My PC's have been questioning me about the dichotomy between Deception and Perception, and when exactly each should be used. Case in point: A PC who is lying only by omission when trying to convince an NPC to tag along with the group - the PC is lying, but not directly, and persuasion is the intent of the action. Which demonstrates, to me, the general clunkiness of having two separate skills dealing with verbal communication. Isn't deception a form of persuasion - persuading another person that they're telling the truth?
So I'm thinking about house ruling Deception out of the skill list - making all verbal communication based on Persuasion rolls, for both lies and truths. The other character may still oppose with her own Kinesics, to represent the possibility of reading insincerity into what's being said, or simply noticing dissonance between the character's verbal and nonverbal communication, which prevents you from being spellbound by the speaker's oratory. The speaker can precede her Persuasion roll with her own Kinesics roll, to take better conscious control of her body language and give penalties to the other person's Kinesics roll.
In a nutshell: Deception gets folded into Persuasion, but it's still an opposed roll against the target's Kinesics. The speaker can still use her own Kinesics or other tools to get bonuses to her Persuasion, or penalties to the target's Kinesics.
Thoughts?
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Deception vs Persuasion: Skill merge?
Mon, 2013-03-04 15:46
#1
Deception vs Persuasion: Skill merge?
Mea Culpa: My mode of speech can make others feel uninvited to argue or participate. This is the EXACT opposite of what I intend when I post.