manufactured. If its the simulation is masterful enough for biomorphs then it is for the synthmorph. Its all the same signal feedback being sent to the same digital approximation of you neral state for your bio brain or the cyberbrain run state. It seems like you're falling for the naturalist fallacy. In this transhuman future, there no "natural" body. Their all man made.
Actually, quite a few people still have the morph they were born in, even outside the Jovian Republic. Mostly on Luna, Mars, and Earth orbit, i.e. those that were either already living there, or were one of the lucky few who fled Earth on ships. Probably not a whole lot, but I'm not sure I'd say "very nearly no one".
MrWigggles wrote:
Why just synth morphs for the special adaptation or constant crusade by the Muse? Biomorph and synthmorph sensors, are both simulacrum.
Biomorphs are 100% organic, which is an existence that we have been accustomed to for our species' entire history. I don't know how exactly they're designed in-game, and I'm not qualified enough in genetics or biology or what have you to tell you the difference between a manufactured biomorph and a naturally grown one (my bet is on the difference being negligible, at least on a physically visible level), but I don't think it's the same experience as being in a synthmorph.
DivineWrath wrote:
I take the opposite stance. The human mind is a surprisingly adaptable thing. I think a human mind could adapt remarkably well. I don't have any special rules for it at this time, but I might try to think of some after responding to this topic.
I don't contest this; the examples you gave are some good indicators of this. But until we fully upload a human mind into a 100% synthetic body I'm still skeptical that the majority of humans will be comfortable in said bodies for a very long time. For the same reason that I think that being sleeved into a morph that looks radically different than the body you were born with is going to be a big hindrance, even if the two morphs were just splicers. The setting can go on all it want about how technologies makes this process easier to adjust to new bodies, but I still don't buy it. I'd believe that some minds might be especially adaptive when sleeved into synthmorphs or bodies that look completely different than the one they were born with. Whether that adaptiveness is natural, through training, or they've simply spent enough time in synthmorphs or other morphs that it's second nature to them. This is already represented in-game with the Adaptability Trait and the trait I homebrewed for synthmorphs. I really liked Altered Carbon, where you just can't magically wave away the stress of resleeving with psychosurgery or on-call psychologist AIs in your head. You need to be specially trained (i.e. be a UN Envoy) to casually jump around bodies and not undergo severe psychological stress. So that might be why I run things in EP more in that direction than anything else. Not quite because of my own personal beliefs, but because I like exploring transhumanism in a setting that isn't "well pretty much everyone outside the government ruling Jupiter's moons has fully embraced transhuman technologies and mindsets". I feel like the setting already answers the question "what is the nature of consciousness or the measure of being human?", which is "Nothing. You're all software, and no one in the setting outside the Jovian Republic questions this", and that's not really interesting to me.
"Don't believe everything you read on the Internet.” -Abraham Lincoln, State of the Union address
Armoured Armoured's picture
Currently IRL we don't know
Currently IRL we don't know why animals sleep, but every living thing or Earth with a complex nervous system does. I'm a fan of the theory that it has some function in neural destressing/re-patterning, that it has some mechanism which integrates short term memory into long-term memories and instinctual behavior. (Source: random psych articles and Wikipedia, feel free to call bullshit :D ) This interpretation is an easy solution as to why Synths and Infomorphs don't need sleep; the biological function sleep serves has been solved and turned into real-time memory integration process. Alternately, the cyberbrain emulation takes a moment of low activity to update the ego with its new memories.
ThatWhichNeverWas ThatWhichNeverWas's picture
Initiate_Matrix: LULLABY()
Noble Pigeon wrote:
Actually, quite a few people still have the morph they were born in, even outside the Jovian Republic. Mostly on Luna, Mars, and Earth orbit, i.e. those that were either already living there, or were one of the lucky few who fled Earth on ships. Probably not a whole lot, but I'm not sure I'd say "very nearly no one".
I think it's definitely closer to "nearly no-one" than "quite a few". They might have already been living there, but most will have got there via egocasting, and even those born "naturally" may well have traded thier original morph in for a different model.
DivineWrath wrote:
I take the opposite stance. The human mind is a surprisingly adaptable thing. I think a human mind could adapt remarkably well. I don't have any special rules for it at this time, but I might try to think of some after responding to this topic.
Noble Pigeon wrote:
I don't contest this; the examples you gave are some good indicators of this. But until we fully upload a human mind into a 100% synthetic body I'm still skeptical that the majority of humans will be comfortable in said bodies for a very long time. ... For the same reason that I think that being sleeved into a morph that looks radically different than the body you were born with is going to be a big hindrance, even if the two morphs were just splicers.
