I have a set of related questions about infomorphs and meshware, and how they interact with the game's economic elements and rationing systems (Morph Points and Gear Points).
EP2E pg 328 mentions that "Once installed, meshware moves with the infomorph when it moves or copies". Also, all starting gear comes with multi-use blueprints, so a character who starts with an expensive physical item, such as a Polygun Rifle or flying car, can easily duplicate the item for use by everyone in the player team as long as they have access to a compatible and adequate fabber.
Does that mean that if I buy meshware as starting gear, the "multiuse blueprint" is equivalent to a non-copy-protected version of the meshware app? Can I install a copy of that meshware app on every compatible morph in the team? (I.e. synthmorphs and pods who all have cyberbrains, and any infomorphs running on hosts/servers/ghostrider modules/mesh inserts?)
When an infomorph farcasts, the meshware comes along, so there would be no need to pay for it again out of the mission's MP budget, correct?
If a PC has a premium Infomorph such as an Agent/Ikon/Operator, and they farcast to a remote destination, do they need to pay for their "new" Infomorph out of the mission's MP budget? Or does their existing Infomorph just get transmitted to the destination?
Does it depend on the intellectual property regime in place at the destination and the exact provenance of their existing premium Infomorph or other meshware (e.g. proprietary software vs cracked proprietary software vs open-source projects)?
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Infomorphs, Meshware, Multiuse Blueprints, and Morph Points/Gear Points
Sat, 2019-10-05 01:31
#1
Infomorphs, Meshware, Multiuse Blueprints, and Morph Points/Gear Points
apt-get install infomorph-agent
. Extropians just download a fresh copy from "The Pirate Asteroid". It would be easy to make a realism argument to say that trying to bring software across major factional lines could run into issues. For example, hypercorp licencing systems probably rely on Trust Platform Modules (TPMs) with trusted root certs that don't exist in autonomist hardware designs. Hypercorp-made mesh hardware might refuse to run cracked Extropian code and open-source infomorph code which lacks mandatory digital signatures from hypercorp IP holders. (Consider how iOS devices and games consoles make their owners get all their software from company-operated stores.) But Eclipse Phase generally assumes pretty broad compatibility of egos and morphs in order to make gameplay fun and not bog down in frustrating trivia.