The question "So, what is Eclipse Phase about?" may be a little laborious to answer, and IMO it takes quite a bit of reading to get a sufficiently firm grasp to play like a native (unless you're playing one of those poor guys whose brain got scrambled in the first upload experiments, and who could only recently be reconstructed; Or if you're an AGI designed by some learning hobbyist, and are completely without episodic knowledge).
Therefore I have created this quick write-up, which touches on the most important concepts that a Sentinel would be aware of, and which should get a contemporary human into the right mind space. I've even included a few factoids that I thought weren't spelled out clearly enough in the books, and a few others which I couldn't remember off the top of my head if my life depended on it. Consider it "Eclipse Phase - The Elevator Pitch."
I know, the timeline is in shambles. I'm assembling it while dredging through the books for another project, writing equally concise notes on all the places, polities, organizations and factions. Other than that, comments?
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Morgan's Butchery | Body bank, morph individualization and upgrades | Psychotherapy and Psychosurgery, therapeutic and recreational | http://eclipsephase.com/comment/59484#comment-59484