Hi all,
In combat, what do people tend to use mesh/online actions for? (i.e. the extra actions granted by implants such as multitasking or mental speed)
Also, does anyone know if there's been an official clarification on which combinations of bonus speed, extra-action implants are allowed? I've read the various interpretations that people have written on this forum, but haven't seen anything by the game authors.
(For example, is it really their intention that one can have a morph with reflex boosters, lvl 2 neurachem *and* mental speed?)
My gaming group is a couple of sessions into an Eclipse Phase campaign, so we'd really appreciate the input :-) Thanks all!
Welcome! These forums will be deactivated by the end of this year. The conversation continues in a new morph over on Discord! Please join us there for a more active conversation and the occasional opportunity to ask developers questions directly! Go to the PS+ Discord Server.
What do people use mesh/mental actions for in combat?
Mon, 2011-02-28 09:20
#1
What do people use mesh/mental actions for in combat?
Mon, 2011-02-28 09:57
#2
Re: What do people use mesh/mental actions for in combat?
Mesh and online actions, of course. For example, during the climax of the last campaign two of the characters were grappling with a suspect while trying to hack his brain and implants. Another character was escaping zombie hordes by propelling himself with a railgun along the zero-g corridor in the middle of a Bernal sphere, while he was also having civilized tea virtually with some contacts (desperately trying to get them to cooperate in stopping the zombies).
I think the most beautiful description of multitasking can be found in the first chapter of Walter John Williams' novel "Aristoi" (good EP reading!). The protagonist is doing some minor surgery on a friend, monitoring it virtually, administrating some of his empire, observing the situation and writing poetry about it.
—

Mon, 2011-02-28 10:02
#3
Re: What do people use mesh/mental actions for in combat?
So, nothing useful if you're not combat hacking. :) It's a balance thing, I guess.
Mon, 2011-02-28 10:13
#4
Re: What do people use mesh/mental actions for in combat?
Updating my twitter account mostly.
Mon, 2011-02-28 10:28
#5
Re: What do people use mesh/mental actions for in combat?
It depends on whose game I am playing in. The GM I play with agrees with me that as long as I can dedicate a full complex action to a task action on each of my phases then I can perform task actions during combat. So while I use my primary, physical action to either get myself good and hidden, or shooting back at whatever is trying my give me lead poisoning, all my other actions are used on speed hacking at everything and anything I can get my electronic mitts into. That, or I am using my Psi sleights (Note, Infomorph Psi is hilarious good fun, even if it does cost me Rez points out the ass), but that only tends to work if I am in melee range.
For those of you not blessed with an Infosec rating that makes the Mesh Authority blush, I dunno. Play online poker?
—
-
Mon, 2011-02-28 11:40
#6
Re: What do people use mesh/mental actions for in combat?
Even people who aren't hacking-inclined can do things during combat with online actions. Controlling holographic projectors, for example, to distract and confuse the enemy, or looking up just what brand of robot they're fighting and if it has any weaknesses. It can also be used dramatically for combat bonuses, like broadcasting combat plans to your tactical network, or to speed up something else, such as devising a counter-agent to the neurotoxin you've been breathing since you entered the room. You can also use it to direct the AIs of the bots you have with you (they're cheap, so why wouldn't you keep a few?) to give you better tactical information or to direct where they're shooting or when.
Alternatively, just use it for Rule of Cool and have your character put on some awesomely appropriate background music.
—
[img]http://img813.imageshack.us/img813/982/exhumanbar.jpg[/img]
[img]http://img804.imageshack.us/img804/4473/scumbar.jpg[/img]
[img]http://img818.imageshack.us/img818/1396/gatecrasherbar.jpg[/img]
[code][@-rep +1, f-rep +2][/code]
Mon, 2011-02-28 12:46
#7
Re: What do people use mesh/mental actions for in combat?
A good reference for this kind of fighting might be "Iron Man: Hypervelocity". Besides the music fiddling, there is plenty of offensive planning, hacking and software development going on.
—

Sat, 2017-04-15 12:54
#8
Complex Actions while performing a Task Action
On Eclipse Phase, page 190, it says
While engaged in a Task Action, you may not also undertake a Complex Action, though in some cases you may take a break from the task and return to it later.
