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Continuity (Adventure) - campaign queries (GM)

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Dramatic Exit Dramatic Exit's picture
Continuity (Adventure) - campaign queries (GM)
Hey all. I'm gearing up to run Eclipse Phase and planned to start with the Continuity adventures where the characters are not yet Firewall agents. Assuming that went 'ok', they'd be contacted by Firewall after resolution and we'd go from there. I've got a couple of small details I'm thinking about that I'd appreciate input on. [list=1] [*] Firewall provide an alternate/fake ID for use on operations. I'm assuming that Reputation is tracked separately for each ID. With that in mind, when players purchase Reputation at character creation, I suspect this is by default for their (fake) Firewall ID? Though maybe it's not. I suppose my thoughts and questions are:[list=I] [*] How are you handling Reputation buying with different IDs? [*] I can see that characters will likely use contacts in their network from 'real' life and contacts from 'Firewall' life. Has this come up in your games? I don't think this is a real problem, just switching between IDs (which the muse can do fairly easily by the sounds) before making the contact. This might make things slightly tricky with negative/positive Rep from pinging but we'll see. [*] With my characters in Continuity not being Firewall agents yet, I'm debating how best to do Rep buying at character creation. The easiest way might be that the Rep they buy is for their 'real' ID and when they become Firewall agents they gain some low (say, 10-20 points) of Rep on their new Firewall ID - produced by Firewall pulling strings to make a convincing ID. [/list] [*] I'm having related thoughts for equipment bought at character generation in relation to the Continuity adventure. I'll likely assume it's not 'there' on waking - I'm trying to avoid adventure spoilers but you know why :) - and then make it re-available (for free) post-Firewall induction. [/list] All thoughts, feedback and input appreciated and yes, I realise these are smallish niggling things :) Maybe we need a GM subforum here..
nezumi.hebereke nezumi.hebereke's picture
Re: Continuity (Adventure) - campaign queries (GM)
Dramatic Exit wrote:
[*] Firewall provide an alternate/fake ID for use on operations. I'm assuming that Reputation is tracked separately for each ID. With that in mind, when players purchase Reputation at character creation, I suspect this is by default for their (fake) Firewall ID? Though maybe it's not.
Firewall doesn't provide one by default, but there's no reason you couldn't get one (and I believe the character sheets have space for that? At least my excel sheet one does). You need to buy reputation for each identity separately.
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[*] I can see that characters will likely use contacts in their network from 'real' life and contacts from 'Firewall' life. Has this come up in your games? I don't think this is a real problem, just switching between IDs (which the muse can do fairly easily by the sounds) before making the contact. This might make things slightly tricky with negative/positive Rep from pinging but we'll see.
Yes, you are going to have an issue when running multiple identities. It will be very hard to leverage your high C-rep from identity 1 while operating under identity 2. Unfortunately, once that cover is broken, it will be extremely difficult to convince people again that identities 1 and 2 refer to separate people. I've as of yet to run a mission though where I significantly benefited from keeping my identities separate (not to say it isn't likely to come up, but given the cost of maintaining two identities... it's a tough choice).
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With my characters in Continuity not being Firewall agents yet, I'm debating how best to do Rep buying at character creation.
They can have a false identity at character generation if they'd like. When they meet Firewall, just use only that one identity when associating with them, and the firewall rep bonuses will confer just to that one.
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I'm having related thoughts for equipment bought at character generation in relation to the Continuity adventure. I'll likely assume it's not 'there' on waking - I'm trying to avoid adventure spoilers but you know why :) - and then make it re-available (for free) post-Firewall induction.
That sounds fair. It's worth noting though that, in my experience, equipment is 'easy come, easy go'. Of all of the missions I've seen so far, less than half have permitted you to carry the same equipment you bought. Some missions will permit you to fabricate that same equipment at the location you're deploying to, some will fabricate specific (or even superior) equipment for you, and some will limit the available equipment. Players should be aware that 'GM takes all of your equipment' is actually pretty standard for Firewall missions (since they have to egocast to where ever the mission is so often).
Dramatic Exit Dramatic Exit's picture
Re: Continuity (Adventure) - campaign queries (GM)
Very much appreciate the response, and the experiences with equipment, thanks for that. Put my mind at ease :) Regarding:
nezumi.hebereke wrote:
Firewall doesn't provide one by default
I'd taken that from p.357:
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New sentinels are given a code name and fake identification. Outside of the proxies, the real-world identity of a given sentinel is a closely-guarded secret.
nezumi.hebereke nezumi.hebereke's picture
Re: Continuity (Adventure) - campaign queries (GM)
Ah! You got me, I suck :) I'd still let them associate the Firewall identity with a 'purchased at chargen' second identity. Hmm... Looking at it, I realized that of all the characters I'm dealing with, less than half are actually Firewall members right now. Maybe that's why I don't struggle with the multiple identities issues.