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Multiple flexbots

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KarmaInferno KarmaInferno's picture
Multiple flexbots
Is there anything particularly stopping someone from buying multiple flexbot bodies and just run around more or less permanently joined? How many flexbots would it take to make a human-sized synth? -karma
Decivre Decivre's picture
Re: Multiple flexbots
KarmaInferno wrote:
Is there anything particularly stopping someone from buying multiple flexbot bodies and just run around more or less permanently joined? How many flexbots would it take to make a human-sized synth? -karma
Oh good, I wasn't the only one wondering this second question. :D No, there isn't anything stopping you from having multiple connected flexbots a-la Voltron. One of their primary purposes is to connect together to form larger bodies for duties that require it. Me personally, I have been using 3 as the gauge for standing as high as a human.
Transhumans will one day be the Luddites of the posthuman age. [url=http://bit.ly/2p3wk7c]Help me get my gaming fix, if you want.[/url]
CodeBreaker CodeBreaker's picture
Re: Multiple flexbots
And I'll Form the Head! I agree, if one FlexBot is the size of a large dog three would be about adult transhuman size. Although you could always go for the classic five Power Ranger setup.
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Decivre Decivre's picture
Re: Multiple flexbots
CodeBreaker wrote:
And I'll Form the Head! I agree, if one FlexBot is the size of a large dog three would be about adult transhuman size. Although you could always go for the classic five Power Ranger setup.
While 3 is adult size, there's nothing wrong with towering over humans because you wanted a configuration that involved 5 flexbots with different paintschemes pre-programmed with an animal motif, now is there? :D
Transhumans will one day be the Luddites of the posthuman age. [url=http://bit.ly/2p3wk7c]Help me get my gaming fix, if you want.[/url]
KarmaInferno KarmaInferno's picture
Re: Multiple flexbots
Heh, I was thinking more along the lines of a Transformers combiner robot. Only in EP the combined robots can ALSO transform. Might be worth exploring! Especially if the combined form is large enough to change into a vehicle for the rest of the characters in the group. :) -karma
King Shere King Shere's picture
Re: Multiple flexbots
Or The party is the vehicle :D. The rest of player characters are also flex bots, or equivalent; that combine together with each other.
Decivre Decivre's picture
Re: Multiple flexbots
This conversation does bring up some topics about flexbots I've been wanting to discuss however, especially when it comes to the limitations of their ability to shapeshift: [list][*]How many prehensile limbs can a flexbot have? Is this number increased when in hover mode? Is this number increased with more combined flexbots? [*]What is the maximum carrying capacity of any given flexbot? [*]Is there a maximum limit to how many flexbots can be in a combination? [*]Should there be firing penalties and bonuses associated with flexbots? Neotenics are the size of a child and you get a -10 to shoot them. Do Flexbots get a similar penalty since they are only the size of a dog? Does this modifier change as more combine together? [*]Should a player get a SOM bonus to strength tests for having a larger combination of flexbots? How many?[/list] Unfortunately, modular morphs seemed to be one of the least explored aspects of the settings (though it is justified; there is only one modular morph in the core book). It would be awesome sauce to get more info, especially since they are within my top 3 for favorite morphs.
Transhumans will one day be the Luddites of the posthuman age. [url=http://bit.ly/2p3wk7c]Help me get my gaming fix, if you want.[/url]
KarmaInferno KarmaInferno's picture
Re: Multiple flexbots
Additional questions that occur to me now: Augmentations and enhancements. Which would have to be present in all joined Flexbots to work? Which would only need to be present in one? For example, presumably Synthetic Mask would have to be in all units for it to be effective, and really it'd only be operational in humanoid mode. Although a human head on a motorcycle would be funny. But let's say one of the flexbots has vectored thrust jets. Are they strong enough to carry the combined weight of three or more units? Is there any reason a Flexbot would ever be equipped with the Additional Limb robotic enhancement, if they can seemingly just reconfigure more limbs on command? For one of the more complex morph types in what it can do, Flexbots seem to be woefully under-detailed. Heck, the word "Flexbot" appears only four areas in the entire core book, and three of those areas are lists, indexes or glossary entries. -karma
750 750's picture
Re: Multiple flexbots
i find myself asking many of the same unanswered questions, so i bump this thread in the hopes of some more discussions. one thing i found myself wondering was how the strength of a flexbot is handled. That is, how much could a large flexbot actually lift? My first thought is that it becomes a kind of teamwork test, or SOM x 3 + 10 per extra flexbot added. But in a way that seems kinda limiting as with enough flexbots the combined body could become quite large indeed. I do wish they had fleshed out the modular description a bit more.
Xahn Borealis Xahn Borealis's picture
Re: Multiple flexbots
As for the dog-sized thing, couldn't you just stretch it out, seeing as it's shape-adjusting smart materials?
Quincey Forder Quincey Forder's picture
Re: Multiple flexbots
Flexbot made in Padma Aerostat Studio (Venusian Bollywood): [url]http://www.youtube.com/watch?v=svOlz2ei4Yk&feature=player_embedded[/url]
[center] Q U I N C E Y ^_*_^ F O R D E R [/center] Remember The Cant! [img]http://tinyurl.com/h8azy78[/img] [img]http://i249.photobucket.com/albums/gg205/tachistarfire/theeye_fanzine_us...
NX NX's picture
Re: Multiple flexbots
Quincey Forder wrote:
Flexbot made in Padma Aerostat Studio (Venusian Bollywood): [url]http://www.youtube.com/watch?v=svOlz2ei4Yk&feature=player_embedded[/url]
It's nice to know that I'm not the only one who watches Equals 3. :D
delroland delroland's picture
Re: Multiple flexbots
Thread necromancy, I know, but I wanted an answer on this subject as well and didn't want to create a new thread if one already existed. Namely, how many connected flexbots can be operated by a single ego? For example, if my character's ego is sleeved in a flexbot and the team discovers a maintenance bay with two more flexbots, can my character merge with the other two flexbots and control all three simultaneously? Would there need to be an Integration or Alienation test? IMO, the two possibilities are thus: 1) One ego per flexbot, period. That's what forking is for! Yay! 2) Any number of flexbots controlled by one ego with either a Simple Integration test and no Alienation test, or no test at all, since this is something that would have already been programmed into the morph and incorporated into the senses of the sleeved ego. Just as an ego has no problem seeing when sleeved in a morph with compound eyes, so too does that ego have no problem attaching new extensions sleeved in an innately expandable body. There's another interesting question: which is optimal, running multiple integrated flexbots with one ego, or forking yourself so that each flexbot in the network is occupied by one ego?
Wyldknight Wyldknight's picture
Re: Multiple flexbots
For the sake of simplicity I would just say he can control them separately through their puppet socks, connect them all, and then use them like one giant body instead of having to command them through the socks.
C-rep +1
Yerameyahu Yerameyahu's picture
Re: Multiple flexbots
AFAIK, there are no given rules for multiple flexbots, whether for controlling or the capabilities of the combined unit. So, even if you houserule the controlling issue, there's no point unless you also houserule the combined-uses issue. :/ You've raised an excellent point.
Decivre Decivre's picture
Re: Multiple flexbots
delroland wrote:
Namely, how many connected flexbots can be operated by a single ego? For example, if my character's ego is sleeved in a flexbot and the team discovers a maintenance bay with two more flexbots, can my character merge with the other two flexbots and control all three simultaneously? Would there need to be an Integration or Alienation test?
Yes. Essentially, the sleeved flexbot interacts with all other flexbots through whatever connections are made as they merge together to form one physical body. Think Voltron with one pilot; as they merge, the connections between the flexbots allow them to essentially act as one morph, commandable from any one element. Forking, however, does create mind redundancy, which is wise just in case the commanding element gets damaged or potentially destroyed.
Yerameyahu wrote:
AFAIK, there are no given rules for multiple flexbots, whether for controlling or the capabilities of the combined unit. So, even if you houserule the controlling issue, there's no point unless you also houserule the combined-uses issue. :/ You've raised an excellent point.
Pretty much. I actually addressed flexbot merging in my custom rules regarding strength on this forum. I would also recommend creating new rules regarding target size (because a giant merged flexbot morph should be far easier to hit than one flexbot), which would counterbalance the fact that the flexbot army is gradually becoming one stronger form that's harder to kill and far more capable of damaging others in melee.
