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Skillsofts

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OneTrikPony OneTrikPony's picture
Skillsofts
I think I just found my favorite munchkin hack :D I can get 100 CP worth of skills for 20 CP! I spend 20 CP and buy Skillware implants (high), a 40 point skillsoft (high) another 40 point skillsoft (high) and a 20 point skillsoft (high) I use the three skillsofts to replace secondary skills that I was only going to spend like 10 ponts on anyhow and now I've got them at max. then I spend those 30 points on primary skills that I really want. I figgur that even if I'm Ego casted to a new morph I still get to keep the skills, they'd be like carry on luggage. If my muse get's to come with me theres no reason I can't slip some other software in there with him. I've just got to make sure the new morph has Skillware. Other than that they're just like real skills. What am I missing here? Is there a cap on how many CP you can spend on Gear? I thought I saw it at first reading and I can't find it now. Speaking of things I can't find how do you determine starting cash? Is it just the change left over from character creation?

Mea Culpa: My mode of speech can make others feel uninvited to argue or participate. This is the EXACT opposite of what I intend when I post.

Sealab2020 Sealab2020's picture
Re: Skillsofts
Based on other games that make use of skillsoft concepts, I think you've got it right. It's cheaper. The difference is, you can't really improve it later. Those skills are at 40, 40, and 20. Not that high, and you can't use Rez points to improve them later. So if you've got skills that you intend to only keep at that level, that works fine. Also, I think those skills would transfer on an ego-casting only if the morph you're moving to has implants that can accept skillsofts. But I'm not positive.
OneTrikPony OneTrikPony's picture
Re: Skillsofts
Yep there's the rub. Choosing the right skills to run as software is difficult I just had to pay 5pts for infiltration on my fury morph even though he's got a 40 pt infiltration skillsoft, just because i didn't want him to have to default when he looses that morph. But for however long this morph lasts he's got a pretty good infiltration score if it wernt for the skillsoft I'd only have a 40 there. On the other thing. I was mostly making the argument that it shouldn't really cost anything extra to freight the software along with your ego because the file size of your ego is probably so massive that something like a skillsoft or muse or AI ect. would be negligable. So even if your destination morph isn't wired it's only costing you the original 5k for the Skillware implant. And potentially another 5k or Level 4 favor to get the implant again. It's still odd to me that there's only 5 price tags for all the gear in the world. I don't know wether to be happy that a 40 pont skill only costs 5k or pissed that I have to pay 5k for a 20 point skill.

Mea Culpa: My mode of speech can make others feel uninvited to argue or participate. This is the EXACT opposite of what I intend when I post.

Octomorph Octomorph's picture
Re: Skillsofts
OneTrikPony wrote:
Yep there's the rub. Choosing the right skills to run as software is difficult I just had to pay 5pts for infiltration on my fury morph even though he's got a 40 pt infiltration skillsoft, just because i didn't want him to have to default when he looses that morph. But for however long this morph lasts he's got a pretty good infiltration score if it wernt for the skillsoft I'd only have a 40 there. On the other thing. I was mostly making the argument that it shouldn't really cost anything extra to freight the software along with your ego because the file size of your ego is probably so massive that something like a skillsoft or muse or AI ect. would be negligable. So even if your destination morph isn't wired it's only costing you the original 5k for the Skillware implant. And potentially another 5k or Level 4 favor to get the implant again. It's still odd to me that there's only 5 price tags for all the gear in the world. I don't know wether to be happy that a 40 pont skill only costs 5k or pissed that I have to pay 5k for a 20 point skill.
I'd probably rule that skillsoft software can't be transferred via egocasting - treating them as just another piece of gear (think of it as DRM :)) which could be reacquired upon resleeving at a new location if the new morph has skillware. That would limit the munchkinization. On price, one thing to consider is that those values represent the mid-points of the bands - depending on supply and demand, prices can range considerably within the band.
OneTrikPony OneTrikPony's picture
Re: Skillsofts
That would definitely put a limit on the use of skillsofts. How would you rationalize not being able to transfer software with the ego cast? Is there something special about ego casting that makes it different than any other communication? Since I'm thinking about skillsofts. Are there any skills that cannot be software? I'm thinking specificly about Infosec. I don't know wether the concept of software hacking software is Awesome or stupid. [edit] never mind. Infosec is a skillsoft my Muse has it at rating 30. Which is another cool thing about skillsofts. Any skillsoft I own can be used by my muse. Which brings up another question (and Now I'm trying to hijack my own thread), Can my muse be uploaded to a bot or synth morph to use that awesome 40pt Paramedic Skill soft on me? [/edit]

Mea Culpa: My mode of speech can make others feel uninvited to argue or participate. This is the EXACT opposite of what I intend when I post.

