So basically I've come up with two ideas of how you are connected to the implants in your morph:
1. They are connected to your nerve system, you use them the same way you use your limbs, fingers etc. now.
2. They are wireless connected to your Basic Mesh Insert.
To clarify about the origin of the questions: It's not about how you actually use them but more about the fact, that in the second case Implants could be hacked, deactivated or even used against it's owner.
Also is the method used the same for every implant? If you ask me about some "Enhanced Vision" Implant I'd go for the first answer but how about a wrist mounted tool?
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How are implants used?
Tue, 2019-05-07 09:26
#1
How are implants used?
Wed, 2019-05-08 04:05
#2
I think it would depend on
I think it would depend on several factors. First is what is the implant's purpose, since the management of almost all implants can either be biological, autonomous, or electronic.
For example, a wrist-mounted blade or some "taser punches" can be tied to biomechanical triggers or to mesh-controlled commands. The first version would prevent not only hacking, but also would make it difficult for another ego to know and activate them (and a puppet sock can make it impossible).
As a GM I would use some discretion, limiting the "non-hackable" implants to simple ones, or those implanted on people belonging to really security-conscious groups, like the Ultimates (this guys would go for a "if it can be hacked, I want none of it"), while on the other hand the rabble would go for the "chrome" (like most thugs you can find in the "The Devotees" adventure).
Players would need to indicate if their implants do not follow the trend, regardless of the implant being electronic or biological in its nature, but assuming most bio-based implants lack milimetrical control but are not directly hackable, at least in the "forced activation" part (for example, seizing a morph with bio-feedback controlled claws won't allow for easy deployment of the claws, but can prevent the precise movements that deploy said claws).
I'd go with the "try not to frustrate your players" approach, however, and reserve that stuff against them for really important enemies that you need to get out, or to force a resleeve of the players.
As a player, remember you can increase one category of cost any given implant to change its nature between biological and electronic.
Wed, 2019-05-08 12:44
#3
I think it varies from person
I think it varies from person to person, hypercorp to hypercorp, or even faction to faction.
Some people might be fine with total integration. Others might have a hard time and might need an off switch. Some businesses cater to one type of crowd while another business caters to another. Some factions encourage pushing the limits of the mods their morphs have while other factions try to 'protect' humanity by keeping everyone 'normal'.
My point is, I think the setting allows for there to be multiple ways to control your implants. Any given morph could have several installed (likely if you had it modded in many different places).
By the way, why would your implants be wireless? If its part of your morph, shouldn't you make it a wired connection to your mesh inserts? I think going wireless is going out of your way to make your implants vulnerable to hacking. It also creates 'noise' on the mesh while you operate the implants, which can be a bad thing when you should be radio silent.
Mon, 2019-05-13 04:16
#4
DivineWrath wrote:
Because of PAN philosophy, it can be argued that implants that are either off or not using 100% of their processing power work together with the distributed processing outside of the body.
Or in some situations, either the implant is deemed to need a wireless I/O with the exterior, either the cabling is difficult, impractical or straightly impossible.
Mon, 2019-05-13 05:03
#5
DivineWrath wrote:
I don't think that your points apply to most users. We are not talking about some specialist Infiltrator in a Ghost-Morph here. For "normal" people being radio silent isn't that much of a concern and accessing your implants wirelessly seems like a much easier approach than constructing an extra cable through your body into your brain.
Tue, 2019-05-14 17:44
#6
I'm under the impression that
I'm under the impression that making a cable to your brain, or some other wired connection, was the norm.
Thu, 2019-05-16 04:05
#7
DivineWrath wrote:I'm under
Sometimes there is no need (stuff tied to biofeedback. For example, claws that only extend when flexing certain muscles in a certain way, or combat drugs that get secreted when the stress levels reach certain threshold).
Sometimes, it is quick graft controlled with something like NFC.
And of course, sometimes it is not wired to the brain, but to a secondary "control station" that is wired to the brain and your PAN, so when you get hacked only those implants are, but your biological parts or the like are safe(ish).
After thinking a bit about his, I would add that all the "default" implants of a body should be wired (or equivalent), since those are "grown" with the body, unless explicitly listed as having I/O tunnels with the exterior (wireless, or interface ports, or...). Then, as I said before, it would depend on the morph's history, since a body you got by Firewall that was in the local body shoppe that was repo'ed from the Guanxi will have little extra implants, or those will be crude jobs, or it will be an interesting piece belonging to a wealthy boss who wants it back...
Thu, 2019-05-16 16:37
#8
DivineWrath wrote:I think it
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[i]We tinker with metal, to give it life, and suffer those who scoff at our efforts. But who's to say that, if intelligence evolved in other forms, the ancestors of these beings would not scoff at the idea of intelligence residing within meat?[/i]