Welcome! These forums will be deactivated by the end of this year. The conversation continues in a new morph over on Discord! Please join us there for a more active conversation and the occasional opportunity to ask developers questions directly! Go to the PS+ Discord Server.

May 29 - Gear - Feedback Thread

69 posts / 0 new
Last post
DivineWrath DivineWrath's picture
A minor point. Under petals,
A minor point. Under petals, it lists their price as [Min/R to Maj/R]. This is not specific to any petal type. It is the only time price ranges are listed for a category of products. I think its weird that it is the only category that does this. I think it should be removed to maintain consistency with other categories and minimize confusion.
DivineWrath DivineWrath's picture
Nanoswarms and Microswarms:
Nanoswarms and Microswarms: Can you escape from swarms? What if you stumble across a swarm of Disassemblers? Most morphs can easily outrun swarms. So if someone tried to run away, would they be safe or would the swarm be carried with them? Saboteur Nanoswarm: I think this is broken. Every 5 action turns, there is a 50% chance it inflicts a wound (and equivalent damage). The target will be incapacitated once 5 wounds are inflicted. The odds of a Case, a Reaper, or something bigger being taken down by this swarm is the same. I don't think this is right. I think bigger, tougher shells should be harder to disable. Shells with more DUR and armor. It also skips over armor too quickly. What if the shell was wearing a vacsuit or something else that can keep the swarm out? I think it would have to 'disable' the suit first before it can affect the shell inside. What about Swarmaniods? There are *a lot* of moving parts to disable in that kind of shell.
DivineWrath DivineWrath's picture
Robots
Robots All robots ware: Visual Sensors. Why is this listed? Even cheap shells like Cases include vision, hearing, and touch. Maybe even smell. I think this is a basic system, essential, and cheap. I would assume that all robots have visual systems unless its description says otherwise. COMBAT BOTS: Bold text is used too much here. Not consistent with the rest of the chapter. PERSONAL BOTS: Spider Hand uses Hardware instead of ware RECON/SURVEILLANCE BOTS: This use also uses too much bold. It also Hardware instead of Ware for some robots. Robomule Typo: "smart-material straps and webbing to hold almost items". Should this be "hold most items"? Vehicles: All vehicle ware: Once again, why is it needed to list visual sensors? Standard Hardsuit: Sounds like the old Hardsuit in EP 1. What has my attention is that the life support is limited to 1 week. The old Hardsuit is said to have been used continuously for months.
Xagroth Xagroth's picture
Answering
Quote:
Robomule Typo: "smart-material straps and webbing to hold almost items". Should this be "hold most items"?
Maybe "almost any items" too, I think it refers to "kind of items" instead of "amount of items " (which your correction might point to).
Quote:
Nanoswarms and Microswarms: Can you escape from swarms? What if you stumble across a swarm of Disassemblers? Most morphs can easily outrun swarms. So if someone tried to run away, would they be safe or would the swarm be carried with them?
I would assume that you are inside their "sphere of influence" when you notice there is a swarm around you, and getting out would still carry enough disassemblers to do the assigned damage, remaining inside the swarm would speed the process (suggestion: send a canary ahead, or nano detectors). Nanowarfare is quite deserving of its own chapter too, I'd say :S
Quote:
Saboteur Nanoswarm: I think this is broken. Every 5 action turns, there is a 50% chance it inflicts a wound (and equivalent damage). The target will be incapacitated once 5 wounds are inflicted. The odds of a Case, a Reaper, or something bigger being taken down by this swarm is the same. I don't think this is right. I think bigger, tougher shells should be harder to disable. Shells with more DUR and armor. It also skips over armor too quickly. What if the shell was wearing a vacsuit or something else that can keep the swarm out? I think it would have to 'disable' the suit first before it can affect the shell inside.
That's why you carry guardian swarms for. I think nanowarfare is made "too deadly" so the players either take paranoid measures against it, or the GM doesn't use it much. Else, all groups will need to define a "standard mission protocol" that is assumed to be running at all times during an op.
Quote:
What about Swarmaniods? There are *a lot* of moving parts to disable in that kind of shell.
Considering how swarmaroids are an abstraction of a distributed body, I'd say that they take wounds the same way other morphs do: those are a lot of pieces, indeed, but also they are small and easy to sabotage, and the amount of surfaces exposed to the attack are much bigger that a single, big morph.
kheradruakh kheradruakh's picture
Gear Abbreviation Consistency
Just a suggestion, but on p2. under the Gear Complexity you list the 5 categories minor, moderate, major, rare, restricted but then refer to them as [min], [mod], [maj], [rare], [R]. maybe these should be listed with the descriptions like you have for the 'Ware' section on p4?
CordialUltimate2 CordialUltimate2's picture
I would love more information
I would love more information on Nanowarfare. Although it is somewhat better with the Nanophages that do not grant a total immunity now so it is not a 0,1 situation I would love to hear about Engineers workspeed.
