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Moxie?

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Zen Shooter Zen Shooter's picture
Moxie?
Moxie is a very powerful statistic, which is expensive to improve in character advancement, but relatively cheap to purchase in character creation. Is there any reason not to max out Moxie in chargen every time?
Decivre Decivre's picture
Re: Moxie?
Zen Shooter wrote:
Moxie is a very powerful statistic, which is expensive to improve in character advancement, but relatively cheap to purchase in character creation. Is there any reason not to max out Moxie in chargen every time?
Of course there is. You're spending 135 CP to improve it to max (120 for fall evacuees, 105 for reinstantiated). That's almost half of the 300-point pool you have for purchasing equipment, morphs, advantages, sleights, reputation, and increases to anything else you might want. Granted, there's also the issue of how much use you plan to get out of moxie. If you don't really care to use it often, why purchase any at all? Moxie isn't a stat that everyone will get use out of, so you're better off getting however much you're comfortable with. For some, like you and I, that will be max. For others, it won't be that much.
Transhumans will one day be the Luddites of the posthuman age. [url=http://bit.ly/2p3wk7c]Help me get my gaming fix, if you want.[/url]
Smokeskin Smokeskin's picture
Re: Moxie?
Moxie does seem to be totally awesome. I have a hard time seeing what sort of char wouldn't benefit from plenty of it - maybe someone who needs several rolls for something to succeed. The ability to turn a hit into an armor-defeating critical success alone is awesome.
Decivre Decivre's picture
Re: Moxie?
Smokeskin wrote:
Moxie does seem to be totally awesome. I have a hard time seeing what sort of char wouldn't benefit from plenty of it - maybe someone who needs several rolls for something to succeed. The ability to turn a hit into an armor-defeating critical success alone is awesome.
Any character will benefit from it, but not every player is going to use it. It's very similar to, and likely to face similar problems, as Edge or Karma Pool in Shadowrun. Time and again I see players completely ignore its use, because using it simply isn't a priority to them. Oftentimes they are better served spending those points elsewhere. As I said, a full pool is 135 character points in most cases. I can find a [i]lot[/i] of other uses for 135 character points.
Transhumans will one day be the Luddites of the posthuman age. [url=http://bit.ly/2p3wk7c]Help me get my gaming fix, if you want.[/url]
BlackHat BlackHat's picture
Re: Moxie?
Yeah, Moxie basically *IS* Edge from SR4 - and although I've seen (and played) builds that max out edge, they're not nearly as effective as builds that ignore it and just focus on whatever thing they want to be good at. Moxie is perhaps slightly less useful than Edge, IMHO, and its more expensive to max out (in terms of % of BP total, once you accept that you have to invest 700 in skills, and really only have 300 CP in EP). Granted, I haven't had a chance to see it in action yet.
Decivre Decivre's picture
Re: Moxie?
BlackHat wrote:
Yeah, Moxie basically *IS* Edge from SR4 - and although I've seen (and played) builds that max out edge, they're not nearly as effective as builds that ignore it and just focus on whatever thing they want to be good at. Moxie is perhaps slightly less useful than Edge, IMHO, and its more expensive to max out (in terms of % of BP total, once you accept that you have to invest 700 in skills, and really only have 300 CP in EP). Granted, I haven't had a chance to see it in action yet.
In action, it is actually [i]more powerful[/i] than edge. Besides the fact that you have a higher Moxie max in this game than Edge does in Shadowrun (10 in Eclipse Phase vs 8 for humans with the lucky trait in Shadowrun), Edge is a more reliable stat. This is because Moxie modifies your roll directly instead of adding to a pool of dice you have to play with. For this reason, you can know exactly what its effects will be in almost all uses of it, and in nearly all scenarios you can say with absolute guarantee whether spending the Moxie will change your failure to success, your success to critical success, or your critical failure to normal failure. The only use of Moxie which does not have this advantage of reliability is the pre-roll use, which allows you to ignore all modifiers to the roll. Otherwise, I agree. Maxing out your stats is likely a more reliable means of making a powerful character than spending points on Moxie is, and 135 points is plenty that you could be using to max out those stats.
Transhumans will one day be the Luddites of the posthuman age. [url=http://bit.ly/2p3wk7c]Help me get my gaming fix, if you want.[/url]
Tymeaus Jalynsfein Tymeaus Jalynsfein's picture
Re: Moxie?
However, you can only raise your Moxie to 5 in Character Generation (so only a 60 point commitment, rather than the 135 for a Full Stat of 10)... at that cost, it is not all that bad... Just Sayin' Keep the Faith
Andinel Andinel's picture
Re: Moxie?
Tymeaus Jalynsfein wrote:
However, you can only raise your Moxie to 5 in Character Generation (so only a 60 point commitment, rather than the 135 for a Full Stat of 10)... at that cost, it is not all that bad... Just Sayin' Keep the Faith
I see nowhere in the book where it says Moxie is capped at 5 at character creation. In fact,
EP 2nd printing, p.135 wrote:
Increasing Moxie Moxie may be raised at the cost of 15 CP per Moxie point. The maximum to which Moxie may be raised is 10.
elPatalan elPatalan's picture
Re: Moxie?
1) If you use a moxie for flip flop this is a 14.85 bonus... or 2) you can avoid a -15 or greater penalty or improve your succes / ignore critical failure This is a good tool in case of difficult rolls Then it relies upon your gamemaster style Few and difficult rolls with negative modifiers = moxies Common and not difficult rolls = no moxies If you have a character with lots of skills with 50 scores moxies can be very helpful too. If your skills are near 0 or 99 the moxies are not helpful