DivineWrath is actually understating how adaptable the mind is. The most pertinent example – when you're born, your brain doesn't know how your senses work exactly, because they're not entirely complete. It gets inputs, but has to build it's own decoder – which is a necessity because it can't know how you're going to develop in advance. The same principle applies to body form and function – check out the Rubber Hand Illusion for a simple example. More importantly, I object on a simple design level - if a synthetic body keeps driving the inhabitant nuts, then it's a ***t body that's would never see actual use: The ability for an Ego to inhabit the morph over a prolonged period is something that's central to it's function and a necessity for it to enter production.
Noble Pigeon wrote:
So that might be why I run things in EP more in that direction than anything else. Not quite because of my own personal beliefs, but because I like exploring transhumanism in a setting that isn't "well pretty much everyone outside the government ruling Jupiter's moons has fully embraced transhuman technologies and mindsets". I feel like the setting already answers the question "what is the nature of consciousness or the measure of being human?", which is "Nothing. You're all software, and no one in the setting outside the Jovian Republic questions this", and that's not really interesting to me.
That's... really missing the nuance. Sure, you're software. Sooo.... Which bit of the software is making you concious, or sapient, or human, or you?. What is identity when your personality and memories can be changed on a whim, when your body is a piece of interchangeable, disposable hardware? When you take away all the things traditionally used to denote personhood, what do you have left?
In the past we've had to compensate for weaknesses, finding quick solutions that only benefit a few. But what if we never need to feel weak or morally conflicted again?
DivineWrath DivineWrath's picture
I didn't write this:
I didn't write this:
Noble Pigeon wrote:
So that might be why I run things in EP more in that direction than anything else. Not quite because of my own personal beliefs, but because I like exploring transhumanism in a setting that isn't "well pretty much everyone outside the government ruling Jupiter's moons has fully embraced transhuman technologies and mindsets". I feel like the setting already answers the question "what is the nature of consciousness or the measure of being human?", which is "Nothing. You're all software, and no one in the setting outside the Jovian Republic questions this", and that's not really interesting to me.
@ThatWhichNeverWas Noble Pigeon wrote it. Please fix your post. I feel weird reading that I wrote it.
Noble Pigeon Noble Pigeon's picture
ThatWhichNeverWas wrote:
ThatWhichNeverWas wrote:
I think it's definitely closer to "nearly no-one" than "quite a few". They might have already been living there, but most will have got there via egocasting, and even those born "naturally" may well have traded thier original morph in for a different model.
Anywhere from 56-80 million people still have their original bodies, according to this post: http://eclipsephase.com/ep-demographics-summary-what-we-know Not a tremendous amount compared to the total population of "slightly less than half a billion", but not what I'd call "basically no one".
Quote:
More importantly, I object on a simple design level - if a synthetic body keeps driving the inhabitant nuts, then it's a ***t body that's would never see actual use: The ability for an Ego to inhabit the morph over a prolonged period is something that's central to it's function and a necessity for it to enter production.
I should clarify that in this alteration egos sleeved in synthmorphs only start gaining serious SV when they get no "sleep" over a period of days. As long as they get that downtime then they're no more or less sane than they normally would be. If you're a habitat or polity that really needs to use them 100% without them ever needing downtime then you either need to use personnel that are accustomed to synthmorphs (whether that be human or uplift egos that have acclimated to them, ALIs, or AGIs) or give them a muse or whatever else can function as maintaining their ego.
Quote:
That's... really missing the nuance. Sure, you're software. Sooo.... Which bit of the software is making you concious, or sapient, or human, or you?. What is identity when your personality and memories can be changed on a whim, when your body is a piece of interchangeable, disposable hardware?
That's what I want to explore, actually. But I never get the impression that those questions really don't matter to people in the setting. The books keep on calling the entities that live in the solar system "transhumans", but they're way more posthuman than anything else, which sounds utterly boring and sterile to me if the vast majority of people have already made up their minds on super advanced technology and posthuman ways of thinking. When people can effortlessly sleeve into all sorts of weird morphs (and remove any stress or mental problems that come from resleeving with easy and convenient psychosurgery or psychotherapy) regardless of their origins as an AGI, human or uplift doesn't really meaningfully bring up those questions. If a regular human can just chill in a synthmorph or octomorph no problem, or forking is repeatedly and heavily used (despite being said to be "controversial", which almost never actually pops up in in-game text), questions of identity become irrelevant, because the only characters in the entire setting that would even begin to at least wonder about those kinds of questions are almost always the evil, big bad Jovians, or the "deluded" religious. There's no in-between at all. Either you accept transhumanism 100% no exceptions, or you're a Space Nazi. Maybe I'm just starting to realize this just isn't a setting I can truly really get into, despite really trying to over the years and over several games. Apparently trying to tone down or at least try to make heads and tails of the transhuman---more accurately, borderline posthuman---gonzo themes is a huge no no and the "wrong" way to play. I don't really have an interest in the alternatives (Transhuman Space and Nova Praxis), but EP's been doing something right 'cause I keep coming back to it.
