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Creating a good "predator style monster

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masterdrom masterdrom's picture
Creating a good "predator style monster
Hey guys, it's my VERY first time reading anything eclipse phase and wanna run a quick 1 shot for my group in a few days. The story is simply that Fire Wall has noticed a bunch of people not returning from a certain patch of space that is littered with debris and a single ancient small space station. They fly my players out there, back them up on site, and tell them to investigate and try to recover whatever, if anything, is causing the disappearances. The only problem is I want to have a sort of Hyper enemy able to face down 3 players and I want the whole 9 yards. It scales walls, huge strength, bends itself to fit into vent shafts, maybe even can morph and stuff like that. Any way of going about this? Again I am completely new and I know this is a pretty boring concept but trust me I have way better ideas for later, like an entire Exhuman crime syndicate made up of Beta Forks, and even a Basilisk exsurgent virus being released in a major space station conditiong people to be exsurgents!
ShadowDragon8685 ShadowDragon8685's picture
Crime syndicate made up of
Crime syndicate made up of forks - that's the Pax Familae, only they're not really Exhuman, just creepy, and potentially in possession of some kind of advanced hypermerging technology that prevents them from all being driven rapidly insane. Anyway, you'll need to define "ancient." Are you talking "nonhuman?" Because if so, that's going to have to be on the far side of a Pandora Gate, and will probably not have much in the way of resleeving facillities, unless prior Gatecrashers set it up and the monster for whatever reason won't destroy them. If you mean "pre-Fall and in the far reaches of the Solar System," that's far more reasonable. [b]But remember:[/b] Space travel takes months, or [i]years[/i], even with Eclipse Phase's advanced, currently unobtanium engines. Even an antimatter courier takes [b]forever[/b] when you need to be somewhere [b]now[/b]. That's why most people egocast somewhere. If you want to scare your players, sleeve them into [i]very[/i] low-end morphs - Worker Pods, no-frills Splicers, even Fremen or Flats. Emphasize to them that the helplessness they are feeling being basically human is [b]not[/b] normal, and not what they're used to - and have whoever's hunting them be in possession of a top-of-the-line, all-the-bells-and-whistles infiltration/combat morph.
Skype and AIM names: Exactly the same as my forum name. [url=http://tinyurl.com/mfcapss]My EP Character Questionnaire[/url] [url=http://tinyurl.com/lbpsb93]Thread for my Questionnaire[/url] [url=http://tinyurl.com/obu5adp]The Five Orange Pips[/url]
Trappedinwikipedia Trappedinwikipedia's picture
I pile of stealthy
I pile of stealthy (experimental?) combat flexbot modules crewed by a crack team of forks comes to mind. You can have brute strength, and the ability to rip essentially any material apart with Fractal Digits, given time. It can contort into pretty much any shape it needs, to climb in vents, swim, fly, or whatever. It can grow melee weapons, extend internal ranged weapons, or just grapple people and pull them apart at a molecular level. It can also divide itself to track the party and generally be spooky and in more than one place at time. I had been thinking this was a transhuman thing, but there's nothing stopping aliens from making flexbot-equivalents, that just gives you full freedom to give them tech beyond transhuman limits. Could be more like a splitting and reshaping TITAN Fractal bushbot, able to "eat" bullets as they hit it, make anything it needs rapidly, and powered by an eerie and hateful alien intelligence.
masterdrom masterdrom's picture
Maybe its because iev seen
Maybe its because iev seen what the flexbots are supposed to look like but.... I'm trying to go for a T-2000' vibe here. Liquid metal, near unshootable, can shape into and mimic people etc. Titans ever make anything like that?
Kojak Kojak's picture
How about a TITAN shifter (pg
How about a TITAN shifter (pg 134, X-Risks)? Or, if you really wanna be a dick, a TITAN stalker (pg 140, X-Risks) modded with Shape-Adjusting?
