Hi folks! I've been rereading the mesh chapter and I had some questions about just what's possible with a high Infosec score and mesh implants. I know it's possible to temporarily take control of another person's AR input -- the book suggests using this to create illusions, but would it be possible to just grab the first graphic one finds and blow it up to maximum size in the middle of another person's field of view to blind them until they're able to shut it off?
Another larger issue that occurred to me is XP. Eclipse Phase states that anyone with basic mesh inserts is capable of playing XP recordings, so is it possible to trigger it remotely? Can I upload an XP into another person's inserts against their will and play it? And if so, what's to stop me from using that capability to torture somebody? It doesn't even have to be a torture XP or anything -- I could isolate a particularly painful moment in an otherwise safe XP and just set it to loop so you twist your ankle for ten minutes continuously. And that's just the tip of the iceberg -- your mesh inserts must have some method for switching off conscious control over your body as if you were dreaming, if only for safety purposes so nobody runs out of an airlock while watching their favorite clip. Could this capability also be tripped, instantly paralyzing a person? If not I could just pick up an XP that's one minute of total sensory deprivation and loop it through an opponent's inserts so they can move and act but not see, hear, smell, touch or taste.
Obviously this seems like it would be a huge, somewhat unbalancing advantage to any hacker-type character. On the other hand, I can't think of any particular rationale for disallowing it. If mesh inserts are hackable, which they obviously are since there's a chart on page 259 labelled "Hacking Ectos/Mesh Inserts," then what's to stop a character with Infosec 90 and a specialization in brute-force hacking from blinding, paralyzing and agonizing anyone with the standard suite of implants?
Welcome! These forums will be deactivated by the end of this year. The conversation continues in a new morph over on Discord! Please join us there for a more active conversation and the occasional opportunity to ask developers questions directly! Go to the PS+ Discord Server.
Hacking question
Wed, 2010-07-28 13:19
#1
Hacking question
Wed, 2010-07-28 16:35
#2
Re: Hacking question
I think the biggest obstacle would be that hacking tends to take a while, and doing something like sticking an XP on loop would take a -20 penalty, probably place the system into Spotted status (another -10), and might lead the user to just reboot the implants.
If you're just trying to torture someone, hacking the implants would be one approach, but possibly unnecessary, if you have extended physical contact. More subtle manipulations are likely to last longer, and in non combat situations will be preferred, and inside combat, there's usually not enough time.
Compare blocking somebody's vision with a giant graphic, vs. hiding the sniper moving into position. The former will do the trick, but alerts the victim that something is going on, while hiding the sniper could lead to several people being taken out before they manage to realize that their perceptions are being interfered with.
—
[img]http://alfedenzia.com/eprep/?r=2[/img]
Wed, 2010-07-28 16:57
#3
Re: Hacking question
Shutting down a system, cutting off a wireless link, or even simply shutting down AR is a rather simple affair that requires but a thought, and takes up very little time. Furthermore, since ectos and endos are personal devices, you don't have to worry that shutting it off or even cutting the wireless link may shut down security for an entire building, or disable the mesh for a city block; it only affects you, and there's little risk to doing it.
This is why ecto and endo hacking has to be a bit more subtle. A giant AR image that covers someone's entire view will simply force them to shut off their AR imaging... which admittedly is a hassle. However, creating an AR illusion means that they can't be sure whether someone is messing with their AR or it's actually happening. Almost everything you'll do to somebody when you hack their endos will be something that is subtle enough that they may not realize it is a hack to begin with. The trick is to be effective enough to be a liability to your opponent, but not be so great a liability that they decide that shutting off their wireless or AR is a better option.
At first, this makes it seem like brute-force hacking is worthless, but it really isn't. If I brute-force someone's endos and force them to shut down their system as soon as the red alert starts, I give them a severe disadvantage. They lose their wireless link with their teammates, their AR overlays, and potentially other things that may at least be somewhat crucial in combat (smartlink, AI assistance, live data feeds and remote control over bots being the rest that come to mind). This may make them leave their systems on, especially if they too have a hacker who may be able to find a way to stop you from interfering with their systems.
