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Eclipse phase and the importance of authenticity in a virtual world

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Rhyx Rhyx's picture
Eclipse phase and the importance of authenticity in a virtual world
Hello, I apologize in advance for the esoteric nature of this post because it's as much a metagaming concern than it is an in-setting concern. As a gamemaster and writer I always try to make my player/reader's experience with the most verisimilitude possible. Details, scents, feelings and touch can transform a description from something flat and very machinal to something engaging and thought provoking. This is one of my basic conceits. I would much rather know what it feels like to have 4 Gs pressing down on my chest and be able to convey it to my players/readers than to know how many newtons of Delta V I need to get to 4 Gs in the first place. So that's the first authenticity I wish to talk about. The setting of Eclipse Phase is already very far flung and about things we understand in very abstract terms but to live them and *BE* them, to describe them in terms that we can understand therein lies some challenges facing Eclipse Phase game masters. I would like to know how you see or how you make your players experience things like re-integrating a fork, dealing with having no heartbeat as a synth..things like that. So that's it for the first part. The second part is actually about the importance of Authenticity itself IN the setting. This morning I was watching this very interesting talk on TED: http://www.ted.com/talks/joseph_pine_on_what_consumers_want.html And my mind just cross referenced it to the world of Eclipse Phase. The desire for authenticity as a driving consumer force would explain a lot of things including the insistence on biomophs as a superior alternative to synths and more to the point the bias against the case bodies and clanking masses. In my view people in the eclipse phase world would perhaps see the case and synth bodies as "fakes" making it easy to objectify the ego within. This would explain a large part of why these is such bias against synths and pods. Another side effect of this search for authenticity is the rise of XP as the primary means of entertainment. There a common basis between XP and in a way reality television, it's all about having first hand experience about something someone else has lived. A sort of voyeurism mixed with a shared consciousness because that same experience can have been a bonding agent for huge swathes of people. A third way for this authenticity to manifest itself is through earth artifacts. Elitism has always been a mixture of exclusivity and superiority: "I have something you don't and I have the only available copy, because of this I am unique". The Hyperelite are especially fond of this. But this authenticity also applies to items and trinkets. It's not a representation of the Mona Lisa in holographic format it IS the Mona Lisa. Hence authenticity has value not because of it's superiority but it's scarcity. This is even more true in a universe where cloning and mass produced bodies and goods make people even more cookie cutter than the one we live in today. This brings me to the conclusion that customization is going to be a huge part of individuality. Reconstructive surgery, body art, customized morphs, clothing, obvious cybernetic or bioware implants, unique eye or skin colors all of these things are going to be the key to setting yourself apart from other.
icekatze icekatze's picture
Re: Eclipse phase and the importance of authenticity in a ...
hi hi As a GM/writer, I want to know what the experience is like just as much as I want to know where the story is capable of going. While I have played some very narrative style role-playing games, where nothing is set in stone and everything is made up on the fly, eventually people gravitate towards limitations anyway perhaps because limitations give their victories meaning. If everyone is just doing whatever they want, or that their fortunes are guided only by the luck of the dice roll, it can quickly start to feel a little meaningless. It is my opinion that there are a lot of different elements that stand to work well together. (The classic three are narrative, simulation and game mechanics, but I'm sure there are other categories and/or subcategories worth knowing about) As an artist, I can say that one of the best ways to have something authentic is to make it yourself. It works well when you are looking to give people gifts. It doesn't have to be something nobody else could do, it just has to be something nobody else has done (or at least, that isn't salient to anybody else.) This is one instance in which I could see less advanced technology being more valuable than the state of the art. Its like a classic car that is worth much more than a new one. Tangential.P.S. Newtons are not a measurement of velocity.
Rhyx Rhyx's picture
Re: Eclipse phase and the importance of authenticity in a ...
Quote:
While I have played some very narrative style role-playing games, where nothing is set in stone and everything is made up on the fly, eventually people gravitate towards limitations anyway perhaps because limitations give their victories meaning.
And I have to agree with that immensely. It also gives the players a shared environment in which to express themselves with common ground of how far reality stretches.