Rewriting the rules completely to make your own Home Brew is a time honored tradition, but I am never surprised when such major rule alterations cause such huge game imbalances.
Sat, 2017-04-15 13:28
#9
Issuing orders to your
Issuing orders to your killbots.
What? You don't have any killbots?
I feel for you, son.
—
Skype and AIM names: Exactly the same as my forum name.
[url=http://tinyurl.com/mfcapss]My EP Character Questionnaire[/url]
[url=http://tinyurl.com/lbpsb93]Thread for my Questionnaire[/url]
[url=http://tinyurl.com/obu5adp]The Five Orange Pips[/url]
Sat, 2017-04-15 13:31
#10
Complementary skills and
Complementary skills and programming. Engineering and fixer nanites can be used in interesting ways like welding doors shut, disassembling locks. More offensively they can isolating a floor tile and then hook it up to a live power feed. To do that effectively you combine repair and engineering skills with programming.
Same thing goes for targeted demolitions. in microgravity, suitable shaped charges can turn large objects into aimed projectiles. Including some enemies. It helps to know where they are going and where not to stand. Nanites can be used to turn your common blob of c4 to a custom shape charge.
One time I blew out a section of hull panel behind an XT and immediately blew the wall panel facing the hole as a patch. Air pressure held it mostly in place while the nanites did the weld. Mix of engineering, repair, smidge of pilot for ballistics, demolitions and programming.
—
I'm not rules lawyer, I'm a rules engineer.
Mon, 2017-04-17 02:00
#11
Thinking ahead
In combat we use Mental Actions for.
Selecting targets on TacNet.
Small Unit Tactics assists for others.
Using Async Powers to Fry Opponents Brains.
Hacking Local Mesh.
...but mostly calling for help.
Controlling Drones.
Tue, 2017-04-18 07:14
#12
Nobody gave the most
Nobody gave the most important clarification:
Implants granting extra Speed (Neurachem, Reflex Boosters, MRDR glands), allowing you to act in additional Action Phases (up to 4). Multitasking, multiple personalities and Mental Speed grant you additional Mental Action PER Action Phase (up to 2).
So having Speed of 4 and Multitasking implant you can use 12 actions per Action TURN(4 physical, 8 mental).
Now on Task Actions:
You can perform Task actions with additional mental actions, but there are limitations. Multiple personalities and multitasking allow you to perform mental Task Actions without hindrance. Second personality or multitasking fork perform them.
Mental Speed allow you mental actions but it effectively speeds up your processing. So if you want to perform Task actions it is basically like texting while driving, but the universe is really slow.
Mental Speed allows you to spot and track bullets with perception action. So if you want to be a Neo or Flash take Mental Speed, if you want to be a combat hacker use Multitasking.
As a sidenote:
I can not recommend this blog enough:
http://www.seedwareblog.com/2015/07/196-multitasking.html
EDIT:
I wrote the comment, before noticing how ******* necro this thread is.
—
Exurgents wanna eat your ass and you are low on ammo? Register to mobile gear catalogue at [url=http://eldrich.host]eldrich.host.mesh[/url]! ORDER NOW! FOR FREE PLASMA MINIMISSILE PACK! *explosive delivery options included
Tue, 2017-04-18 20:09
#13
We prefer the term resleeving
We prefer the term resleeving, I believe, when threads are brought back to life.
I also like that you've gone in and made that clear for everyone, because it's been a confusing point for a lot of people (it took me a while to realize how incredible mental speed is).
Wed, 2017-04-19 13:03
#14
Arenamontanus wrote:
Read it, but there isn't much in there on the per se mental speed and realities of accelerated combat. It is more about biologically derived minds bootstraping themselves to Seed AI status. Combat is handwaved (especially realities of material science :-).
I liked the colonel on battledrugs. Have to show it to my fellow players.
—
Exurgents wanna eat your ass and you are low on ammo? Register to mobile gear catalogue at [url=http://eldrich.host]eldrich.host.mesh[/url]! ORDER NOW! FOR FREE PLASMA MINIMISSILE PACK! *explosive delivery options included