XP is very similar to movie data today, but with a lot more senses covered (all 5 as opposed to 2, along with emotion and other things). Much like a movie file sent to your computer, it's not a hard task to turn it off before you get a chance to watch it. Sending someone horrific XP would be like sending them a trojan which sends them to a shock site today... annoying, perhaps even horrifying, but not something that can't be avoided or stopped. Also, your mesh inserts cannot paralyze you. XP transmissions don't actually give you any control over the file, so it's unlikely that you'll even react in the real world as it plays in your mind almost instantaneously (it doesn't necessarily play at real time speed). The book even mentions that a person who goes into straight VR is going to continue to flop around, so most people who do so use specialized chairs and couches in order to avoid exactly that.
The fact that hacking someone's ectos or endos won't give you nearly that much control? Hacking ectos or endos won't allow you to do such serious effects. To do those, you would have to do much more drastic hack jobs... hacking their cyberware or even cyberbrain to get the desired effect. These are the real nasty hacks, the ones that people should be afraid of. Even then, though, the risk isn't all too great. To be able to hack into your cyberbrain, they would likely have to hack into and control your mesh inserts first, in order to produce the connection. Since that's too risky (as you could easily sever the wireless link if this becomes a risk), a more sure way to hack someone's cyberbrain would be to directly jack into their access ports and access them by wire... which of course puts you in melee range.
This isn't to say that hackers are harmless... they are harmful is much more different ways than pragmatic combat means. Hacker combat works differently and has a different outcome than physical combat. While I may not be able to injure or blind you via hacking, I'm sure you'll be just as inconvenienced if not more so when I throw your private information up on the mesh for all to see, or charge a few dozen orders on your credit account while I'm in your inserts. Physical combat is about physical control; hacking is all about information control, plain and simple.
—
Transhumans will one day be the Luddites of the posthuman age.
[url=http://bit.ly/2p3wk7c]Help me get my gaming fix, if you want.[/url]
Thu, 2010-07-29 16:41
#4
Re: Hacking question
The core characters of my gaming group are all pretty fearsome (neuro)hackers, and it can indeed be a very useful combat skill. But it is *slow* - if you need to rapidly hack someone you need extra tricks.
For example, last session the social engineer seduced a suspect to take a spacewalk with him. The suspect did not notice that the spacesuit was actually partially another character, a swarmanoid. While the two biomorphs were admiring the rings of Saturn and getting distracted by an embrace the swarmanoid used toxins to paralyze the suspect and blocked radio transmission. *Now* it had the time to crack the security of the endos, the muse and the stack to start some serious information extraction.
The fun part was that this scene occurred about the same time as the events inside the bubble habitat were coming to a boil - a mind hack "zombie" epidemic was erupting, the other characters were making a daring free-fall escape through the zero-gravity zone and various major players finally began to show their cards. Throughout all this the seducer and swarmanoid remained locked in an embrace while they were working at high speed to solve the mystery and stop the zombies. A language-editing virus (which had been prepared before for a different purpose) was released, minds were forcibly picked apart using fast and loose psychosurgery, and Firewall was frantically spin doctoring the events in a particular direction. All in all, it was great action and high tension - but for most of the time the characters were embracing or having tea. (One action hero *did* fall down a tree and got a wound)
My point is that hacking is its own kind of battle. It doesn't mesh nicely with normal physical fighting since it is simultaneously too fast and too slow (an infomorph may be doing things at 60x but hacking through somebody's firewall will take lots of combat turns), it is not local (one of the prime battlegrounds was an on-line forum about Norwegian cooking!) and usually deals more with manipulating the underpinnings of the physical conflict than winning the conflict itself (editing people's perceptions and motivations, or making the sides want to change objectives).
Well prepared hackers can do amazingly nasty things - but remember that there are a lot of beings out there with high infosec. The infosec god of my gaming group found herself constantly confounded by the presence of a bunch of merely pretty good hackers in the habitat, who were on their home turf. They had *designed* many of the systems she had to go through, they had hardware access to much of the mesh and they had had time to trap some of her software in time- or effort-wasting honeypots. Good thing they were not the main enemy, just some locals who found the visiting seriously scary agent an irresistible target.
—