Transhumans will one day be the Luddites of the posthuman age. [url=http://bit.ly/2p3wk7c]Help me get my gaming fix, if you want.[/url]
CodeBreaker CodeBreaker's picture
Re: Multiple flexbots
In case anyone who wasn't here however months ago it was, I did a rewrite of the Modular enhancement that makes Flexbots a bit easier to use, at least in that the player can tell what will result from sticking multiple Flexbots together. https://docs.google.com/document/d/1pOvIpXoDhLH9M6mB_lwTurLD-IZR_5kUrF8K... That is a link to the rules. I have used them in play a few times, and they seem to work quite well. It does however change the Modular enhancement quite a lot. And it was written quite a while ago, and probably late at night, so excuse if it reads like a ten year old wrote it.
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Yerameyahu Yerameyahu's picture
Re: Multiple flexbots
Spitballing off an above comment: I'm not sure that combined (should we say 'integrated'?) flexbots are much harder to kill. In order to achieve the 'single morph' mental control situation, it seems reasonable that you're losing the redundancy of the separate flexbots. So, you're not just numerically stacking their durability. I wonder, too, if they suffer reductions in 'physical' apts (COO, REF, SOM) for the classic 'bumbling giant' effect. A big unit made of smaller independent ones could be less durable or maneuverable than a theoretical unitary big unit. You'd certainly get tradeoff benefits, though: I think the book suggests that they basically get big SOM boosts for things like brute strength? Maybe that only applies to slowly lifting heavy things, I dunno. :) My point is simply that there's not necessarily an 'unstoppable flexbot powercreep' problem, because there are a hundred tradeoff options. If I get a minute, I'll definitely take a look at the ideas the above posters linked to.
delroland delroland's picture
Re: Multiple flexbots
Yerameyahu wrote:
Spitballing off an above comment: I'm not sure that combined (should we say 'integrated'?) flexbots are much harder to kill. In order to achieve the 'single morph' mental control situation, it seems reasonable that you're losing the redundancy of the separate flexbots. So, you're not just numerically stacking their durability. I wonder, too, if they suffer reductions in 'physical' apts (COO, REF, SOM) for the classic 'bumbling giant' effect. A big unit made of smaller independent ones could be less durable or maneuverable than a theoretical unitary big unit. You'd certainly get tradeoff benefits, though: I think the book suggests that they basically get big SOM boosts for things like brute strength? Maybe that only applies to slowly lifting heavy things, I dunno. :) My point is simply that there's not necessarily an 'unstoppable flexbot powercreep' problem, because there are a hundred tradeoff options. If I get a minute, I'll definitely take a look at the ideas the above posters linked to.
The power creep comes in with the fact that you combine the durability, wound threshold, and death rating of all the flexbots into one pool. When they separate, damage and wounds are spread evenly (with leftovers randomized or assigned by the GM). Honestly, though, I think the 'High' cost of flexbots will limit players from hoarding dozens of them in order to make an unstoppable juggernaut. Also, any 'bumbling giant' penalties would be offset by the bonus of having a larger frame and more limbs, so stats should balance out (which just so happens to also be the simplest solution to the stat issue :p).
Yerameyahu Yerameyahu's picture
Re: Multiple flexbots
No, I don't agree. My point is that (and AFAIK there are no rules to contradict me) you *shouldn't* pool the Durability/etc. Maybe just +10/bot or something, instead. On the subject of the bumbling giant, I said before: decrease things like 'quickness' while increasing things like 'main force'. You're right that a flat adjustment to SOM wouldn't work, which is why I specifically didn't suggest that. :)
Decivre Decivre's picture
Re: Multiple flexbots
Yerameyahu wrote:
No, I don't agree. My point is that (and AFAIK there are no rules to contradict me) you *shouldn't* pool the Durability/etc. Maybe just +10/bot or something, instead. On the subject of the bumbling giant, I said before: decrease things like 'quickness' while increasing things like 'main force'. You're right that a flat adjustment to SOM wouldn't work, which is why I specifically didn't suggest that. :)
Page 311, under modular design. The group is treated as a single morph, and all damage and wounds are distributed evenly when the group disbands. So yeah, flexbots do basically share their durability.
