Post all feedback on the Making Characters chapter here.
[url=http://www.drivethrurpg.com/product/211293?affiliate_id=77000]Get this and other drafts here.[/url]
What we're specifically looking for:
* Typos, bad grammar, and other mistakes
* Unclear or confusing text
* Broken or contradictory rules
* Feedback on how the rules worked in actual gameplay
We'll post some specific questions in another thread.
We should have a prototype character sheet to post soon.
FYI, for you hardcore number crunchers that want to see the math on the morphs, [url=https://dl.dropboxusercontent.com/u/2882422/Morph%20Pools%20Spreadsheet%... this spreadsheet out.[/url]
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Rob Boyle :: Posthuman Studios
Rob Boyle :: Posthuman Studios
- Only two skills cannot be defaulted on, and they are both active COG skills
- There are only three Knowledge skills, and they are COG-based
- Of the six Field skills (seven if you count Exotic), five are COG-based
- Four are Social skills, and they are all SAV-based; three of them (Persuade, Provoke, Deceive) arguably all do the same thing
- There are six Technical skills, and they are all COG-based
Clearly, not all aptitudes were created equally.Pages