"Don't believe everything you read on the Internet.” -Abraham Lincoln, State of the Union address
ringringlingling ringringlingling's picture
Do you think it would be possible to record your dreams?
That might be pretty cool...
DivineWrath DivineWrath's picture
I came from game systems and
I came from game systems and stories where they often used cybernetics eat your soul kind of tropes. It annoyed me that it was hard or impossible to get ahead using technology. There always had to be some kind of drawback to try to 'balance' things, or because it seemed to be the defining trait of the trope. Its like Zombies and how they are flesh eating undead, or Vampires who drink blood and fear sunlight. Using the words brings up certain expectations and for many writers, adding machine bits to your body brings the expectations that they strip you of your humanity. Eclipse Phase breaks that technology trope in ways that I find appealing. Namely it gets rid of many of the limitations and drawbacks I thought were stupid or silly. I can really do stuff in the system that could make a character really powerful, but can also be quite alarming to others. I'm not told no because it would make characters too powerful, but instead I have to watch out for consequences caused by people that want to see tomorrow or oppose me because of some ideology. In final, I find that Eclipse Phase scratches an itch that I find hard to scratch else where.
ThatWhichNeverWas wrote:
DivineWrath is actually understating how adaptable the mind is.
Yeah. Maybe I could have said more. I figured I had made my point so I moved on. Thanks for bringing up more points though.
Noble Pigeon wrote:
That's what I want to explore, actually. But I never get the impression that those questions really don't matter to people in the setting. The books keep on calling the entities that live in the solar system "transhumans", but they're way more posthuman than anything else, which sounds utterly boring and sterile to me if the vast majority of people have already made up their minds on super advanced technology and posthuman ways of thinking.
They don't sound that posthuman to me. Much of transhumanity in EP seems to still cling to the idea that their ideal form is a human like biomorph. Better but still human. They have the open door to become something else, but so few have walked through the door and closed it behind them. Much of the clanking masses still want biomorphs. Also, so few of them agree what their final forms will be. Not to say they all must evolve to the become members of the same species, only that I haven't seen strong movements centered around things like flexbots or infomorphs. There are seeds in the setting for them, like the Steel movement or infomorph only habs, but they're still small and growing. I think I might be mildly disappointed if all of transhumanity settled on humanoid synthmorphs as their final form.
Noble Pigeon wrote:
Maybe I'm just starting to realize this just isn't a setting I can truly really get into, despite really trying to over the years and over several games. Apparently trying to tone down or at least try to make heads and tails of the transhuman---more accurately, borderline posthuman---gonzo themes is a huge no no and the "wrong" way to play. I don't really have an interest in the alternatives (Transhuman Space and Nova Praxis), but EP's been doing something right 'cause I keep coming back to it.
I know the feeling. I've spent many years looking for something like Eclipse Phase. I hope you find your game.
DivineWrath DivineWrath's picture
*DivineWrath is mildly
*DivineWrath is mildly annoyed at people who puts part of their post in the subject. Clicking the quote link doesn't get the text in the subject. Had to get it manually.*
ringringlingling wrote:
Do you think it would be possible to record your dreams? That might be pretty cool...
Sure, why not? I would treat it as an XP recording.