Transhumans will one day be the Luddites of the posthuman age. [url=http://bit.ly/2p3wk7c]Help me get my gaming fix, if you want.[/url]
Yerameyahu Yerameyahu's picture
Re: Multiple flexbots
That doesn't actually say that it's a single morph with Dur*X Durability, but I see what you were referencing. :) It could be interpreted to mean that the parts are less heavily damaged after they split, which is fine with me. Simple summation is indeed simpler, but I thought we were discussing balance issues. I did misspeak, though: I shouldn't have said 'pool', when I meant 'simple sum'.
Decivre Decivre's picture
Re: Multiple flexbots
Yerameyahu wrote:
That doesn't actually say that it's a single morph with Dur*X Durability, but I see what you were referencing. :) It could be interpreted to mean that the parts are less heavily damaged after they split, which is fine with me. Simple summation is indeed simpler, but I thought we were discussing balance issues. I did misspeak, though: I shouldn't have said 'pool', when I meant 'simple sum'.
It's an implicit pool of their durability. All damage is distributed amongst all component flexbots, which while that doesn't explicitly mean "pool the durability", it does mean "the flexbot gestalt isn't destroyed until enough damage is dealt to distribute lethally to all components"... and that's effectively the same thing. However, I will say that many elements of a flexbot are self-balancing. A player still has to get ahold of all the flexbots necessary to produce the gestalt, and considering that each individual flexbot is expensive in its own right, that should be a hard challenge to fulfill.
Transhumans will one day be the Luddites of the posthuman age. [url=http://bit.ly/2p3wk7c]Help me get my gaming fix, if you want.[/url]
Yerameyahu Yerameyahu's picture
Re: Multiple flexbots
That's true. I don't worry too much about it, but it's fun to discuss possibilities. :)
Quincey Forder Quincey Forder's picture
Re: Multiple flexbots
what about flexbots that act on their own, like the boss in Deus EX H.R. or the automatons in Gundam 00? together, they form a block inside a container, and when released, each goes its own way the A-LAWS automatons: [img]http://4.bp.blogspot.com/_mZiQLOAiKkU/SOqdA5R4a1I/AAAAAAAAAKo/EZtqwo7EGG... the DPD riot bot: [url]http://www.youtube.com/watch?v=lOM6cYBPzzE[/url]
[center] Q U I N C E Y ^_*_^ F O R D E R [/center] Remember The Cant! [img]http://tinyurl.com/h8azy78[/img] [img]http://i249.photobucket.com/albums/gg205/tachistarfire/theeye_fanzine_us...
750 750's picture
Re: Multiple flexbots
Given the recent postings i find myself thinking that physical tests can gain a teamwork bonus depending on the number of additional flexbots attached, and that damage is split evenly (or as much as possible, if damage can not be divided by the number of bots in a integer fashion). Beyond that i guess the big benefit is that one can sprout appendages or change form as the task requires. I suspect a uplifted squid could have some fun time with a flexbot morph, as it would basically be a technological variant of the biomorph left behind.
Yerameyahu Yerameyahu's picture
Re: Multiple flexbots
Quincey Forder: Um? I guess cosmetics are the easiest aspect to change, so you could do that if you really wanted to for some reason.
Quincey Forder Quincey Forder's picture
Re: Multiple flexbots
personally, in my games, I'm only going to allow characters with infolife background to have Flexbot morph. A "normal" Transhuman, unless he has Piloting skills with a Flexbot specialisation, would have to roll Lucidity at -10 per flex bot added to the gestalt. Failure would gain him or her 2D10 Stress Value per bot in the gestalt Also, I'm thinking of having the Haro as robotic companion/Flexbot core. the Haro would hallow a transhuman to jam a flexbot. My trouble, as often, is the crunch part. Any help? [img]http://lemonium.files.wordpress.com/2008/02/haro450.png[/img]
[center] Q U I N C E Y ^_*_^ F O R D E R [/center] Remember The Cant! [img]http://tinyurl.com/h8azy78[/img] [img]http://i249.photobucket.com/albums/gg205/tachistarfire/theeye_fanzine_us...