Exurgents wanna eat your ass and you are low on ammo? Register to mobile gear catalogue at [url=http://eldrich.host]eldrich.host.mesh[/url]! ORDER NOW! FOR FREE PLASMA MINIMISSILE PACK! *explosive delivery options included
DivineWrath DivineWrath's picture
I want to have a protean
I want to have a protean swarm that I can reprogram. I want to be able to carry around blueprints and build stuff as needed. The protean swarm as is, doesn't seem to make that possible. It looks like its 1 blueprint only, set when acquired. I'm trying to use them as a portable fabber, one whose size I don't need to worry about.
CordialUltimate2 CordialUltimate2's picture
You can ask TITANs to lend
You can ask TITANs to lend you some of their Creeper swarms. I am sure they will be able to provide capabilities that you require. Compatibility notice: To operate Creeper swarm you have to install Exsurgent Virus v1.67bjl666xkc3dc as your operating system. Please be advised that installing the wrong version may cause the Creeper to treat you as feedstock and/or destroy you with extreme prejudice.
Exurgents wanna eat your ass and you are low on ammo? Register to mobile gear catalogue at [url=http://eldrich.host]eldrich.host.mesh[/url]! ORDER NOW! FOR FREE PLASMA MINIMISSILE PACK! *explosive delivery options included
Xagroth Xagroth's picture
DivineWrath wrote:I want to
DivineWrath wrote:
I want to have a protean swarm that I can reprogram. I want to be able to carry around blueprints and build stuff as needed. The protean swarm as is, doesn't seem to make that possible. It looks like its 1 blueprint only, set when acquired. I'm trying to use them as a portable fabber, one whose size I don't need to worry about.
Load the Protean Swarm with the blueprint to make a fabber of the required size. Then proceed to insert the required software/blueprints on the fabbers. Alternatively, use the Swarm's hive to change the blueprint they "know". I think at least in 1st ed it could be done.
DivineWrath DivineWrath's picture
Dear CordialUltimate2.
Dear CordialUltimate2. I'm afraid that I have to give this software a 2 star review. I assigned the task of testing this software to a fork of mine. They now claim to feel the color green, have the urge to sit on a nest of eggs, and hear voices. Not long ago, they ran off leaving a rather cryptic message. Something about chainsaws, taking heads, and stealing secrets. Its now been a few hours now, and they don't reply to my messages. I think I'm going to have to track my errand fork down. Also, at no point did it show any ability to control TITAN Creeper nanoswarms. Mind you, my fork didn't seem to try to get it to do anything. This lack of testing is why my review hasn't been dropped to a 1 star yet.
Dealga Dealga's picture
Minor Issue.
On page 40 of the gear packet it states; "Older vacsuit models lack the smart fabrics and are made of stiffer and bulkier materials. Donning one is a COO Check task action with a timeframe of 1 minute (20 action turns). Quick-release functions allow them to be removed in 3 action turns." As far as I am aware there are no COO checks in this edition.
We have become the monsters they deserve.
DivineWrath DivineWrath's picture
I miss repair spray. Can you
I miss repair spray. Can you guys bring it back? From what I understand, a fixer swarm will wear out over time (in about 5 days) without aid from a nanohive. A repair spray didn't suffer that problem. I also imagined that the repair spray could come in a fridge magnet form, something that could stick to a synthmorph, bot, or object. It could remain attached to the thing it was fixing much like how nanobandages could remain wrapped around a biomorph.
Urthdigger Urthdigger's picture
Repair spray does exist? The
Repair spray does exist? The pdf mentions that it's another name for fixer swarms. That said, it does seem a bit odd that nanobandages are min cost for a specialized hive that replenishes them, whereas synthmorphs need to either repurchase consumable canisters of them or splurge for a major cost specialized hive. Though, perhaps they felt synths should have more trouble self-repairing than biomorphs?
DivineWrath DivineWrath's picture
Giving Fixer nanoswarms the
Giving Fixer nanoswarms the nickname of Repair Spray doesn't quite do it for me. I want a synthmorph equivalent of nanobandages. In EP 1, repair spray was 1 price category more expensive than nano bandages, and fixer nanoswarms were 1 price category more expensive than repair spray. Maybe with the changes to the pricing system, there wasn't any place to put repair spray, so they removed it.
DivineWrath DivineWrath's picture
I want multiple personalities
I think multiple personalities would be a good interrogation tool. Multiple personalities allows each character to know what the others are doing and thinking. Throw a fork of yourself (or someone else) with a subject you want to interrogate. Ask questions and get the answers as the subject thinks it. To prevent the subject from coming to the fore (and trying to escape), or trying to disrupt the sleeving process, you use a lock box. To prevent the subject from getting much information from the fork, you use a pruned alpha or beta fork.
DivineWrath DivineWrath's picture
Are there language softs?
Are there language softs? Basically they would be skillsofts that give users the ability to speak other languages.
DivineWrath DivineWrath's picture
The ware Drone Rig is listed
The ware Drone Rig is listed as [Cyber/Hard]. However it is used as [Mesh] for the Operator infomorph. Please fix for consistency.
Olesya Olesya's picture
Necrosis
Minor issue on pages 25-26, the Nanotoxin Necrosis in text does DV 2d6, but in the table does DV 1d6.

Pages