UnitOmega UnitOmega's picture
This is one of those thing I
This is one of those thing I've noticed a few times, especially recently in the community. People disagree on what is and is not "transhuman" or what is(n't) "hardcore transhumanism". People can't agree on what "message" or implication the game setting and rules give us, or they can't agree on the scope of the game setting. I think the reason for This is something the developers would probably agree with me on, the Core book is very dense. It's full of setting, it's full of metaplot, it's full of rules, it's full of tech, its full of politics and philosophy and all kinds of things. I've heard before that it's like 100 pages longer than originally intended. Also, quite frankly (and I don't say this specifically about anybody in this thread currently, it's just a general observation) there are lots of people who are just [i]wrong[/i] when they talk about the setting. Maybe they skimmed the rules once to get an idea, or a feel for something, and even if you play the game once a week, you can like, interact with some subsystems or tables as little as once a month or less frequent. Or there are people who just don't look stuff up in the book and automatically go with their memory of that one time four years ago when the book came out they read something and only just now are running EP etc, etc. You see it all the time, both here and other places. Hell, I've done it before, seen a stat or an idea and been "nah, that's crazy" and I go look it up and the book totally says stuff like that. Now, like, discussing is the setting "transhuman" or not, I sure feel like it is. A lot of people say Mars is like, very grounded, very approachable to new people. I agree with this, but at the same time, Mars is still pretty firmly entrenched in transhuman ideas. A huge portion of their population not only are aware of what I consider a pretty core transhuman concept in this game (backups and resleeving), they've done it at least once. So yeah, obviously, that's pretty transhuman - but just doing it once kind of just puts you in the transhuman ecosystem, you still have opportunity to question the system that put you there. That's pretty key to a lot of speculative fiction. At the same time, while some groups are really pushing those envelopes, they're pretty small. If I remember rightly, the total number of Solarians is like 3,000. So yeah, suryas are crazy, extreme technology showing transhumans pushing the limits of their abilities... in a very minimal amount and a bunch of those are Cetacean egos who are trying to live in their own style anyway. They're weird. It's unusual and exotic, the kind of thing that will occur in small pushes in the environment of Eclipse Phase. Hell, there are probably bigger groups in our modern world pushing the limits of our technology and knowledge. So, kinda on the subject of synths - if you asked me "do people like being in Synths?", that's a question open for debate. I would say some people do, and some people don't. Is it a worse experience to be in a pod, or a synthetic? Maybe, but I would not put that blame inherently on the idea of the cyberbrain, or the software. This is actually a good reason why this game is still "transhuman". Because the setting tries so hard to perfectly capture all elements of the human mind with it's emulation, down to AGIs being able to sleeve into biomorphs because of "legacy peripherals". So I think that question is better reflected on the hardware. If you're stuck in something crappy like a cheap Case or something with the Lemon trait, yeah, that probably limits how "human" you feel. This is why groups in the setting like the Steel Liberators exist, and backstory with stuff like the Steel morph or the Galatea - that circumstances force people to be synthetic not by their own will and degrade their quality of life for it. If we want to produce bodies people are in comfortably so fast, we need to keep pushing on tech to keep their quality of life up. This, I think, shows that things still are "trans" human. People still need to push and bridge those gaps in technology, not even to be posthuman, but so they can feel more human. Biologically, they may have no need for sleep, but psychologically the egos still running on that emulation will have issues from overwork or isolation which might hit them. Resleeving, psychosurgery? They might be frequent in some cases, but the game doesn't necessarily say they're the panacea lots of people treat them like. Some people will be better suited to resleeve, some poorer. The game even models this with traits like Morphing Disorder and Adaptability. Some people will start this way, other people will become that way through experience. But even resleeving reinforces the idea that we are still "trans"human. Sleeving into a Synth is -10. Sleeving into an Infomorph if you're not an AGI is -20. Sleeving into an exotic morph, regardless of organic or synthetic is -30. If we assume what the game tells us that average aptitudes for transhumans is 11-15, in pure percentage terms, a normal person trying to slot into an octopus or be an infomorph is likely to have a bad time, possibly a stressful one, which may account for hours or days of lost time on the other end. This isn't even getting into the deep existential shit that is Continuity. So, this means that if you are a person in the setting who has to egocast for business, of which there are probably plenty because scaled up it's the difference between choosing to fly for a business trip, or go there by car or boat, you want that morph on both ends to be as "human" and as comfortable to you as possible. People who resleeve frequently either are adapted to it, or they're actually very "human" aiming. Plus, EP comes with an asterisk which I think helps underline this sort of conflict. As comfortable "as you can afford". This is a setting where your economic standing can directly affect how human you feel, are treated or just directly your existential health. That I think cuts pretty deep to this "are we still really people" thing. Psychosurgery is even