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I have concept of character but problems with build- help

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Benny89 Benny89's picture
I have concept of character but problems with build- help
So I don't want to do another one-dimension character (Hacking - same skills always, Combat Monster- same skills always), but I was looking at something more "subtle".. And came to idea of a guy who is really good at disabling opponents using...well, different things that just "shoot them in head", but very deadly anyway. I thought about someone using nanoswarms (Disassemblers and Injectors), nanotoxins/chemicals/toxins or some "nasty" technology to get the job done. I imagine him being in the back line and using nasty toys to wreck some havock. Demolishions maybe too? Was thinking about adding to it Deception, Investigation and Psychosurgery. With Knowledge skills focused on Biochemistry, Nanotechnology, Psychology and Proffesion: Psychotherapy/Interrogetion. What I want is "unique" operative that is little "nuts" and is being sent when you need to track someone, find him or them- disable them in anyway possible (even if nasty, brutal) without needing to go rambo and do some serious interogetion or information getting from them in VR using psychosurgery. Using nasty stuff, you know. No clean kills really. Any idea if that would work and how could I build that character in details? Something more I should add (maybe Sprey for toxins combo?). Or using things like Liquid Thermite or Scrapper's Gel with Injectors or inside grenades/splash rounds etc. Can you use nanoswarm Injectors with Liquid thermite? On the other hand everyone has those dam medichines and Toxic-filters... eh..
Trappedinwikipedia Trappedinwikipedia's picture
The thing which often gets
The thing which often gets forgotten when trying to take people down quietly is the absolute need to prevent them, their muse, or their biometric computer from calling for help via the mesh. A number of those methods (jamming, EMP. and jamming rounds) are also pretty unsubtle. A prisoner mask or mesh insert subversion is a good way, but that's not easy necessarily. Ignoring the panopticon one of the easiest ways is actually just going in personally, using stealthy weapons (railguns and melee weapons are good, but not the only good ones), and a prisoner mask/disabler. After that pulling a stack and bouncing is probably ideal. IMO the best way to do this in the Panopticon is to use cheap disposable bodies, AKA local drones and robots. That means being a strong hacker, and slipping in some of your own hardware. Ideally you'd be more than 10k km away from the scene of the crime. Relevant skills: Unarmed Combat, the Hacking Suite, Psychosurgery/social skills for interrogation. Thematically the character works by slipping in a "killer" robot or two, hijacking local robots for muscle, and seizing the person, extracting their stack, reading it, and broadcasting out the Ego to a secure location. Best part is, even if they get a distress call out, you're far enough away and hard enough to trace that escaping isn't that hard.
Urthdigger Urthdigger's picture
Something to keep in mind...
Something to keep in mind... if you have medical skills trained, you can excise someone's stack. Makes for a way to "capture" someone easily provided you can get behind them and knock them out without seeing. At that point you only really have to worry about the cameras, but some good disguises, disposable bodies, or hacking can fix that too.
Benny89 Benny89's picture
Trappedinwikipedia wrote:The
Trappedinwikipedia wrote:
The thing which often gets forgotten when trying to take people down quietly is the absolute need to prevent them, their muse, or their biometric computer from calling for help via the mesh. A number of those methods (jamming, EMP. and jamming rounds) are also pretty unsubtle. A prisoner mask or mesh insert subversion is a good way, but that's not easy necessarily. Ignoring the panopticon one of the easiest ways is actually just going in personally, using stealthy weapons (railguns and melee weapons are good, but not the only good ones), and a prisoner mask/disabler. After that pulling a stack and bouncing is probably ideal. IMO the best way to do this in the Panopticon is to use cheap disposable bodies, AKA local drones and robots. That means being a strong hacker, and slipping in some of your own hardware. Ideally you'd be more than 10k km away from the scene of the crime. Relevant skills: Unarmed Combat, the Hacking Suite, Psychosurgery/social skills for interrogation. Thematically the character works by slipping in a "killer" robot or two, hijacking local robots for muscle, and seizing the person, extracting their stack, reading it, and broadcasting out the Ego to a secure location. Best part is, even if they get a distress call out, you're far enough away and hard enough to trace that escaping isn't that hard.
