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Bioware Q&A

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randombugger randombugger's picture
Bioware Q&A
Ok, I've been reading over the corebook and one thing popped out at me. If you have the vac sealing bioware does temp tolerance do anything if you get it? Or is it pointless to have both.
nezumi.hebereke nezumi.hebereke's picture
Re: Bioware Q&A
Temperature tolerance and vac sealing are very different things. I don't have the book right in front of me, but is there a reason you assume the one makes the other redundant?
randombugger randombugger's picture
Re: Bioware Q&A
From the book Temperature Tolerance: The morph’s temperature regulation and circulation are both substantially enhanced allowing the character to survive in temperatures as low as –30 degrees Celsius and as high as 60 degrees Celsius without discomfort or ill effects. Vac sealing: The character’s skin resists vacuum as well as protecting the wearer from temperatures from –75 to 100 C.
Decivre Decivre's picture
Re: Bioware Q&A
It is pointless to have both. That said, you should also notice that getting temperature tolerance is far, far cheaper. If all you need is protection from climate extremes, but do not expect to go into the void of space, the cheaper mod is probably a good alternative.
Transhumans will one day be the Luddites of the posthuman age. [url=http://bit.ly/2p3wk7c]Help me get my gaming fix, if you want.[/url]
Arenamontanus Arenamontanus's picture
Re: Bioware Q&A
Space temperatures are also much more extreme than -70 to 100. Vacuum is an excellent insulator, and objects exposed for a while to uninterrupted sunlight or shadow can get really hot and cold. On the moon temperatures vary between -173 and 117 degrees C due to the two-week days and nights. On a Saturn moon like Enceladus temperatures vary between -240 and -128 C. I would recommend getting some good gloves, grip boots and suit even if you are vacuum sealed. The temperature protection is just to keep you from freezing or burning yourself instantly.
Extropian
Decivre Decivre's picture
Re: Bioware Q&A
Arenamontanus wrote:
Space temperatures are also much more extreme than -70 to 100. Vacuum is an excellent insulator, and objects exposed for a while to uninterrupted sunlight or shadow can get really hot and cold. On the moon temperatures vary between -173 and 117 degrees C due to the two-week days and nights. On a Saturn moon like Enceladus temperatures vary between -240 and -128 C. I would recommend getting some good gloves, grip boots and suit even if you are vacuum sealed. The temperature protection is just to keep you from freezing or burning yourself instantly.
It's arguable that the temperature in space doesn't exist... vacuum can't have a temperature in itself. However, the various things in vacuum gain temperature... like the atmosphere of Earth, or the surface of the moon. When free-floating in space, you yourself become the acquisitor of heat, and effectively your own environment. Unless you somehow have an albedo of 1 and are perfectly reflecting all of the sun's light and heat, you are going to absorb some of it, and it will eventually push you over the limit. In this sense, it is very possible that the vacuum sealing bioware doesn't just protect you from temperature extremes, but also from heat transference. The modification may make your skin a better radiator when it exceeds normal operating levels and a better heat retainer when it is below them. Perpetual exposure to sun, or the lack thereof, will likely kill you eventually... no matter the case. At the very least, however, it is possible that vacuum sealing extends this period dramatically However I'm definitely agreeing that protection would be smart if you decide to step foot on various locales that fall into these severe temperature extremes. No matter the extent that your vacuum sealing goes to protect you from the climate, it probably won't help when you're exposed to coldest reaches of Europa, where temperatures can drop as low as 50K. Also, I wouldn't recommend trying to chill with the suryas.
Transhumans will one day be the Luddites of the posthuman age. [url=http://bit.ly/2p3wk7c]Help me get my gaming fix, if you want.[/url]
Slith Slith's picture
Re: Bioware Q&A
Heat isn't really a problem in space if you're able to sweat. [a permeable membrane is necessary however] The human body is very good at maintaining its temperature.
Decivre Decivre's picture
Re: Bioware Q&A
Slith wrote:
Heat isn't really a problem in space if you're able to sweat. [a permeable membrane is necessary however] The human body is very good at maintaining its temperature.
Actually it is still a problem. While the human body isn't bad at retaining heat, sweat induces a whole new problem out in space: retaining water. Resources are precious in space, and using perspiratory radiation to eliminate heat creates a resource sink that even nanotechnology can't make replenishable... unless you're sitting on a comet, or something.
Transhumans will one day be the Luddites of the posthuman age. [url=http://bit.ly/2p3wk7c]Help me get my gaming fix, if you want.[/url]
Arenamontanus Arenamontanus's picture
Re: Bioware Q&A
Evaporative cooling (the nice name for sweating) is fine as long as you have water. The amount needed to cool a morph in most situations is likely pretty small compared to other uses of water. Let's see. The enthalpy of sublimation of water is 46.7 kJ per mole (18g). If a morph has about 1 square meter of area and is subjected to full solar flux (Earth orbit) of 1366 W, assuming 50% albedo (a white suit or skin), it would need 0.26 grams of evaporation per second (or 0.94 kg per hour) to keep its temperature constant. This is not too dissimilar from what an ordinary human needs in desert conditions. Heating is fortunately fairly easy compared to cooling, at least in free space. If you have a cold atmosphere like on Titan around you to transport heat away, then it is a bit trickier.
Extropian
randombugger randombugger's picture
Re: Bioware Q&A
Thanks. I'd been worryed that I'd missed something in the discriprtions that would make it a good idea to get both.
randombugger randombugger's picture
Re: Bioware Q&A
OK, two questions this time. First: If you have an Oxygen Reserve, Respirocytes, and Vacuum Sealing around how long do you reckon you could go without any air? Second: If I'm reading the discritions right you can have a morph with both the Multi-Tasking and Mental Speed augments but you just can't use both at the same time. Is this right or am I mistaken. Lastly an idea for you all to use in a game. Neotenic with wings, a Medium Pistol with Proximity ammo and a seeker pistol loaded with hellballs
CodeBreaker CodeBreaker's picture
Re: Bioware Q&A
randombugger wrote:
OK, two questions this time. First: If you have an Oxygen Reserve, Respirocytes, and Vacuum Sealing around how long do you reckon you could go without any air? Second: If I'm reading the discritions right you can have a morph with both the Multi-Tasking and Mental Speed augments but you just can't use both at the same time. Is this right or am I mistaken. Lastly an idea for you all to use in a game. Neotenic with wings, a Medium Pistol with Proximity ammo and a seeker pistol loaded with hellballs
1) This is something you need to talk with your GM about really. The problem is the way the two work independantly of each other. One gives you a large amount of air to breath from. The other lets you use one breath of air for a fairly long time. This is actually the way I got around my Europa Dolphin morphs being able to stay under water for really long times before I just gave them gills. You are potentially looking at days, maybe even weeks of breathing time. *does some quick math, which I fail at* Hmm... 2 years of breathing time. That cant be right! *scribbles some more* 2) This is correct. The only way to get more Complex Actions per Action Phase is via Psi or Drugs. 3) DEATH FROM ABOVE!
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icekatze icekatze's picture
Re: Bioware Q&A
hi hi I don't think Respirocytes would act as a multiplier. They increase your blood's ability to hold and transfer oxygen and carbon dioxide, they don't reduce your body's need for oxygen to synthisize Adenosine Triphosphate. They essentially turn your blood cells into a swarm oxygen reserve tank. So 4 minutes from Respirocytes plus 3 hours from the Oxygen Reserve equals a total breathing time of 3 hours and 4 minutes.
CodeBreaker CodeBreaker's picture
Re: Bioware Q&A
Its 4 hours per breath, not 4 minutes. I agree that they might not be a multiplier, however with a straight by the rules reading it can be argued that they are. It does however make it easier if they are not.
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icekatze icekatze's picture
Re: Bioware Q&A
hi hi Talk about a reading comprehension fail on my part. So it would be 4 hours + 3 hours for a total of 7 hours. The rules are ambiguous in a literal interpretation. However, the entry on Respirocytes does specifically say how they work, which should give us a basic understanding of their effects. If they did reduce the amount of oxygen required for cellular respiration, it would do a lot more than allow you to hold your breath longer. While it doesn't specify that someone can last 4 hours on a single breath, it also doesn't specify recharge time. I would suspect that after holding one's breath for 4 hours, they would then quickly deplete all the Oxygen from their reserve tank as it recharges their bloodstream.
root root's picture
Re: Bioware Q&A
root@Bioware Q&A
CodeBreaker wrote:
This is actually the way I got around my Europa Dolphin morphs being able to stay under water for really long times before I just gave them gills.
I thought the Europan oceans were anaerobic.
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CodeBreaker CodeBreaker's picture
Re: Bioware Q&A
root wrote:
root@Bioware Q&A
CodeBreaker wrote:
This is actually the way I got around my Europa Dolphin morphs being able to stay under water for really long times before I just gave them gills.
I thought the Europan oceans were anaerobic.
As far as I am aware we simply do not know enough about the subsurface ocean (whether it even exists or not is a point of contention, and then how deep it is) to say. I believe there is research that suggests that the subsurface ocean may contain rich oxygen levels, and others that suggest none. Until the Outer System book is released I have chosen to accept that either the subsurface has been seeded by nanotech that is acting as a catalyst or that the oceans are naturally oxygenated. *edit, it should be noted that this belief is not without reason. Eclipse Phases Europa uses the thin ice model, one where an oxygenated ocean is likely. If you are curious, and want to learn more might I suggest Unmasking Europa: The Search for Life on Jupiter's Ocean Moon by Richard Greenberg. If you can work past the slightly irritating victim narrative that goes along with his superb writing about my favourite Jovian moon it can be quite enlightening.
