This thread is for open discussion of the Action and Combat chapter, which will be posted up with the new playtest pack later tonight.
As always, we're looking for:
* Typos, bad grammar, and other mistakes
* Broken rules
* Confusing text
* General feedback on what you think!
We'll be posting some specific playtest questions soon.
This chapter is loooong, so have at it!
—
Rob Boyle :: Posthuman Studios




- pg 22 and 23 The table lists Reactive as +3/+3 while the description text lists it as +5/+5
- pg 22 Was Hyperdense Exoskeleton intended to be 10/12 armor or +10/+12 armor? The former seems to better reflect EP1, and would avoid stacking this with any heavy armor build. Of course GM fiat can deal with this as layered armor as well.
- pg 25 Jamming specifies that the drone's Vigor pool is used instead of the operator's. The Wirehead infomorph (Making Characters: pg 24) has a Vigor pool. This can still be useful if they use the Ongoing use of the Vigor pool to boost skills before jamming, since the bonus applies for 24 hours, but I'm not sure if this was the intent.
- pg 30 Under Improve Aptitudes, the increased cost for skills over 60 seems to have stuck around in this section. It's significantly worse, since boosting the associated skill by 1 from the aptitude requires the expenditure of 1 RP (which would buy 5 skill points instead of 1 now). This section also refers to a skill cap of 99 (rather than the 98 in the Making Characters pamphlet).
- pg 31 The Lose a Negative Ego Trait section is duplicated
- pg 32 Paranoia grants a +20 bonus to WIL Checks against Persuade, but Making Characters pg 15 says Persuade is opposed by SAV. The subsequent Provoke penalty does appropriately apply to WIL checks.
In the Remote Operations section (pg 25) Jamming indicates that you should use the normal skills, but other sections have indicated that vehicle-mounted weapons use Interface (would drones use Guns?). I'm also assuming that if I were jamming/sleeved in a Car, I would use Pilot: Groundcraft instead of Athletics, but I'm really not sure. It looks like the Direct Remote Control mode has gone away, which addresses many of the issues that used to exist here.Rob Boyle :: Posthuman Studios
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