Firstly forgive all the combat questions but i have only just recently had a mock combat session using eclipse phase and so its only now that some of these things come to light.
There seems to be a hell of alot of dice rolling needed, and i was just wondering if some could be cut out.
Examples are say your character gets shot at by somebody using burst fire, the person rolls two attack rolls & you roll two fray/2 rolls, if they hit they then roll two damage rolls at you doing say 14 and 14 after armour which happens to mean you take 2 wounds from each one. You now have to roll two knock down tests and 2 unconsious tests.
How would changing it so that you only roll for Knockdown and Unconsious at the end of the persons phase you take damage, so in the example above you would roll once for knockdown and uncon vs 28 damage and having 4 wounds and not 14/2 & 14/2?
I could even imagine only rolling fray/2 avoidance tests once per action turn and using that value for all shots fired at you otherwise i see the person as looking like a agent out of the matrix (which isnt that bad considering the setting)
Anybody else think some of these rolls could be combined as to reduce the number of rolls needed in combat?
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Knock down and Unconsiousness rolls.
Sat, 2010-05-29 03:57
#1
Knock down and Unconsiousness rolls.
Trentin C Bergeron (TreChriron)
Bard, Dreamer, Computer Nerd, & RPG Enthusiast
October Northwest
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