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So about Glanding

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icefyer icefyer's picture
So about Glanding
It says some augments / psi powers let you 'gland' emotions and behaviors, and there's a drug that reduces timeframes by 25%. Is there a place in the docs that show what specific emotions / behaviors do? Or is that just something only that specific drug and whatnot can do? Like you couldn't "gland" aggression and gain advantages in combat?
ubik2 ubik2's picture
I'm not sure if you're
I'm not sure if you're referencing the May 29 version of Psi, since it looks like most of the references to glanding from the Oct 12 version were removed. There are a few different effects that it may have been. One is the Endocrine Control system from page 13 of Gear (again, the May 29 release). Mechanically, none of the updated Psi effects are an exact match for this, but the Burst of Confidence sleight on page 12 of Psi is the closest match (granting 1 Moxie pool point). For a self-only version, the Charisma sleight on page 10 has a similar effect. There's also the Influence sleight on page 13, which either enhances or restricts a behavior (e.g. make them more friendly, or make them abhor violence). The rules for those effects are found on page 33 and 35 of Making Characters. The Instinct sleight on page 11 of Psi will reduce timeframes by 25%. There's also a sleight that increases or reduces the duration of a drug that's already in your system, but that's not nearly as useful. For combat, the Somatic Control sleight provides an extra point for your Vigor pool, which certainly should give you some advantages in combat. There's also a few other useful combat effects from psi, like boosting initiative or ignoring pain.
icefyer icefyer's picture
ubik2 wrote:I'm not sure if
ubik2 wrote:
I'm not sure if you're referencing the May 29 version of Psi, since it looks like most of the references to glanding from the Oct 12 version were removed. There are a few different effects that it may have been. One is the Endocrine Control system from page 13 of Gear (again, the May 29 release). Mechanically, none of the updated Psi effects are an exact match for this, but the Burst of Confidence sleight on page 12 of Psi is the closest match (granting 1 Moxie pool point). For a self-only version, the Charisma sleight on page 10 has a similar effect. There's also the Influence sleight on page 13, which either enhances or restricts a behavior (e.g. make them more friendly, or make them abhor violence). The rules for those effects are found on page 33 and 35 of Making Characters. The Instinct sleight on page 11 of Psi will reduce timeframes by 25%. There's also a sleight that increases or reduces the duration of a drug that's already in your system, but that's not nearly as useful. For combat, the Somatic Control sleight provides an extra point for your Vigor pool, which certainly should give you some advantages in combat. There's also a few other useful combat effects from psi, like boosting initiative or ignoring pain.
Yeah. In the new update there's still a couple references to glanding and even mentions an XX page number, so that's why I was confused. Honestly glanding moods could be useful, like glanding aggression giving you a bonus to provoke or melee tests, so if they took it out it's a shame they did because it sounded interesting.