"I wonder if in some weird Freudian way, Kojak was sucking on his own head." - Steve Webster on Kojak's lollipop
MrWigggles MrWigggles's picture
So a story problem I see with
So a story problem I see with this set up, is that if no one is returning, there no means to know how old the station is. If no one is returning then there arent many avenue to know that folks have even gone missing. There a certain sect of Transhumanity, that is exploring the Pandora gates on their own. They dont announce thier destinations, or have a good means to record where they've been. Its a none trivial issue to ID the star or celestial body the pandora gate is on. If these have been failed gatecrashing mission from one of the polities, these are secrets. Probably closer to open secrets. None one talks about where the new missions are, but a couple of level 4 favors could probably get you the scuttle butt. Remember, that Gate Time, is the most expensive, and most scarce thing in Sol. So there are easier, less deadly alien sites available via the pandora gates. Which would get priority. Alien sites are a gamble. Most of them are right now purely academic exercise in pure knowledgeable seeking. Lots of things can be killing those folks going to that Hab. The internal environment maybe extremely caustic, it may be filled with a nanoplauge, it may be extremely radioactive, it may be self defense satellites not seeing a proper IFF tag and just blasting the shit out of stuff. So this hab has to be made into a treasure box. It has to be providing a lot of return on investment in the now, instead of the yet or possibly never. Folks had to have come back, with findings. I would make it huge. It doesn't need to be Dyson sphere huge or anything. Remember that volume is cubic.. So something with the dimensions of Babylon 5 gives a lot of internal volume, the size of several sprawling metropolis. It being old doesn't really matter. Old, new, in-between, all of that is as interesting. Its an alien structure. Aliens aren't star wars or star trek aliens. The 2? 3? ETI known to Transhumanity have nothing in common with Transhumanity. The folks that inhabit the Egg, are sapient collection of mold and fungus, to put it simply. They use smells, and spores to communicate, and interact with their environment. Meaning that Transhumanity cannot interface with their tech, at least not without a substantial middlemen. (The other being giant spider folks, that communicate like the magic system in the old adventure game, Loom.) This hab should be a series of puzzle boxes. Is that a door? Is that a fire suppression system, a dumbwaiter for food? This is where some information about the hab comes into play, it gives a story reason why the sentiels can do something as silly, as know what doors are, and how to open them. Hardware skills are useless, various academic skills are useless too. Depending what they are. As for the Monster. It sounds like you're describing the xenomorph over the predator but that neither here or there. It can do whatever you want. It shouldnt be a morph obtainable by the player characters. It actually cant be. Alien brains are well alien. The short list of capability, arent anything beyond transhumans. Might be a bit tough to do all in one morph but not impossible. Prehensile feet, grip pads. Shaper morph. Feel free to go over 40+ on its stats. As what make it more combat deadly. Thats a high wound threshold, armor rating, and at least 3 speed. The other thing to do, is to restrict what the PC can bring. Its hard to make something that can stand a couple AM seekers.
DivineWrath DivineWrath's picture
There is no reason to limit
There is no reason to limit yourself to transhuman tech. Experimental human technology, or unknown alien tech could push the rules further, or do stuff that isn't listed anywhere. Remember that this game can be vague at times. Many things in this game are priced [Low] [Moderate] [High] or some other general value, instead of something more exact. You also need to keep in mind that this game has transhumans, not normal humans. They can be a lot tougher and dangerous than normal humans. Many scary movies rely on limitations that these transhumans might not have anymore. A xenomorph might be able to sneak up on humans, but a transhuman with the right augments might be able to "see" it sneaking through walls and around corners using stuff like echolocation, enhanced vision (includes x-rays) and 360 degree vision. One of my favorite quotes said that if no one knew any better, a Daitya morph would look like it was purpose built for fighting xenomorphs. Especially if it had augments like Lotus Coating to repel liquids like acid blood.
MrWigggles MrWigggles's picture
GET AWAY FROM HER, YOU BITCH!
GET AWAY FROM HER, YOU BITCH! That morph street date can't be broken, so dont put it out on display.
masterdrom masterdrom's picture
Is it against fluff to say
Is it against fluff to say that Gates could lead to different points in time as well? or possibly to prior transhuman settlements that the mass public are not aware of?
MrWigggles MrWigggles's picture
The Pandora Gates are
The Pandora Gates are Hellraiser Puzzleboxes powered by Cosmic Horror. How they, or even if they are working, is left up the GM. They could be killing folks and making quantum teleportation copies, they could be sending folks into similated realities, or breaking this simulated reality. They're forth or even higher physical dimensional objects that we can see and interact with, which shouldnt be possible. Most folks report gate travel as being instantaneous. For some, it lasts centuries. Sometime folks never return. Sometime they end up on the other side, inside out. With that side. FTL is intrinsically time travel. Literally its arriving someplace before you left. Its possible to travel faster then c, make your trip to where ever, arrive back before you start. Bad stuff happens to causality when you go faster then c. The universe breaks. time travel.
Trappedinwikipedia Trappedinwikipedia's picture
There's no rule against it,
There's no rule against it, and they probably do more you through time, the gates appear to keep everything synchronized so you can't do weird things like take a round trip through them in negative time or something, but these are likely intentional settings rather than physical limitations. Wormhole travel should cause some weird things to happen to time. There could definitely be an anomaly in the gates where depending on what route you take through several gates to a final destination you could come out at radically different times. Try to make it extremely dangerous or inaccessable after they leave or something, because that kind of thing could radically change the setting if it could be exploited.
masterdrom masterdrom's picture
odd question now that I've
odd question now that I've looked up the TITAN Stalker. For melee weapons..can that thing use all of it's attack in one turn??? chain whip, chain whirlwind, kick, armblade, AND plasma rifle?
masterdrom masterdrom's picture
Also how small are self
Also how small are self replicating titan nanobot swarms? it doesnt make sense that they JUST make exotic melee weapon swarm attacks. Why not simply disperse, enter individually into a sentinel's body and tear them apart?
