Hey guys, I'm about to start a 2e playtest with my group here soon.
I tend to make google sheets of every game I play in, and I love sharing them with the communities the games have around them.
I'm still editing the sheet even as I type this, and it will likely evolve over the course of our game as our characters develop and I need to expand/adjust certain fields. I'm happy to take feedback or requests, just let me know!
[url=https://docs.google.com/spreadsheets/d/17Ryr8EpX_stohhCmKWpEpZ419sqx4Vhc... can find the sheet here.[/url]
Excited to play, finally.
Welcome! These forums will be deactivated by the end of this year. The conversation continues in a new morph over on Discord! Please join us there for a more active conversation and the occasional opportunity to ask developers questions directly! Go to the PS+ Discord Server.
New Sheet
Mon, 2017-12-04 20:30
#1
New Sheet
Fri, 2017-12-08 21:59
#2
This is pretty neat.
This is pretty neat.
Still learning the game myself, and I'm making some test characters using this and it's a big help keeping everything straight.
Is there somewhere to put languages, or would you consider adding one if there isn't?
The movement box is a bit cramped for morphs with multiple movement types, but that would likely need to be moved into a much larger bar to accommodate the variety a single morph can have.
Also, you can sort the entries on math/validation by selecting just that column (minus the heading) and then right click, sort range, a-z, which makes it a little easier to navigate the know and ego/morph traits selection boxes.
Thanks for sharing this.
Sat, 2017-12-09 00:33
#3
Thank you!
Thank you!
I super appreciate the feedback. I've modified the skill specialization area to include a languages section, as I wasn't utilizing that many skill slots in practice.
The movement section has been expanded, though I imagine it will always be a little cramped (some morphs have a lot of options!).
I've sorted the entries on the math and validation pages as well.
Sat, 2017-12-09 02:02
#4
Looks good.
Looks good.
I just noticed that there isn't a 'bonus' column on the aptitude tests section, though that seems to only comes into play with Traits, so you may not need to add one (and it would be a bit cramped if you did). I guess if some of the boxes around it shrunk or moved a little it could work...
Edit: Also, is the Flex from your Ego meant to be counted as a Mod on the Morph sheet? Not quite sure where to track that, since Morph Flex can vary a fair bit but Ego Flex seems to stay the same... I think?
Certainly looking forward to using this when we start making characters in our group. I really appreciate the effort you put into this. Thanks again!
Sat, 2017-12-09 04:28
#5
Added a section for traumas
Added a section for traumas on the main sheet page.
Added a spot for ego flex, and it's now calculated on morphs.
Sat, 2017-12-09 04:57
#6
Thanks for putting this
Thanks for putting this together.
It looks like Perceive isn't getting the x2 INT multiplier.
There's a Math/Validation tab, but I didn't see any checks on how many points the player had spent. I assume that's not implemented (it would be a hassle to build properly, and mostly just applies at creation time).
Sat, 2017-12-09 05:02
#7
Thank you for noticing that!
Thank you for noticing that! I actually just fixed the perceive calculations about an hour ago (but didn't mention it. Ninja fix!)
I don't intend to implement CG calculations, though I'd considered it. Instead I'm sticking to a simple design allowing users to implement whatever they want. If I were going to do actual CG calculations, I'd write a program to do that, instead of Google Sheets.