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root root's picture
Re: Bioware Q&A
root@Bioware Q&A p.99 of the main book describes Europa. I've no idea what the current state of the science is on Europa, but as written, there is a silicate reef under the ice crust. I also imagine a set of gills in Eclipse Phase can be separating out oxygen from the water. With pocket-sized superconductor batteries, I imagine breaking the hydrogen bonds could be done.
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CodeBreaker CodeBreaker's picture
Re: Bioware Q&A
root wrote:
root@Bioware Q&A p.99 of the main book describes Europa. I've no idea what the current state of the science is on Europa, but as written, there is a silicate reef under the ice crust. I also imagine a set of gills in Eclipse Phase can be separating out oxygen from the water. With pocket-sized superconductor batteries, I imagine breaking the hydrogen bonds could be done.
Indeed, the lack of oxygen in the Europan oceans would not be a terribad restriction. You would just have to maybe have a modified Cyberimplant "Catalyst Gills" or something that where capable of making their own oxygen. Honestly, I imagine the lack of light would be more of an annoyance. Outside of the heavily light habitat regions the Morphs are going to have to depend entirely on other methods such as Sonar. Mesh use also becomes difficult, but I imagine some hypercorp has worked on and provided a solution of some variety.
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root root's picture
Re: Bioware Q&A
root@Bioware Q&A I don't think it's possible to work around the mesh-use problem using normal physics. QE communicators would work fine, but are very expensive.
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CodeBreaker CodeBreaker's picture
Re: Bioware Q&A
root wrote:
root@Bioware Q&A I don't think it's possible to work around the mesh-use problem using normal physics. QE communicators would work fine, but are very expensive.
Over the scale of the oceans I agree, outside of some kind of extremely dedicated grid lattice on the subsurface of the ice which might provide limited capability Europan mesh use is interesting. On a smaller scale (Habitat scale) you might be able to seed the area with very low frequency, very high amplitude nanotech reciever/transmitters to create an area for Mesh use. But that would could be one hell of a hassle to maintain and might be prone to failure. Depends on the salinity of the subsurface oceans I guess. Anyone happen to have that as a figure?
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randombugger randombugger's picture
Re: Bioware Q&A
Thanks for the input. Btw, if anyone else wants to ask questions about augments feel free to use this thread.
icekatze icekatze's picture
Re: Bioware Q&A
hi hi I had somewhat of a tangential thought. If Respirocytes do alter cellular respiration, they could also be used as a potent explosive. The average person can hold their breath for about 4 minutes before they start risking brain damage. With Respirocytes, you can hold your breath for 4 hours. Thats 60 times longer. ATP (Adenosine Triphosphate/ATP + H[size=10]2[/size]O → AMP + PP[size=10]i[/size]) releases energy at about -45.6 kJ/mol. Multiply that by 60 and you get -2736 kJ/mol. TNT (Trinitrotoluene/2 C[size=10]7[/size]H[size=10]5[/size]N[size=10]3[/size]O[size=10]6[/size] → 3 N[size=10]2[/size] + 5 H[size=10]2[/size]O + 7 CO + 7 C) releases energy at about -1044.6 kJ/mol. So Respirocytes would be more than twice as explosive as TNT, not too shabby, but also not entirely implausible for super-science. Just hope nobody triggers a chain reaction. :)
Arenamontanus Arenamontanus's picture
Re: Bioware Q&A
icekatze wrote:
I had somewhat of a tangential thought. If Respirocytes do alter cellular respiration, they could also be used as a potent explosive.
Yup. In one of my sf campaigns blood of a posthuman was a standard ingredient in witchcraft spells, since it provided such a satisfying bang when ignited. Of course, in normal use respirocytes are unlikely to make anybody explosive. Freitas' original paper doesn't seem to address the question straight on, but he does show that they are unlikely to break during even rather extreme traumas: http://www.foresight.org/nanomedicine/Respirocytes3.html If they are heated to burning temperatures I can imagine trouble, but at that point the host is already boiled. He also describes a pretty nifty system for storing and initiating respirocytes, which again implies that stored respirocytes are safe. That will not stop creative people from charging up respirocyte powder with oxygen and using it as an oxidizer. It is likely at least as good as liquid oxygen. Mix it with some nanothermite for extra fun!
Extropian
The Doctor The Doctor's picture
Re: Bioware Q&A
root wrote:
I also imagine a set of gills in Eclipse Phase can be separating out oxygen from the water. With pocket-sized superconductor batteries, I imagine breaking the hydrogen bonds could be done.
