[b][h1][center]The Complete Guide to Hacking in EP [/center][/h1][/b]
“Yes, I am a criminal. My crime is that of curiosity. My crime is that of judging people by what they say and think, not what they look like. My crime is that of outsmarting you, something that you will never forgive me for.
I am a hacker, and this is my manifesto. You may stop this individual, but you can't stop us all... after all, we're all alike.” – The Mentor.
At the core of transhumanity’s power is the uncounted technological inventions it depends on. In a world where machines guided by a digital blueprint can build anything and consciousness is often distilled into electrons scurrying across a circuit board, is it really any wonder that those who have learned how to control software and hardware can reach out and take that power as their own?
The hacker character archetype in Eclipse Phase at its most basic is a simple combination of a few skills and a single attribute. While there are a few methods to optimize the benefits and use of these core elements, a hacker character can also expand in several directions with additional skills to accompany the core set and provide the party with a wide variety of options. Some of the secondary roles suggested in this guide include a drone teleoperator that provides additional fire support, forward scouting, and vehicle control; an intelligence specialist that can use a variety of techniques and tools to gather and analyze useful information; and a social engineer that can choose to work around digital systems by hacking the social fabric of transhumanity to get what they need. These secondary roles are discussed more in-depth with their own sections in the skills and equipment portions of this guide.
In order to rate character options, I’ll be using the following system of color coding. Please note that while all background and faction options will appear to accommodate all character origin concepts, only the most relevant skill, morph, and equipment options will be expanded upon and rated.
[b][color=gold]Gold[/color][/b] = The best choice, hands down.
[b][color=skyblue]Sky Blue[/color][/b] = A great choice, adds more towards the role than most.
[b][color=blue]Blue[/color][/b] = A good choice, offers some bonuses towards the role.
[b]White[/b] = A viable choice that supports the role a little in a direct or indirect way.
[b][color=purple]Purple[/color][/b] = A weak choice, not worth it or underpowered.
[b][color=red]Red[/color][/b] = A poor choice. Don’t pick unless the character’s theme doesn’t work without it.
Book acronyms will be used throughout this guide to source references so you can go to the material to find the exact text. The acronyms will be as follows:
EP – Eclipse Phase Core Rulebook (4th Printing)
TH – Transhuman
PO – Panopticon
FW – Firewall
GC – Gatecrashing
RW - Rimward
SW – Sunward
[i]Errors and suggestions:[/i] If you notice an error in this guide, have a suggestion, or believe a portion of the guide needs deeper clarification, please leave a comment within the thread and I’ll try to get back to you as soon as possible.
[b]Table of Contents[/b]
1. [url=http://eclipsephase.com/comment/57525#comment-57525]Backgrounds[/url]
2. [url=http://eclipsephase.com/comment/57527#comment-57527]Factions[/url]
3. [url=http://eclipsephase.com/comment/57529#comment-57529]Skills[/url]
4. [url=http://eclipsephase.com/comment/57530#comment-57530]Morphs[/url]
5. [url=http://eclipsephase.com/comment/57531#comment-57531]Traits[/url]
6. [url=http://eclipsephase.com/comment/57532#comment-57532]Equipment[/url]
7. [url=http://eclipsephase.com/comment/57538#comment-57538]Actions and Rules[/url]
8. [url=http://eclipsephase.com/comment/57544#comment-57544]Additional Resources[/url]
9. [url=http://eclipsephase.com/comment/57545#comment-57545]Final Notes and Thanks[/url]
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[url=http://eclipsephase.com/complete-guide-hacking-ep]The Complete Guide to Hacking in EP[/url]