less impressive than resleeving. I feel like a lot of people just think about psychosurgery because the book talks about it as an element fairly frequently, and they maybe skimmed the kind of stuff it does without looking at it too hard. Because psychosurgery is not a magic bullet. In fact, I'd argue for many criteria, it's a terrible solution to anything. But it offers capabilities you can't find other places, short of people with cyberbrains you can literally hack (which is an old-school crisis of self from stuff like Ghost in the Shell) or psychic powers derived from the alien supervirus. With the exception of Psychotherapy, all psychosurgery procedures have mandatory SV. While a great success by a psychosurgeon can reduce or remove it, that's still basically an exotic happenstance, completely Stress free surgery has a single digit percentile. And then there are the crazy timeframe involved. Weeks to perform such procedures. And if you use hardware acelleration to reduce this, that makes the psychosurgeon's job harder and increases stress of the subject. The most optimal thing to use psychosurgery for is psychotherapy, but even that doesn't actually fix you, it just makes it easier for therapy to stick if you actually sit down and talk your problems out with someone, itself a process which consumes time. Now, I'm not saying parts of the setting aren't kinda gonzo. There's definitely people out there pushing limits, aiming for extremes, trying new things. But those exist now, and will exist in the future - and they're often smaller than people think. But, they make great reading, and they help throw ideas the authors have on themes and subjects into the forefront. But I still think that leaves some room that players and player characters have to think about stuff. Will you be like what is now probably a slowly shrinking minority who outright reject these technologies and principles - because you fear what harm they could cause, deny if they bring benefit to you or others, or just don't want to deal with these questions. Do you agree with the other extreme? To push the boundaries of humanity and their technology, to go beyond old limits and find new answers and even newer questions? Or are you align with what is probably the majority of the setting in the middle - to deny or dispute these technologies or ideals could be to reject your very self, but at the same time you must live with the very practical limitations of emerging technology and ideals in a universe which is in many ways abjectly hostile to you? Something to think about. Preferably tonight, as you lie in bed, not sleeping. [b]nb[/b] Holy crap, that was a lot longer than I intended in my head
H-Rep: An EP Homebrew Blog http://ephrep.blogspot.com/
Trappedinwikipedia Trappedinwikipedia's picture
I like the idea of synths
I like the idea of synths sleeping, or general discomfort with being in a synth, not not so much because of the gonzo-ness aspects of the setting. Mechanically speaking, synths don't need to sleep or breathe, most toxins, chemicals, and shock doesn't work on them. They're more durable than biomorphs, and have built in armor. Conversely, biomorphs are a bit easier to sleeve into, have better non-SOM aptitude increases, but have a *ton* of things which can mess with them but don't work on synths. So why don't more people use them? What are the downsides to synth-dom? Can simspaces not replicate things like eating and sex well enough? Does the mildly impaired sense of touch bother people? (synths don't have mushy skin after all). They're a little harder to sleeve into, but that doesn't have much of an effect when in them. How much power does a synth need to function? Are their poison/disease analogues for them besides sab nanos? I feel like for something which is stigmatized and most people avoid, its hard to justify that in game. I think that might be an undercurrent when people are trying to figure out what part of synth life is bad.
UnitOmega UnitOmega's picture
Well, I mean, first, define
Well, I mean, first, define "more people". In major cities on mars, you can easily see upwards of 1/5th of all people in Synths. Mechanically, Synths are balanced by having relatively high credit and CP cost despite their lack of in-setting demand, and they are subject to a number of functions which can only target a synth or a morph with a cyberbrain (which barring the brain box, all Synths must have), stuff like Scorchers, Narco Algorithms, Disablers, Brain Hacking, Lens Crazers (which don't target biomorph eyes), etc. And they definitely have a high density of traits like a Social Stigma, Uncanny Valley, stuff like Lemon, etc. I don't think the game explicitly has to strongly "hurt" a player for taking an option though. Being in a robotic shell has it's positives and its negatives already, we also don't have to be like "oh, and it eats your soul too". That's not in the spirit of the game. That said, I do agree that being in [i]common[/i] is probably not comfortable. There is basically no upside to a Case other than it's cheap. Conventional Synths are hardly better, A steel is pretty good for the user, but is costly and still doesn't bridge the gap to other transhumans as well. Galateas and Savants are very expensive for most people, and the Savant still has a very utilitarian robotic look to it. Several of the Core books other Synthmorphs should probably count as "exotic morphs" by most standards and be pretty weird to adjust to. Effects like Uncanny Valley or just lack of proper expressiveness may mean people don't want to interact with you so much. Using the pain filter might lead to some unusual adjustments. Not sleeping for extended periods is likely to stress you out, but that's not necessarily something which comes out explicitly in the mechanics. A GM would have to say when a person over a longer period would need to make a Stress check vs something like an extended isolation or other factors. Plus, practically, think about it. Most people do not choose to sleeve into Synths, they often have to do so probably out of some economic element. Sure, a few minds