Arenamontanus Arenamontanus's picture
Re: Skillsofts
Skillsofts have a lot of potential for fun trouble, which can be used to both limit them and for roleplaying. A skillsoft is basically an extra neural network (and maybe some AI software) that interfaces with the semantic and procedural memory systems of the morph. I envision it as plugging into special interfaces in the morph counterpart of the basal ganglia, hippocampus and association cortex. What could possibly go wrong? ;-) Skillsofts can be biased: the Hells Angels Personal Defense Package certainly gives you Unarmed Combat 40, but it also makes you prefer certain bikes, beers and criminal organisations. Anybody using the NovaBio Pharmacology or Medicine skillsofts will tend to prescribe NovaBio (and allied) medicines. Some political science skillsofts have been denounced as nothing more than neural propaganda. Skillsofts can have backdoors: don't try to use the before mentioned skillsoft against one of the HA battle programmers, since he might just make a strange move that completely stuns you. A debug feature in Gorman Cognotex skillsofts can allow knowledgeable attackers to get read access to your ego. They might also be stereotypical: experts can immediately tell when they get something written by someone using the EliSof French Poetry skillsoft, since it uses certain words and terms in characteristic ways. Some people take pride in knowing how to defeat certain brands of Unarmed Combat skillsofts. Skillsofts can have remnant memories: when you make a skillsoft, you likely compile it from a lot of neural maps from experts. Sometimes that means you get more than just the skill: memories, emotions, quirks or motivations could carry over. Normally this is not a problem since the skillsofts are made from large numbers of brains. But unusual skills, or skills based on particular masters might be different. Sure, the Chuan Xi Gunnery skillsoft is great, but you also get a tinge of his racism while using it. People have complained a lot about the ExIn Martian Survival skillsoft since it also comes with a few hidden traumatic memories that pop up in flashbacks in the strangest circumstances. Skillsofts are good places to hide extra neural add-ons that may be less legal: what looks like a Mandarin skillsoft also contains some narcoalgorithms or a hidden Khaos AI for neural self-defence.
Extropian
Sepherim Sepherim's picture
Re: Skillsofts
OneTrikPony wrote:
Which brings up another question (and Now I'm trying to hijack my own thread), Can my muse be uploaded to a bot or synth morph to use that awesome 40pt Paramedic Skill soft on me?[/edit]
Yes, as long as that bot has a cybernetic brain, IIRC.
Scion Scion's picture
Re: Skillsofts
In the same munchkin vein that this thread was founded on, could I carry aroung multiple skillsoft packages. For example, while talking to a contact I have a social pack, with skills like Persusasion, Kinesics and Protocol. Suddenly, we're attacked by a random exhuman. I then uninstall my social pack and load my combat pack, giving me fray, some sort of weapon skill and Perception. Once I've defeated the exhuman I load my forensics pack to examine the body, then my networking/research pack to track down the producer etc. So basicly my lone wolf character has a Jack-of-all trades ability, with only a few skills used often enough to justify learning them. The only problems are how long it might take to change packs (not really a problem unless I'm jumped like in the combat scenario).
Arenamontanus Arenamontanus's picture
Re: Skillsofts
Scion wrote:
The only problems are how long it might take to change packs (not really a problem unless I'm jumped like in the combat scenario).
Or if somebody figures out the packs, and deliberately sets up a situation that requires two "incompatible" skills ("Let's negotiate while we fence!") Or makes use of the rigidities of prepackaged skills ("Oh, I downloaded a neat little skillsoft that contains all the vulnerabilities in your Kinesys Fray 2.7.1 soft... I *know* in what direction you will duck.")
Extropian
The Doctor The Doctor's picture
Re: Skillsofts
Arenamontanus wrote:
Or makes use of the rigidities of prepackaged skills ("Oh, I downloaded a neat little skillsoft that contains all the vulnerabilities in your Kinesys Fray 2.7.1 soft... I *know* in what direction you will duck.")
Why not vulnerabilities in the skillsofts themselves? For the sake of argument, say the Kinesys Fray v2.7.1 has a bug that results in the skillsoft getting stuck in a loop if someone flashes a bright light in the eyes of the user while getting kicked in the kneecap or something. Call it a critical success on the attack roll that results in a negative penalty for the user of the skillsoft.
Scion Scion's picture
Re: Skillsofts
Bugs in skillsofts are more like someting I could use to describe why a critial fail is so bad. "You wait for the program to tell you which way to roll to safety, but all you seem to get is the urge to hop on one leg." I wouldn't let it work that way more than once, unless the player does something silly like not let their muse log a bug report. It'd be a nicve touch to occasionally have them receive programs like the "Idiots soical primer 1.2.356, we promise fixed the inappropriate laughter loop". On the other hand, if they want to buy cheap skillsofts for a slight discount... (fade into evil chuckling as I shuffle to my campaign planning desk) [edit] another thought about having to combine skillsoft packs. the solution: Ghostrider modules and multitasker implants. You load up Negotiator A.F 10 and pop a fork into the multitasker. You then load Martial Arts 101 and start fighting while your fork negotiates through the mesh, or through a specialised puppet sock that allows it to take partial control of body parts, mouth in this example. All the while the researcher fork is plugging away finding useful information on the guy who seems to be obsessed with finding your weakness
