EDIT (July 31/17):[url=http://eclipsephase.com/comment/62756#comment-62756]Reiterated and expanded upon the original thoughts here.[/url]
[hr]
So far I've really liked the new morphs and the more or less efficient designs that come with the new edition and the play tests.
Even so, something bugged me with Flexbots, when I started looking at them in more detail.
I took the time to throw together some simple flexbots and compare them to similar costed synthmorphs. I'm...not thrilled with what I've found:
2 Module Flexbot (8cp) vs Arachnoid (7cp)
The flexbots seem to have [i]significantly[/i] low pools compared to other synthmorphs. Just by these comparisons, even combined Flexbots have half or [i]less than half[/i] of the pools of other morphs.
3 Module Flexbot (12cp) vs Reaper (11cp)
Also, depending on the build, Flexbots have severe redundancy with their Wares. Three out of four of the modules have Enhanced Vision, and half of the modules have Fractal Digits and Nanoscopic Vision.
Not only that, but Flexbots seem to have more health, with a trade of mediocre armor. So they won't outdo dedicated morphs, but even so it looks and feels like they trade their pools for Wares at a disproportionate rate. Rather than being competitive, it feels like Flexbots would never be able to keep up with other synthmorphs of a comparable type or configuration.
I'm hoping this is only a foible of the playtest, because otherwise why bother investing in Flexbot characters? Even the legendary flexibility of the morphs falls short when other morphs can simply do more with their pools by comparison.
Spoiler: Highlight to view
Arachnoid
Movement Rate: Hopper 4/16, Thrust Vector 8/40, Walker 4/24, Wheeled 8/40
Ware: Access Jacks, Cortical Stack, Cyberbrain, Enhanced Vision, Extra Limbs (10 Arms/Legs), Lidar, Magnetic System, Mesh Inserts, Mnemonics, Pneumatic Limbs, Puppet Sock, Radar, Retractable Limbs
Morph Traits: Exotic Morphology (Level 3)
Notes: Medium Frame (Armor 8/6)
DUR 50, WT 10, DR 100
Insight 0, Moxie 0, Vigor 3, Flex 1
Flexbot A (Crafter/Fighter)
Movement Rate: Thrust Vector 8/40, Walker 4/16
+Hopper 2/8 (4/16)
Ware: Access Jacks, Cortical Stack, Cyberbrain, Mesh Inserts, Mnemonics, Modular Design, Puppet Sock, Shape-Adjusting
+Enhanced Vision, Fractal Digits, Nanoscopic Vision,
Pneumatic Limbs, Specialized Hive (Engineer Swarm), T-Ray Emitter
+Enhanced Vision, T-Ray Emitter, 2 Weapon Mounts
Morph Traits: Exotic Morphology (Level 3)
Notes: Light Frame (Armor 6/4), Small size
DUR 55, WT 11, DR 110
Insight 0, Moxie 0, Vigor 1, Flex 1
Flexbot B (Rogue/Wizard)
Movement Rate: Thrust Vector 8/40, Walker 4/16
Ware: Access Jacks, Cortical Stack, Cyberbrain, Mesh Inserts, Mnemonics, Modular Design, Puppet Sock, Shape-Adjusting
+Chameleon Skin, Enhanced Vision, Fractal Digits, Nanoscopic Vision, Radar Absorbent, T-Ray Emitter, Weapon Mount
+Electrical Sense, Radio Booster, Skinlink, Utilitool
Morph Traits: Exotic Morphology (Level 3)
Notes: Light Frame (Armor 6/4), Small size
DUR 45, WT 9, DR 90
Insight 1, Moxie 0, Vigor 0, Flex 1
Spoiler: Highlight to view
Reaper
Movement Rate: Hopper 4/20, Ionic 12/40, Walker 4/20, Vectored Thrust 4/20
Ware: 360-Degree Vision, Access Jacks, Anti-Glare, Cortical Stack, Cyberbrain, Claws, Magnetic System, Mesh Inserts, Mnemonics, Pneumatic Limbs, Puppet Sock, Radar, Retractable Limbs, T-Ray Emitter, Weapon Mount (Articulated, 4)
Morph Traits: Exotic Morphology (Level 3)
Notes: Heavy Frame (Armor 12/10)
DUR 60, WT 12, DR 120
Insight 1, Moxie 0, Vigor 6, Flex 1
Flexbot (Crafter/Fighter/Rogue)
Movement Rate: Thrust Vector 8/40, Walker 4/16
+Hopper 2/8 (4/16)
Ware: Access Jacks, Cortical Stack, Cyberbrain, Mesh Inserts, Mnemonics, Modular Design, Puppet Sock, Shape-Adjusting
+Enhanced Vision, Fractal Digits, Nanoscopic Vision,
Pneumatic Limbs, Specialized Hive (Engineer Swarm), T-Ray Emitter
+Enhanced Vision, T-Ray Emitter, 2 Weapon Mounts
+Chameleon Skin*, Enhanced Vision, Fractal Digits, Nanoscopic Vision, Radar Absorbent*, T-Ray Emitter, Weapon Mount
Morph Traits: Exotic Morphology (Level 3)
Notes: Light Frame (Armor 6/4), Medium size
DUR 70, WT 14, DR 140
Insight 0, Moxie 0, Vigor 1, Flex 2
*Non-functional?
—
Daemon-Dynamics Projects:
2nd Edition [url=http://eclipsephase.com/2nd-edition-morph-creation]Morph Creation Rules[/url]
[hr]
Rob Boyle :: Posthuman Studios