I have recently started to wonder what would happen to the cost of items if a player had their own Desktop Cornucopia Machine. The cost of items seem to be based on characters trying to get their hands on them through credits, favors or similar, not when they produce them on their own. If you have a blueprint for a high cost item why would it cost you ~5000 credits (or similar favor) to produce it every time? It only takes some basic raw materials, a bit of energy and time.
So, if a player did have a nanofabricator what would be the costs involved?
Blueprints - How expensive / difficult are those to get a hold of?
Raw Materials - Feedstock can be bought at a cost of trivial according to the rulebook. It doesn't say how much material that is though which seems to be a flaw. When does your raw material run out?
Energy - The book never mentions any electricity costs or favors required to be supplied with such to where you live so is that something that needs to be taken into account with nanofabrication at all or is the energy consumption really trivial?
In addition to the above questions I guess I am also asking if it is a doable in a campaign to let a player have their own CM or if I should simply avoid it altogether.
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