like the state, but generally humans probably want to skip the difficulties and the adjustment period and go with something which feels natural. They don't have to give a fuck about people trying to hit them with stun weapons, if they'll be able to eat tonight, temperature extremes and stuff like that. You sleeve in a synth because that's needed for your job, such as if you're being re-instantiated as an indenture. At the end, they provide you with a very nice biomorph which probably feels way more comfortable than the crappy Case you may have been stuck in. Generally, people don't seem like they can easily afford a new morph, so if you've already worked your ass off to get into the Biomorph, why would you pay more to go back to something which you might think is a lower quality? Mechanical bonuses mostly concern Player characters, the kinds of people who roll dice a lot. If Bob the Ruster down the street is in a situation where he needs to think about if he can afford to eat tonight, or if he has enough air, or is being shot by a shock weapon, he may be in a situation where he might end up in a Synth not of his own volition. EDIT: Actually, here's a good point about supply/demand for synths. Making a decent, relatively comfortable and useful biomorph basically takes nothing but time. To grow a splicer is a minimal effort, you just need probably the year to force clone it, and to build it from genefixed stock. Meanwhile, while you can make a Synth for about the same cost in much quicker time, that comes burdened with Uncanny Valley and Clanking Masses. It's not necessarily ideal to interact other people, which probably reflects on your comfort level. And we know the hardware can't be that sophisticated. You want to go up to the next level, the Exalt equivalent, the Steel is now 30,000+ Credits, and still is saddled with Uncanny Valley and Clanking Masses. This does come with a "masked" variant, which is designed to simulate most human activities so it's probably very high on the comfort - but this is a double-edged sword, you're still a clank underneath AND you're betraying the steel to pretend to be a meatbag. People may not want to deal with that baggage. It sets a steep hill to climb for people in the setting to do quality Synthmorphs, even if they can be built faster.
H-Rep: An EP Homebrew Blog http://ephrep.blogspot.com/
ThatWhichNeverWas ThatWhichNeverWas's picture
All the words!
DivineWrath wrote:
Please fix your post. I feel weird reading that I wrote it.
Check the quote origin - Noble Pigeon is the author :) I've put a line between the quoteboxes to make the difference more noticable :)
Noble Pigeon wrote:
Not a tremendous amount compared to the total population of "slightly less than half a billion", but not what I'd call "basically no one".
I don't know where that thread got the Lunar population having their Originals, but let's assume it's true for now. This would mean that between ~11% and ~16% have their Originals, but with the vast majority on Luna and Jove – at most ~4.55% has their original morph. That may not be “basically no one”, but it definitely isn't many.
Noble Pigeon wrote:
I should clarify that in this alteration egos sleeved in synthmorphs only start gaining serious SV when they get no "sleep" over a period of days. As long as they get that downtime then they're no more or less sane than they normally would be. If you're a habitat or polity that really needs to use them 100% without them ever needing downtime then you either need to use personnel that are accustomed to synthmorphs (whether that be human or uplift egos that have acclimated to them, ALIs, or AGIs) or give them a muse or whatever else can function as maintaining their ego.
But if sanity-sustaining software/AI is available, why not make it standard issue? To be clear, I have no problem with Synths being harder to sleeve into than Biomorphs, it's the ongoing nature of the Sleep requirement that really bothers me. Not being able to deal with Synth inputs should IMO be covered by the Integration test. I also think I have a slightly different idea of SV than you – I picture SV as more of an immediate deal, representing how much a character can take “at once”. Changes due to long term exposure is something to be covered by character development – Taking mental drawbacks and using the Rez provided to buy an appropriate advantage like Right At Home or your synth-tolerance Trait.
Noble Pigeon wrote:
But I never get the impression that those questions really don't matter to people in the setting. … When people can effortlessly sleeve into all sorts of weird morphs (and remove any stress or mental problems that come from resleeving with easy and convenient psychosurgery or psychotherapy) regardless of their origins as an AGI, human or uplift doesn't really meaningfully bring up those questions. If a regular human can just chill in a synthmorph or octomorph no problem, or forking is repeatedly and heavily used (despite being said to be "controversial", which almost never actually pops up in in-game text), questions of identity become irrelevant, because the only characters in the entire setting that would even begin to at least wonder about those kinds of questions are almost always the evil, big bad Jovians, or the "deluded" religious.
It's not mentioned explicitly but it's there in the subtext. For example, the various factions and Polities each incorporate different answers into their Policies. For the Jovians, those questions have an answer that begins and ends with the Original Morph – without it, you're someone else/not a person. The PC is more loose: your morph is irrelevant, but forks aren't people. The trick is that there aren't any rules or details that say which of them is actually right – if you could only use biological humanoid morphs comfortably, then being biological and humanoid is important. Actually incorporating it into the game is up to the GM – you have to make plots which pring up those concerns, instead of having them hardwired in. On the flipside, if a player isn't interested in that sort of thing, you can gloss it over entirely.
