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which first addon book to get after core rules?

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briansommers briansommers's picture
which first addon book to get after core rules?
I'm sure there are tons of stuff one could get themselves into with just the core rules but if I were to get one addon, what should I get? Confused... oh and I'm buying the real books. not the pdfs.
Kojak Kojak's picture
Transhuman. I've found it to
Transhuman. I've found it to be the most broadly useful after the core book.
"I wonder if in some weird Freudian way, Kojak was sucking on his own head." - Steve Webster on Kojak's lollipop
ORCACommander ORCACommander's picture
why not skim the pdf's and
why not skim the pdf's and make a decision from there? a lot is in the depends category, are you going to be a player or a gm? if a gm, is it going to be firewall centric or not?
DivineWrath DivineWrath's picture
Sunward and Rimward both
Sunward and Rimward both cover locations and politics in areas of the solar system. Sunward (sun to asteroid belt) covers a lot of the inner system. Rimward (asteroid belt and beyond) covers a lot of outer system stuff. Gatecrashing. Covers locations and politics beyond the Pandora gates. Also how to do gatecrashing professionally. Panopticon. Covers a lot on how societies works in AF 10. Also a bit on uplifts. Transhuman. A good book on pushing the limits on transhumanism. Has rules for using exotic morphs like flexbots and swarmanoids. Introduced Eidolons, morphs for informorphs. Experimental psychosurgery and merging forks. Revising some other rules. Etc. Firewall. It covers a lot about Firewall. I don't remember much about it at the moment. X-Risks. A book about a lot of dangers Firewall has already faced. And some they have yet to see. You'll might think everything is dangerous after reading this book. ---- I would highly recommend Transhuman. There were a lot of ideas introduced in the core rulebook that weren't very well explained. The core rulebook might say that flexbots are shape changing combining robots, but no hard rules were provided until this book. I think this is my favorite book for Eclipse Phase.
briansommers briansommers's picture
Very helpful.
Very helpful.
eaton eaton's picture
Seconding Transhuman.
…Followed by Panopticon. A lot of the stuff in Rimward, