Post your characters!
This is using the May 15th, 2017 draft of the character creation rules
[url=https://docs.google.com/document/d/1gJdnDuGNCp9uowPd7N6WvxsNXGrK7iiTqF5w... Ghorbani[/url], the Martian Treasure Hunter. He and the Greenhorn Forest Boys use their network of arms trading, prostitution and drug sales to support forays into the TITAN Quarantine Zone, searching for artifacts and other assorted goodies.
[url=https://docs.google.com/document/d/1YkWAqjTvLoYfcAvz-W3jjmhYXDOTUYSand89... Maria Ortega[/url], the Jovian Infowar Specialist. A Fall orphan fed into the Jovian Republic's Military Orphanage System, Ortega quickly discovered her aptitude with computers. After obtaining a degree in CS at Fukuyama Tech, and a tour of service as a Programmer Armsman in the Jovian Space Force, she now serves with Jovian Security Council Intelligence as an intelligence analyst, leveraging the power of thinking machines to keep the Republic safe.
Thoughts after creating two characters: I'm ready for the point buy rules. With the package system currently in place, I find myself thinking more about what will give me the skills I want than what actually reflects the character's life history. I ended up with a bunch of stuff that doesn't really fit the character concept I had in my head, IE Garshasp has points in Programming that would be better spent elsewhere, and I couldn't find a way to get Ortega any points in Hardware: Electronics (though I'm still in favor of simplifying both Hardware and Medicine, as stated in the other thread).
It's nice not having to count points as double once you go over 60. Shifting exchange rates are among the worst possible things in character generation, and getting rid of them is a step in the right direction. Fray and Perception giving double aptitude points seems like a bit of a kludge solution, especially given that Fray is halved versus ranged anyway.
The rule that points from active skills can be shifted to knowledge skills, but can't be shifted from knowledge skills to active skills is bad. It makes the backgrounds which give more knowledge skills substantially 'weaker' than the ones that give more active skills due to having less versatility.
I was a little confused by the cap on Flex. It says you can only start with 3, but some morphs also give you Flex. Does this count toward the cap?
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Did you hear the one about the guy who became a fence?
Spoiler: Highlight to view
They say he was a real posthuman
Rob Boyle :: Posthuman Studios
Rob Boyle :: Posthuman Studios