Quote:
It works well when you are looking to give people gifts. It doesn't have to be something nobody else could do, it just has to be something nobody else has done (or at least, that isn't salient to anybody else.)
I'm pretty sure that there is no better way to express one's individuality (to others or to yourself) than through art. Producing something that is unique is the surest way of expressing your own uniqueness.
Quote:
Tangential.P.S. Newtons are not a measurement of velocity.
Yeah I know, but I'm sure it can be used to express the amount of pressure/thrust exerted onto the poor adventurer's body being crushed by said acceleration. :P
Arenamontanus Arenamontanus's picture
Re: Eclipse phase and the importance of authenticity in a ...
A lot of the authentic feeling for a setting comes from constantly running small miniscenarios in your head: if everybody has tech X, what would they do with it? If the gravity is 0.25 G, what would be different? Coming up with at least some answers, you then have plenty of local color that helps making the setting come alive, and this in turn can be used for further miniscenarios... (Cleaner swarms go after graffiti, but some graffiti artists mix defender nanites into their ink. In badly maintained areas the cleaners might be confused about what to clean and leave odd patterns of dirt (looking almost like strange messages, as if *something* was using them to spam), clean the equipment of characters (whoops, there went the camo!) or just form buzzing mists shifting in diffraction color. If the characters come to a freshly painted tag, it might be surrounded by a microbattle as the ink defends itself, producing a toner-like cloud of broken nanomachines... which incidentally are pretty harmful to inhale and smells like iron and soot. ) Authenticity is all about things being tied together. When two entirely different parts of the setting still feel linked because they are related to many other things which are in turn logically related to each other, then there is a sense of a solid authentic world. The same goes for things and actions too: when what I create is strongly linked to the myriad components that make up my self, then that is a very authentic creation. Objects that have plenty of unique and logical ties to the world are more interesting than objects that can be instantiated anywhere and each is identical. An enhancement that just starts to work when I plug it in is not as upseful and emotionally powerful as something that I have learned to use, something that through effort I have turned into part of myself. The price of authenticity is work. Work from the GM (and players) in describing the world, work at making a unique and not easily replaced thing, work at learning to use enhanced capabilities in a personal way. While material things in EP can be made easily, getting something authentic still remains expensive.
Extropian
urdith urdith's picture
Re: Eclipse phase and the importance of authenticity in a ...
This speaks more to a need for enhanced verisimilitude rather than actual authenticity, IMHO. XP casts give people a sense of 'you are there, you're in the person's skin' but with a necessary step back to allow detached enjoyment. People will enjoy the XP until the first time the caster's digestive bugs backfire... then, they'll look for the caster who's got a Muse delay and editing the cast so any unpleasant sensations are removed. So I would see people trending to something which feels real, and passes as 'authentic' but without the problems which plague authentic experiences. "I'd love to visit the Renaissance so long as I don't have to learn another language, deal with diseases, etc." The mark of a true member of the Hyperelite would be the ability to distinguish manufactured verisimilitude (even if it is expertly manufactured) and actual authenticity.

"The ruins of the unsustainable are the 21st century’s frontier."
— Bruce Sterling

Arenamontanus Arenamontanus's picture
Re: Eclipse phase and the importance of authenticity in a ...
urdith wrote:
The mark of a true member of the Hyperelite would be the ability to distinguish manufactured verisimilitude (even if it is expertly manufactured) and actual authenticity.
This is why people care about the pedigree of paintings and antiques, and why true connoisseurs look at truly microscopic details to check the authenticity. It is no longer the object itself that matters, but subtle relations to everything else.
Extropian
urdith urdith's picture
Re: Eclipse phase and the importance of authenticity in a ...
Arenamontanus wrote:
urdith wrote:
The mark of a true member of the Hyperelite would be the ability to distinguish manufactured verisimilitude (even if it is expertly manufactured) and actual authenticity.
This is why people care about the pedigree of paintings and antiques, and why true connoisseurs look at truly microscopic details to check the authenticity. It is no longer the object itself that matters, but subtle relations to everything else.
Objects are just carriers for history. The chopsticks themselves are unimportant. The fact they were the chopsticks used by the last head of the Chinese communist party at the meeting which dissolved the government is the true value.

"The ruins of the unsustainable are the 21st century’s frontier."
— Bruce Sterling