Noble Pigeon wrote:
The books keep on calling the entities that live in the solar system "transhumans", but they're way more posthuman than anything else, which sounds utterly boring and sterile to me if the vast majority of people have already made up their minds on super advanced technology and posthuman ways of thinking.
How so? Sure, they have amazing capabilities thanks to their tech, but what they do with it is [i]profoundly[/i] human. They're no more Posthumans than the Avengers.
Noble Pigeon wrote:
Maybe I'm just starting to realize this just isn't a setting I can truly really get into, despite really trying to over the years and over several games. Apparently trying to tone down or at least try to make heads and tails of the transhuman---more accurately, borderline posthuman---gonzo themes is a huge no no and the "wrong" way to play. I don't really have an interest in the alternatives (Transhuman Space and Nova Praxis), but EP's been doing something right 'cause I keep coming back to it.
Urg, this is why I hate making 'negative' posts. Just because I/We don't agree with you doesn't mean you're playing “wrong” - it just means I/We have different tastes, with an occasional subtext of “watch out for this possibly unintentional consequence!” You can [i]absolutely[/i] tone down the Transhuman themes in your game. You just have to keep in mind that you're toning them down from the canon :) Hell, I explicitly try to highlight them, because exploring them is one of the things that drew me to the game. One thing I'd suggest is simply making your game take place earlier in the timeline, say AF 1 or 2, when the infrastructure wasn't so developed and everything was more chaotic. I'd have no problem having synths need sleep if they were rough designs thrown together in order to get them available as soon as possible, instead of products with a full development cycle behind them. It also means you can cut out advancd morphs and tech in general, and you have more “industrial” aesthetics because most of the shiny high-tech locals are still under construction. One of EP's biggest advantages/annoyances is just how flexible it is – if the game isn't how you want it, change it with pride :D
DivineWrath wrote:
I came from game systems and stories where they often used cybernetics eat your soul kind of tropes. It annoyed me that it was hard or impossible to get ahead using technology. There always had to be some kind of drawback to try to 'balance' things, or because it seemed to be the defining trait of the trope.
Seconded, although not being able to be 'powerful' was never my problem. It was more that I was already being balanced by me having to use my resources to get the cybernetics, so why was I having to pay even more? Is having a gun in my arm really so much better than having the same gun in my hand?
Trappedinwikipedia wrote:
I feel like for something which is stigmatized and most people avoid, its hard to justify that in game. I think that might be an undercurrent when people are trying to figure out what part of synth life is bad.
Synths are associated with being poor, with a side of “not being willing to work hard to get yourself a proper morph”. That stain carries to the whole line – it deosn't matter how good your Synth is, you could have used your money to get a biomorph and didn't, you [i]deviant[/i]. Imagine walking into an office or cocktail party in sweatpants and a wifebeater. It doesn't matter that they're designed by the biggest name in the industry and made out of the finest materials, you're still wearing sweatpants and a wifebeater.
In the past we've had to compensate for weaknesses, finding quick solutions that only benefit a few. But what if we never need to feel weak or morally conflicted again?
DivineWrath DivineWrath's picture
ThatWhichNeverWas wrote
ThatWhichNeverWas wrote:
DivineWrath wrote:
Please fix your post. I feel weird reading that I wrote it.
Check the quote origin - Noble Pigeon is the author :) I've put a line between the quoteboxes to make the difference more noticable :)
??? I tried checking, but I don't see the problem fixed. I even refreshed the page. I still see something that Noble Pigeon wrote yet is quoted in such a way to make it look like I wrote it. I'm not sure if this is the cause of the confusion, but when I mentioned the problem, I did the quote thing in such a way to show how it should look, not how it looks when I look at it. Would have it caused less confusion to show it as how I see it? Lets try it.
ThatWhichNeverWas wrote:
DivineWrath wrote:
So that might be why I run things in EP more in that direction than anything else. Not quite because of my own personal beliefs, but because I like exploring transhumanism in a setting that isn't "well pretty much everyone outside the government ruling Jupiter's moons has fully embraced transhuman technologies and mindsets". I feel like the setting already answers the question "what is the nature of consciousness or the measure of being human?", which is "Nothing. You're all software, and no one in the setting outside the Jovian Republic questions this", and that's not really interesting to me.