Thanks for that, however I meant more of "dirty way" of taking down enemies. Not clean ways. I was thinking of character that is send to work when don't give a dam anymore about collateral damage. That is why I was thinking about nanoswarms, toxins/nanotoxins, explosives etc. I want to avoid doing a standard, yer another archetype or either black op commando, hacker or combat monster. I am looking for more creative ways of deliver dead to enemies than shooting them. Can those things work well in EP? Demilishions, toxins/nanotoxins, liquid thermite/scrapper gel, nanoswarms etc? Or mechanicly they don't make sense? Thanks for all answers.
Trappedinwikipedia Trappedinwikipedia's picture
Having a robot vacuum cleaner
Having a robot vacuum cleaner try to perform "emergency surgery" sounds pretty dirty to me. If you don't care about getting a stack back having a robot vacuum cleaner with 5 KG of sealed high explosive in it works a lot faster.
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Demilishions
Best for destroying things instead of people, like doors, buildings, or bridges, or stopping other people from doing those things. I guess you can mine locations with it as well, but I've never seen this come up.
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toxins/nanotoxins
I don't really like them personally. Nanophages, Medichines, and straight up not being a biomorph in the case of toxins make the countermeasures usually good enough that they're kind of hard to use. Dazzlers and Overload Grenades are different though. That said they aren't useless, just cheap and hard to employ enough that they're best used as a supplementary trick instead of being central to a build.
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liquid thermite/scrapper gel
Best for forced entry IMO, but with something like an Injector Swarmanoid they can do some crazy damage. Generally worse damage than just shooting people unless they're really well armored. (As these can degrade/destroy armor) The Swarmanoid Trick is still really nasty.
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nanoswarms
Nanoswarms are great, but they either need to be used stealthily, or have some way to keep the person you're after stuck in their area, as they *really* don't move quickly, and don't kill people that quickly either. Sab swarms can destroy people pretty sneakily, and simply hacking the locks on someone's apartment while there's a disassembler swarm programmed to eat organic materials is a pretty nasty way to go. Nanoswarms are also GREAT for sneaky forced entry, as they can get through most walls in a minute or less, and have few telltales, even potentially being smart enough to leave sensors in the wall alone. Microswarms open up a lot of new tricks as well, as Engineer Swarms are really good in the "wild" and stuff like Subverbees have some interesting uses for a covert game. Suborning Swarms are really useful for getting through the Panopticon without being seen. Of course, if you have access to TITAN grade nanoswarms then you're a lot more free to make terrible mistakes, uh I mean, use nanoswarms in combat.
ubik2 ubik2's picture
Demolitions works well to
Demolitions works well to take out a target, but if you want to recover the stack, it can be inconvenient, since it attracts a lot of attention, and you have to take time to search through the mess. The car bomb is a classic staple, though it's probably not using a car anymore. Having some fake first responder doc-bot nearby might be a decent workaround, but that doesn't sound as unhinged as you seem to be going for. A traditional assassin might have infiltration skills to get in and out without being noticed, and weapon skills. Toxins are currently popular, but part of that is you can poison someone, and leave before the poison takes effect. If you had the advantage of a disposable body, you might not care about such subtlety (and toxins are useless against synths, and even biomorphs can get some good resistances). If I were an organization, I would generally want the interrogator and the assassin to be different people. I have to trust the interrogator with all that information they access, and if the assassin is a loose cannon, I'd rather just have them hand over the stack to someone I trust more. Overall, I like the idea of the no-contact assassin. You track your target, set up a trap like explosives, or nanoswarm/toxins in the ventilation system, and kill them without ever going face to face or sniping. Deception skills let you get in as a repair man to set the trap, and as a medic to recover the stack. As Trappedinwikipedia points out, nanoswarms kill slowly, but most targets don't have any real defense, and will succumb in time. They can also be programmed for a single target, and can leave the stack intact. As a team player, if you're looking for a role in combat, these aren't as effective. Grenades are powerful, but you're likely to get your team in trouble going that loud. Dazzlers/overload may be enough to let you contribute in combat without getting you in trouble. You won't be super effective in that situation, though.