Sepherim Sepherim's picture
Re: Skillsofts
I don't think that would be possible Scion. Afterall, the different forks don't have their own skillwire implant, so only one set of skills can be implanted at a time, no matter how many "yous" are inside you.
Decivre Decivre's picture
Re: Skillsofts
OneTrikPony wrote:
I think I just found my favorite munchkin hack :D I can get 100 CP worth of skills for 20 CP! I spend 20 CP and buy Skillware implants (high), a 40 point skillsoft (high) another 40 point skillsoft (high) and a 20 point skillsoft (high) I use the three skillsofts to replace secondary skills that I was only going to spend like 10 ponts on anyhow and now I've got them at max. then I spend those 30 points on primary skills that I really want. I figgur that even if I'm Ego casted to a new morph I still get to keep the skills, they'd be like carry on luggage. If my muse get's to come with me theres no reason I can't slip some other software in there with him. I've just got to make sure the new morph has Skillware. Other than that they're just like real skills. What am I missing here? Is there a cap on how many CP you can spend on Gear? I thought I saw it at first reading and I can't find it now. Speaking of things I can't find how do you determine starting cash? Is it just the change left over from character creation?
The part you are missing lies in how skillsofts function. Skillsofts are not purchased with a specific point total... just for a specific skill. A skillsoft always raises your skills score to 40, no matter how much your related aptitude is. Got a SOM of 20? Your swim skillsoft bring your skill to 40. Have exceptional aptitude, a COG of 40, and an infosec skillsoft? Well, you just wasted your money, because you get no points from it. The same is true if you already have the skill at 40. This does have some perks though. Your 100-point skillwire limit is only affected by the points you gain from the skillsoft, and not from any points that were already there from aptitude and previous skill. You may continue to equip skillsofts until you reach that 100-point limit. You can also tone down a skill you don't need at 40, if you so choose. As for skillsofts, yeah. You could probably transfer those, along with any software you have in your inserts, to your next body so long as it too has mesh inserts. Skillwires are not needed to actually have the skillsoft, just to run it. That said, remember that certain software is going to be illegal, and there's nothing stopping the people running either end of the transfer from browsing your information. Always a risk, especially if heading to the Jovian Republic, where privacy is a luxury, not a privilege.
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Checkmate Checkmate's picture
Re: Skillsofts
Decivre wrote:
The part you are missing lies in how skillsofts function. Skillsofts are not purchased with a specific point total... just for a specific skill. A skillsoft always raises your skills score to 40, no matter how much your related aptitude is. Got a SOM of 20? Your swim skillsoft bring your skill to 40. Have exceptional aptitude, a COG of 40, and an infosec skillsoft? Well, you just wasted your money, because you get no points from it. The same is true if you already have the skill at 40. This does have some perks though. Your 100-point skillwire limit is only affected by the points you gain from the skillsoft, and not from any points that were already there from aptitude and previous skill. You may continue to equip skillsofts until you reach that 100-point limit. You can also tone down a skill you don't need at 40, if you so choose.
I couldn't agree more. That's exactly how I see them, too, based upon the descriptions for skillwares and basic logic. Why would it ignore your natural abilities? It's adding data to your brain via the artificial neurons of the skillware, not overriding anything you already possess, and it certainly doesn't turn you into an automaton either. With the skillsofts being adaptive, it covers every rule on the subject. They [i]are[/i] increasing your base skill up to 40. They [i]are[/i] costing exactly the same price. They [i]are[/i] actually limited by the 100 limit the skillwares possess. And they [i]are[/i] incorporating your ego's aptitudes without exceeding the base 40 skill rating. Saying they come in different preset ratings doesn't mesh with anything else in the rules, and it's not even remotely implied by the descriptions of skillwares or skillsofts. Both interpretations result in exactly the same thing: A base skill rating of 40. If one interpretation covers all the rules and the other one leaves people scratching their heads in confusion, which is the better interpretation? Adaptive ratings is the definitely the interpretation that I'll be using in my games. It not only fits all the rules and the nature of the system, but it simply makes the most sense and doesn't set out to punish people simply for the sake of punishing people.