Is there a reason in the Ep universe that while they can map a human mind using nanites and copy it from one body to another, they cant use similar nanites to map a object and then make a exact copy but instead need to really on blueprints programmed by people?
I can see how this is probably balance related to allow for better story options rather than just place object A into scanner, replicate x numbers of object A whenever you need more.
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replicating items with nanites?
Wed, 2010-06-09 17:03
#1
replicating items with nanites?
For scanning natural things from the environment (vs. designer items with protection), professional scanners would probably have an AI to help them compress the results. Writing new algorithms to reduce raw scan data into a more programmatic structure would be an active field of research, both for its own sake, and as a side-effect of attempts to reverse engineer protected devices.
Various roadblocks to copying protected designs:
In the inner system where most fabs are locked, the fabs probably only print appropriately signed blueprints, meaning (a) it's easy to track a counterfeit design back to its designer, and (b) the price of a license is high enough it's not worth it for just a fancy pair of jeans.