In a recent session one of my players acquired a shredder, and upon my explaining to him that he could dose the rounds with any chemicals, drugs or poisons he wanted, he decided to coat the rounds in liquid thermite. Over the course of the session, we started to call these "Dragon's Breath" rounds, because of the horrifying amounts of damage they were putting out. By my math, a full auto shredder at short range with liquid-thermite-coated rounds does a whopping 9d10+10 damage at -10 AP, plus 3d10+5 damage per Action Turn for the next three turns. As a result he was just straight-up melting his opposition, and it wasn't until the party attracted the attention of a HOPLITE and the player took a couple railgun slugs to the torso for his trouble that they finally pulled back. My question is this: am I misinterpreting how this would work? I couldn't see any reason why he couldn't do this, but it seems to make the shredder *way* more powerful than was intended.
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"I wonder if in some weird Freudian way, Kojak was sucking on his own head."
- Steve Webster on Kojak's lollipop