That's... really missing the nuance. Sure, you're software. Sooo.... Which bit of the software is making you concious, or sapient, or human, or you?. What is identity when your personality and memories can be changed on a whim, when your body is a piece of interchangeable, disposable hardware? When you take away all the things traditionally used to denote personhood, what do you have left?
If I'm still not clear, I'm referring to the last quote in the post in question. Or never mind. I might be the only person who cares. *Shrugs*
ThatWhichNeverWas ThatWhichNeverWas's picture
...Oh sh...
Woop! I, err.... .... I don't know what you're talking about! Everything Is Fine! *Cough*
In the past we've had to compensate for weaknesses, finding quick solutions that only benefit a few. But what if we never need to feel weak or morally conflicted again?
Noble Pigeon Noble Pigeon's picture
ThatWhichNeverWas and
ThatWhichNeverWas and UnitOmega, thank you for typing those out, I think things make a bit more sense now. I suppose that's what I was looking for; I just wish the books made more overt references to that kinda stuff.
"Don't believe everything you read on the Internet.” -Abraham Lincoln, State of the Union address
CodeBreaker CodeBreaker's picture
So I know the question was
So I know the question was already answered, but I thought it was funny that it is still a question that gets asked. From a thread on rpg.net in 2010, "robboyle 11-27-2010, 01:10 PM As others have noted, we specifically say synthmorphs don't need to sleep. We were running with the notion that sleep was something that your biological brain hardware required for general upkeep and maintenance but that cyberbrain hardware did not have this limitation. It was also an advantage we felt that synthmorphs should have. Note that we also say that any biomorph with basic biomods only needs 3-4 hours of sleep a night. IIRC, we briefly talked about eliminating the need for sleep entirely for biomorphs, but it seems likely that this is something biological brains simply require. We assumed they'd made some breakthroughs in optimizing whatever it is that sleep does, though, so that people required less of it." 6 years later, same questions :D
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jackgraham jackgraham's picture
I've toyed with the idea that
I've toyed with the idea that synths, infolife, and possibly pods might need to spend a few hours out of each day cycle doing something akin to meditation, where they sort the day's thoughts and emotions and center themselves. Incidentally, Beggars in Spain, by Nancy Kress, is a really good SF novel about what happens when children who don't need sleep emerge from designer baby programs in the early 21st century.
J A C K   G R A H A M :: Hooray for Earth!   http://eclipsephase.com :: twitter @jackgraham @faketsr :: Google+Jack Graham
DivineWrath DivineWrath's picture
Pods probably sleep. They
Pods probably sleep. They have hybrid cyberbrains (part organic, part synthetic) the last I checked. Actually, I just remembered that some biomorphs have their organic brains replaced with cyberbrains. And some synthmorphs have brain boxes, giving them organic brains. I think this means that those biomorphs don't need sleep, while those synthmorphs do. That said, I'm not sure how well a biological body can cope working without rest. Probably depends on the kind of work you are doing. As for down time, I'm pretty sure that most people would want a break every now and then. At the very least most people will quickly get bored working 24 hours a day. There might be the odd person who could work 24/7 or really enjoy their job, but I think they would be the exception.
UnitOmega UnitOmega's picture
Honestly, if you're otherwise
Honestly, if you're otherwise biological, or even mostly biological, "sleep" has to be pretty easy with a Cyberbrain. Hit the little low-power tab, cybernetics idle for a few hours and "boom", you're right back at it. I like the idea of meditation not as a requirement but more of a strategy or a response - especially given how life as an infomorph is described in Transhuman. You can take a couple hours to sort yourself out, correlate your contents and relax your mind from all the stuff going on. Because it's not like a cyberbrain as a conventional memory storage process either, everything goes into Mnemonic Augmentation. It's all CCTV.
H-Rep: An EP Homebrew Blog http://ephrep.blogspot.com/
MrWigggles MrWigggles's picture
Rest and sleep, arent one in
Rest and sleep, arent one in the same. A biomorph with a cyberbrain may not need to sleep, but it can still get physically exhausted.
jKaiser jKaiser's picture
UnitOmega wrote:Honestly, if
UnitOmega wrote:
Honestly, if you're otherwise biological, or even mostly biological, "sleep" has to be pretty easy with a Cyberbrain. Hit the little low-power tab, cybernetics idle for a few hours and "boom", you're right back at it
The insomniac in me is endlessly jealous of that feature.
ringringlingling ringringlingling's picture
I read Beggers and Choosers
But I read it out of order. I thought it was a stand alone novel. My friend Alan told me it was the middle part of a trilogy and I haven't gotten around to reading the rest of it.