Eclipse Phase pg 348 wrote:
Destroyer: One of the largest military spacecraft in common use, destroyers use an antimatter drive holding 150 tons of antimatter in a 2,000-ton magneticcontainment vessel. This antimatter can also be used to provide the spacecraft’s missiles with anti-matter for devastatingly powerful anti-matter warheads. This spacecraft is also armed with railguns, nuclear and high explosive missiles, and point defense lasers.
Sunward pg 171 wrote:
Mercury’s proximity to the sun, and the excess amounts of energy this provides, makes the planet an ideal place for energy-intensive processes: particularly antimatter production. As noted in the text, several antimatter factories exist on or in orbit above Mercury. Each consists of multiple particle accelerators (for slamming atoms together) and enormous solar arrays for collecting energy. These factories produce around a kilo of antimatter each month.
150 tons = 150,000 kilograms
150,000 kilograms of antimatter = 6,444 gigatons - almost twice the amount of energy that hits the Earth from the sun in 24 hours.
One Destroyer uses up 150,000 months [12,500 years] worth of antimatter production from a single factory. To make enough antimatter in one year to power a single Destroyer would require 12,500 factories.
The US Navy has 57 destroyers in service - just using this as a comparison. To power an equivalent number in Eclipse Phase with a year's worth of antimatter production, you would need 712,500 factories.
Now, going back to the quote from Sunward:
Quote:
As noted in the text, [b]several[/b] antimatter factories exist on or in orbit above Mercury.
Several, in my mind, does not mean "seven hundred thousand factories". I think the numbers here are really really out of whack.
We haven't even begun to get into the rest of the solar system putting antimatter to use. What about spacecraft larger than Destroyers? How do the Jovians go about supplying their apparently massive fleet of warships with so much antimatter, especially when they're so hostile with basically everyone else?
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root@Antimatter Inconsistency
One good reason for a capital ship like this is habitat bombardment. Also, terraforming, in a rather slapdash way.@-rep +1
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]Mea Culpa: My mode of speech can make others feel uninvited to argue or participate. This is the EXACT opposite of what I intend when I post.
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root@Antimatter Inconsistency>
I like your grizzled infomorph fighter concept. If I were designing a fighter squad, I would not want to have alpha forks of the same infomorph on all of my fighters, instead I would load as many as possible onto each fighter and choose which one gets control of which fighter for which mission. The prime forks would be constantly training and updating the forks, up to every second or so leading up to an actual engagement. The rapid updates are to reduce the temporal distance between the prime and the alpha forks so destroyed fighters can merge back with the prime and deliver up to the second information about the battlefront without ripping the prime's mind to shreds. Fighters have to be chosen for mental resilience and flexibility, as well as somatic and tactical excellence. Retirement would occur when the mental health of the fighter has deteriorated too much to trust them with a few tons of murder equipment. The remerging of forks would be a primary strategic consideration when choosing between fabbed missiles and fighters, as one can bring back intelligence. Having many different primes helps reduce the stress on each prime, and creates a more heterogeneous XP pool to work from for future training. You can say the missiles can do the same, but I think it would be hard to find volunteers to explode over and over and over again. They would go insane far too quickly to be economically worth while. Although, I would guess you could find infomorphs from Earth who were willing to be a missile jockey for a chance to be re-instantiated.@-rep +1
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