Trappedinwikipedia Trappedinwikipedia's picture
No, melee attacks and ranged
No, melee attacks and ranged attacks both use a complex action, so it can use one weapon per Action Phase, for three weapon uses per Action Turn, which could be the same weapon 3 times, or three separate weapons. A TITAN swarm should be able to do that, but it would be as though the morph was afflicted by a TITAN nanoplague, because that's pretty much what is happening.
jackgraham jackgraham's picture
masterdrom wrote:Maybe its
masterdrom wrote:
Maybe its because iev seen what the flexbots are supposed to look like but.... I'm trying to go for a T-2000' vibe here. Liquid metal, near unshootable, can shape into and mimic people etc. Titans ever make anything like that?
Option 1: Use the rules for linking flexbots to make a giant flexbot with tons of Durability (see _Transhuman_). Then give all of the non-weapon-carrying modules swarm composition. (We never say you can't do this). Have some weapon platform modules in there with maxed armor. The swarmy modules specialize in hacking. Your boss is a swarm-voltron-netrunner. Option 2: Use morph aptitude maximums, augmentations, and armor to max Durability and Armor. Then provide lots of combat drugs that further up numbers. Max SPD and increase SOM. (Toughness trait, skeletal enhancement, neurachem/reflex boosters, and armor augmentations all help with the above). Then give it melee attacks comparable to a diamond axe that inject substances (see the toxins/neurotoxins link). Even with all of the above, though, it's hard to make something solo using this option, because guns. 2-3 of them could threaten a well-equipped sentinel team if they rush them immediately.
J A C K   G R A H A M :: Hooray for Earth!   http://eclipsephase.com :: twitter @jackgraham @faketsr :: Google+Jack Graham
ThatWhichNeverWas ThatWhichNeverWas's picture
Yay Spoops!
*Cough* *Cough again.* *Cough ow my chest* ...Soooo, if you want a Predator-esque beastie, focus on Hit-And-Run tactics and psychological warfare: It turns up to launch a High-Damage attack or two then initiates GTFO to avoid reprisals, creates traps and strews micro-mines like dander. The key is to make it attack in ways that create stress and can't be effectively countered, ideally because it isn't actually there. If you watch Predator again, the Atmosphere and 'feel' of the Monster comes from the Meatsicles being Hunted - attacks could come from anywhere without warning. The stress of being constantly Alert arguably does more damage to the group than the Predator does - the only time the Predator gets into an actual fight is at the end, and it loses.
In the past we've had to compensate for weaknesses, finding quick solutions that only benefit a few. But what if we never need to feel weak or morally conflicted again?
ShadowDragon8685 ShadowDragon8685's picture
The joke option?
The joke option? A Spare. A fucking Spare. With Hardware: Yes, Infosec: Yes, Programming: Yes. It's spent ages dominating the habitat's drones, setting up traps, and generally rigging every single thing in the environment to be lethal to anyone who is not it. Any combat encounter turns out to be a remote-controlled, jammed, or even autonomous-and-wireless-shut-off drone. A lot of things that are designed to look like combat encounters, or opportunities for the players to get the drop on the thing behind their misery, turn out to be just lures into trapped areas. Anybody could easily destroy a Spare. The problem is actually getting [i]to[/i] it; for one thing, it's very small, and it is [b]not[/b] coming out into spaces normal transhumans can move around in, unless it's necessary to set up or modify a trap or equipment (remember; it has drones to do this at first, so unless and until the players deal with the bots, it can just send drones,) or something forces it to flee from the tiny hidey-holes it's in.
Skype and AIM names: Exactly the same as my forum name. [url=http://tinyurl.com/mfcapss]My EP Character Questionnaire[/url] [url=http://tinyurl.com/lbpsb93]Thread for my Questionnaire[/url] [url=http://tinyurl.com/obu5adp]The Five Orange Pips[/url]
CordialUltimate2 CordialUltimate2's picture
Tucker's Spare
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MrWigggles MrWigggles's picture
hehehe Tucker Kobold have a
hehehe Tucker Kobold have a website now?
kindalas kindalas's picture
jackgraham wrote:masterdrom
jackgraham wrote:
masterdrom wrote:
Maybe its because iev seen what the flexbots are supposed to look like but.... I'm trying to go for a T-2000' vibe here. Liquid metal, near unshootable, can shape into and mimic people etc. Titans ever make anything like that?
Option 1: Use the rules for linking flexbots to make a giant flexbot with tons of Durability (see _Transhuman_). Then give all of the non-weapon-carrying modules swarm composition. (We never say you can't do this). Have some weapon platform modules in there with maxed armor. The swarmy modules specialize in hacking. Your boss is a swarm-voltron-netrunner. Option 2: Use morph aptitude maximums, augmentations, and armor to max Durability and Armor. Then provide lots of combat drugs that further up numbers. Max SPD and increase SOM. (Toughness trait, skeletal enhancement, neurachem/reflex boosters, and armor augmentations all help with the above). Then give it melee attacks comparable to a diamond axe that inject substances (see the toxins/neurotoxins link). Even with all of the above, though, it's hard to make something solo using this option, because guns. 2-3 of them could threaten a well-equipped sentinel team if they rush them immediately.
Is it bad that I've built characters using both of these options. They are terrifying effective when combined with high moxie.
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BalazarLightson BalazarLightson's picture
X-Risks Flip
Get a copy of X-Risks and flick through it for inspiration.