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Making large things with small cornucopias

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babayaga babayaga's picture
Making large things with small cornucopias
In several points in the main rulebook, as well as in Sunward (in particular, in the section about Venus), it's kind of implied that a cornucopia/fabber can only make stuff that can fit into its internal volume. If you want to make larger stuff, you have to make the pieces and *manually* assemble them. To me this seems unrealistic. Can't the cornucopia just make a *self*assembling* item larger than the cornucopia itself? Or just a protean hive? Sure, the smaller the cornucopia, the longer the process, but I fail to see why the "X can only make items smaller than X" rule should hold.
Rhyx Rhyx's picture
Re: Making large things with small cornucopias
We were actually talking about that today when working on one of my player's home habitat and basically I would say a facility type would be able to make much larger pieces. For example his habitat has a mining facility and this has a mining equipment fabber and has a spaceship facility in order to be able to repair passing ships. For example an automotive facility should be able to make car sized items (that take much longer to create). For huge things like Spaceships you would still need to assemble them either outside or in "drydock".
OneTrikPony OneTrikPony's picture
Re: Making large things with small cornucopias
babayaga wrote:
In several points in the main rulebook, as well as in Sunward (in particular, in the section about Venus), it's kind of implied that a cornucopia/fabber can only make stuff that can fit into its internal volume. If you want to make larger stuff, you have to make the pieces and *manually* assemble them. To me this seems unrealistic. Can't the cornucopia just make a *self*assembling* item larger than the cornucopia itself? Or just a protean hive? Sure, the smaller the cornucopia, the longer the process, but I fail to see why the "X can only make items smaller than X" rule should hold.
In some ways I agree with that. Simple fabrication processes of simple items should be able to "extrude" an item that exceeds one dimension of the Fabber. The Spindle (p.333) is an example from the game. Rebar and wire would be some real world examples. In the case of more complex items and processes I think that they probably need to be fully contained. The manufacture of a Sniper Rail-gun for example. I think that nano-fabricating at this level of complexity is likely to require several--if not hundreds-- of different types of nano-machines; some that build magnets, some that build batteries, some that build carbon frames, some that build silicon or optical circuitry. So the fabber isn't just building your item it's building the bots that build your item and the bots that support/feed those bots. Also, many of the processes, (precisely arranging carbon and metallic molecules for example), would need to happen in controlled environments. A little bit of the wrong element floating around loose could really fuck up the whole plan. In many cases waste heat and ambient temperatures around the process is going to be an important factor. Even though it's nano-facturing basic chemistry will still apply and that makes things a lot more complex than a nano-sized child building a tower of nano-sized legos. (At least that's my current understanding.)

Mea Culpa: My mode of speech can make others feel uninvited to argue or participate. This is the EXACT opposite of what I intend when I post.

nick012000 nick012000's picture
Re: Making large things with small cornucopias
I dunno; you should be able to extrude a complex device just fine; that's basically how they make new morphs (nanofabricating each layer of cells, layer by layer), so less complex devices should be able to be manufactured with a desktop nanofab without too much difficulty.

+1 r-Rep , +1 @-rep

OneTrikPony OneTrikPony's picture
Re: Making large things with small cornucopias
nick012000 wrote:
I dunno; you should be able to extrude a complex device just fine; that's basically how they make new morphs (nanofabricating each layer of cells, layer by layer), so less complex devices should be able to be manufactured with a desktop nanofab without too much difficulty.
I'm not sure that's the case. A biomorph takes how many years to mature? I think I read it was 3. And during that time it's contained in a closed environment equivalent to an artificial uterus. I'm sure nanite are important parts of several of the forced growth processes but I'm not sure nano-facutre is the only process. For allot of biological products I'm really not sure why you'd want to re-invent the wheel. Cells and all of their organelles are just wet tech nano machines anyhow. Sure you could invent an entirely new ribosome but you'd still just have a ribosome and you already had a ribosome. Exactly how are you going to make it more efficient? My vision of nano-tech in the growth of a clone is definitely not some tiny little Wall-E bots swimming around in a fluid stacking cells like legos. That's horribly inefficient. The Really cool and efficient method is the one we already use where mitosis makes new cells at an exponential rate and they're already in place where they're supposed to be, fully functional. Nano tech would come into play in allowing fine control of the machinery that already exists and works really well.

Mea Culpa: My mode of speech can make others feel uninvited to argue or participate. This is the EXACT opposite of what I intend when I post.