Vis a vis the electrolysis modules installed in the Rifters from Peter Watts' trilogy of the same name. By the way, check your $PATH variable. ;)
The Doctor The Doctor's picture
Re: Bioware Q&A
Arenamontanus wrote:
That will not stop creative people from charging up respirocyte powder with oxygen and using it as an oxidizer. It is likely at least as good as liquid oxygen. Mix it with some nanothermite for extra fun!
That sounds like the sort of tactic a scum barge in serious trouble might employ to repel a boarding force. Or the sort of thing bored younglings might try in an abandoned tin can on Mars after they discover whatever passes for the EP Anarchist Cookbook on the mesh.
jsnead jsnead's picture
Re: Bioware Q&A
root wrote:
root@Bioware Q&A I don't think it's possible to work around the mesh-use problem using normal physics. QE communicators would work fine, but are very expensive.
Actually, while it wouldn't be fast, you could set up a network of sonar repeaters and transmit mesh data via ultrasonics. The bandwidth would suck, but you could get a limited version of mesh data - voice and text communications should work find and still images that aren't too high quality. XP & virtual reality are likely out though. However, that's just for person to person and person to central database communications - communications between undersea habitats would be carried out using neutrino comms, which would work perfectly well.
root root's picture
Re: Bioware Q&A
root@Bioware Q&A
jsnead wrote:
root wrote:
root@Bioware Q&A I don't think it's possible to work around the mesh-use problem using normal physics. QE communicators would work fine, but are very expensive.
Actually, while it wouldn't be fast, you could set up a network of sonar repeaters and transmit mesh data via ultrasonics. The bandwidth would suck, but you could get a limited version of mesh data - voice and text communications should work find and still images that aren't too high quality. XP & virtual reality are likely out though. However, that's just for person to person and person to central database communications - communications between undersea habitats would be carried out using neutrino comms, which would work perfectly well.
Sonar would work. So would suspending a matrix of nano repeaters in the water, which I'm guessing would be likely in EclipsePhase for anywhere decently traveled. I guess around any habitats you could keep up mesh access underwater.
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randombugger randombugger's picture
Re: Bioware Q&A
Ok, found another augment that I need help with. Today it's the Enhanced vision and T-ray emitter that's giving me a headache.
Core pg. 302 Using Enhanced Senses wrote:
In space, however, an emitter would not be required. Likewise, passive terahertz scans within atmosphere have an effective range of 25 meters.
Core pg 306 T-Ray Emitter wrote:
This implant allows the user to see using reflected T-rays for 20 meters in a normal atmosphere and for 100 meters in vacuum.
Unless I'm missing something it looks like the passive scans for t-rays is better than the active scans. That sounds rather backwards to me. Help clearing this up?
King Shere King Shere's picture
Re: Bioware Q&A
Regarding the original topic., it could be a good idea to have both actually. Temperature Tolerance has the added feature of allowing the character to survive in temperatures ... without discomfort or ill effects. The vac seal doesnt have that line of extra comfort... That gives the room for a more harsh interpretation :That those who choose between them also chooses if they want discomfort and ill effects or not. "The suit is really uncomfortable" "It was designed to give its wearer survivability, not comfort"
jsnead jsnead's picture
Re: Bioware Q&A
25 meters should be correct for both (oops), also even passive scans require some nearby source of T-rays, w/o it, there simply aren't enough T-rays to use for vision in normal atmosphere environments.
randombugger randombugger's picture
Re: Bioware Q&A
jsnead wrote:
25 meters should be correct for both (oops), also even passive scans require some nearby source of T-rays, w/o it, there simply aren't enough T-rays to use for vision in normal atmosphere environments.
So basically someone has to be doing a active scan nearby or there has to be a natural source of T-rays. [size=6]Note to self: find out what naturally emits T-rays.[/size]
jsnead jsnead's picture
Re: Bioware Q&A
randombugger wrote:
jsnead wrote:
25 meters should be correct for both (oops), also even passive scans require some nearby source of T-rays, w/o it, there simply aren't enough T-rays to use for vision in normal atmosphere environments.
So basically someone has to be doing a active scan nearby or there has to be a natural source of T-rays. [size=6]Note to self: find out what naturally emits T-rays.[/size]
Yep, pretty much. In most places, you're most likely to get them from someone else's T-ray emitter. However, you might also get some within a few meters of the walls of a habitat (coming in from outside).
nick012000 nick012000's picture
Re: Bioware Q&A
According to Wikipedia, terahertz waves are released as black body radiation by everything over ten Kelvin. Not much such radiation is produced, but if you've got a dedicated (and sensitive) sensor, you might well be able to pick things out with it.

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