Okay, this is just something that, as a GM and as a Player i'm noticing, which is that PCs find it incredibly easy to become so armoured that you pretty much need a critical hit or a disposable HEAP to the face to actually damage them.
Myself, for example, have ended up as a Reaper with something like 50 Energy armour and 42 Kinetic armour (don't have my sheet on hand right this second) with no real downside to such other than the obvious downsides of being a walking tank that may come up in social situations. Or just any situation where I don't want security getting flustered. Even so, it makes me nearly invincible to any direct attack in combat, shrugging off nearly anything an enemy can be expected to have.
Is this intended? Even things like TITAN Warbots have less armour than this so it seems somewhat off.
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Armour Balance
Mon, 2010-07-05 11:53
#1
Armour Balance
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