Recently there were two threads about mechanics of shard pistols and various chemicals which quickly dEvolved into discussion of very dangerous yet simple combinations of equipment.
So far the wasp knife and swarmanoid with injectors reigned supreme with options like intravenous thermite delivery or air-fuel mixture into a body cavity of the enemy.
So I raise you. Can you make even more destruction for less buck? Any more one hit weapons, you can assemble without full CM?
Bonus point for explosions of gore and robotic parts.
PS Firewall's guide to unconventional weapons doesn't count since every weapon in there requires rare blueprint or dedicated resources to manufacture it.
Example:
Spoiler: Highlight to view
Wasp knife filled with thermobaric grenade mixture should give you:
[1d10+SOM/10+2 -1 AP] [+2d10] for things that internal pressure is bad for and [+3d10] for explosion of the mixture.
Potentially ignoring most of the armor.
Maybe you could rule that it only works on Excellent Success (good penetrating stab)
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