I've been going through the rules in preparation for a second ed game and there's things I've looked at and, honestly, confuse and infuriates me. Please fix devs. Thanks.
Why do SMGs cost the same as an assault rifle when the latter has no drawbacks? Last time I checked they both count as the same size so SMGs aren't easier to conceal either.
Why is the Light pistol called the machine pistol? If there's a medium, then that means it has to be between 2 things.
Why does the battle laser not have a fully automatic mode if it's just a larger version of a weapon that does?
Why is the AP for the diamond axe and monofilament sword swapped? I doubt that's how a diamond coating works and axes already have the benefit of being easy to find and lacking any restrictions.
Are you going to get rid the reload rule? Personally I find it just makes things more complex than they need to be. It's hard to make homebrewed weapons and going full auto with an assault rifle once means you have only 6 rounds left. How does that make sense when it states that you're using 10 rounds?
Again, just a rant to blow off some steam and hopefully make things better. Nothing personal. Hope to see an update on the A&C section soon.
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A rant about things that don't make sense.
Tue, 2018-05-29 09:00
#1
A rant about things that don't make sense.
Tue, 2018-05-29 12:52
#2
Grim G wrote:I've been going
The developers must have done a great job if the only thing that vexes you is what you mention below. I think some of those things have quite easy fixes.
Anything heavier than a SMG should have the No-Point-Blank feature, even heavier stuff like machine guns and snipers No-Close.
What’s in a name...? Since all pistols are fully automatic, just call this a light pistol.
Why should it? Even future capacitors or other technology neccessary for a large laser like that have their limits.
I know little about future monofilamental and diamond coated blades. But the latter is a tool used for emergencies to cut through doors, hulls etc. AP seems appropriate for that. Monofilamental technology is used today for fishing lines among other things, and it is stated that it is only «near-monomolecular». I don’t see why this neccesarily should make it AP. I’m more bothered by it being Restricted. But this could boil down to it being a long blade having no other use than as a weapon. The diamon axe, as a tool, would be more readily available. But the authorities would probably be interested in having a talk with you if you carry either of them visibly in a habitat where laws are enforced.
The reload rules are more clunky than just counting and tracking rounds. Either there should be rules that fully gets rid of the hassel of tracking ammo or you should track rounds and nothing else.
Since most this pertains to the weapon list, we’ll hopefully see some fixes in the upcoming Gear chapter already.
Tue, 2018-05-29 15:25
#3
Why wouldn't you use charges.
Why wouldn't you use charges. 1 attack with a weapon costs 1 charge. If weapon is automatic spend 1 more to increase damage by 1 weapon die or accuracy by 10. Up to X charges spent.
EDIT: Reloading refreshes weapon charges.
Less clunkiness than now. More abstraction to simplify things.
EDIT2: It is inverse of a reload mechanic but without the division which is the slowest of base operations.
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Tue, 2018-05-29 17:22
#4
Reload rules
Here is my take on abstract reload rules for handguns and hand held rifles:
You’ll have to reload after you roll a critical failure.
If you fire in burst fire mode you’ll also have to reload after having rolled a superior failure.
If you fire in full automatic mode you'll have to reload unless you roll a superior success.
For belt fed machine guns or vehicle mounted guns with large ammo supplies I would say that they only need reloading after a critical failure even when fired on full automatic mode.
I haven't tested it, but I think it would work more or less in a cinematic style of play.
Tue, 2018-05-29 18:40
#5
Androminous wrote:
Let me answer that question with a question. Why are shredders fully automatic? They are bigger shard pistols aren't they? You gave a technical reason, but one can only look at a game like this for so long before they see all the lack of realism everywhere. As far as I'm concerned a lack of auto fire unnecessarily removes the coolness of what could be a laser machine gun. I haven't even touched on the fact that it doesn't have a stun mode despite being a larger pulser.
Hulls? Do you know how hard that is to crack? Any doors or walls in the interior of a space station would probably be made of light polymers or aerogel that has little to no armor. Besides this, diamond is neither the strongest, nor sharpest thing humans have made cutting edges with. Part of the reason this gets me angry is because, for the same price, these weapons filled different roles. Axes were readily available and good for breaching, and swords were one-handed and good for taking out armor. Now the only benefit of a sword is that it's one-handed, which is negligible with a prehensile limb added to a morph.
[quote]Again, just a rant to blow off some steam and hopefully make things better. Nothing personal. Hope to see an update on the A&C section soon.
Tue, 2018-06-05 00:08
#6
Are we going to fix the
Are we going to fix the glaring issue/hole with 4 different types of moxie?
Are we going to find that balance between a large skill list well removing superfluous skills?
Are we going to include Ultimates as a character option again because simply labeling them facist simplifies an ideology which could be interesting
Really I got dozens of questions about the thought process that went into 2e for Eclipse Phase and many complaints about its design that I have not really seen changed as of yet and not sure what to take from all of it
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