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Rob Boyle :: Posthuman Studios
Rob Boyle :: Posthuman Studios
Rob Boyle :: Posthuman Studios
Rob Boyle :: Posthuman Studios
Rob Boyle :: Posthuman Studios
- Isolate a specific chemical compound
- Solve Fermat's Last Theorem
- Translate a previously unknown language
- Scratch-build a Reaper
- Disarm a bomb
- Plot an interplanetary transfer orbit
- Field-strip a plasma rifle
- Repair a submarine
- Calculate the time dilation factor for a given value of c
- Sythesize liquid thermite
- Design and install cybernetic implants
- Perform open-heart surgery
- Build a thermonuclear device
- Fly a helicopter
- Conduct an orchestra
- Disarm a security system
- Build a computer
- Reprogram the human brain
If a character can do all of those things by defaulting, why are Programming and Infosec different?Rob Boyle :: Posthuman Studios
- Computers are ubiquitous in the transhuman future. Computer code is already a part of general K-12 education right now in the 21st century; do we have any reason to think this will go away by the time of the Fall? I submit that a transhuman whose basic education did not include some rudimentary form of programming or infosec is roughly equivalent to a modern human that was never taught to read, or do arithmetic; such a deficiency is better represented as a negative trait than a global rule about skills.
- Code is difficult to interpret without training, yes. But is it impossible? If yes, why is it impossible to interpret code without training, but possible to perform tasks on my list with the same lack of training? Is neurosurgery really more intuitive than HTML?
Regarding the difference between theoretically possible and practically achievable, this distinction is irrelevant for the purposes of this discussion. It is sufficient to argue my case that a character can default on Medicine: Neurosurgery and has a non-zero chance of success, yet cannot even attempt Infosec or Programming without formal training. But this leads into another argument, an argument I was holding off on until we saw the Gear chapter but I can actually get into now: how easy it is to get circumstantial bonuses. Take Joe Cyborg, for instance. Joe is a statistically average transhuman, meaning all of his aptitudes are at 15. Joe, for whatever reason, has no ranks in any Active skill, but he is very well read and has an arbitrary number of Knowledge skills at 30 (which, with his 15 COG, puts them at 45). Joe needs to prune a fork of himself to send to visit his mother on Extropia, preferably one optimized for small talk and with a dampened sense of taste. Joe doesn't have any ranks in Medicine: Psychosurgery, so he's defaulting to his COG 15. But he does have Academics: Psychology at 45, which gives him a +10 complimentary skill bonus. He can also get his neighbour, Jill Robot, to assist him for a further +10. He can spend a point of Insight or Flex for a further +20, and since there's no time pressure he can take extra time for another +20. This brings him to the maximum of +60, meaning his target number is now 75. His odds of success are about 3 in 4; if has Insight or Flex left to flip the dice, his odds improve to about 9 in 10. Joe's mother is fond of geese, and he wants his fork to bring her a gift. Extropia is too far to send a physical item, so he'll have the fork fab something on arrival. He could grab a blueprint for a sculpture of a goose off his rep networks, but Joe wants to add that personal touch and do it himself. So Joe decides to create a custom blueprint of a goose sculpture; he doesn't have any ranks in Programming, but his COG is 15. He does have Interest: Sculpture at 45, which gives a +10 complimentary skill bonus. He can again get his neighbour Jill to assist him for a further +10, spend a point of Insight or Flex for a further +20, and take extra time for another +20. This brings him to the maximum of +60, meaning his target number is now 75 - except he still can't attempt the task, because he isn't allowed to default on Programming.Pages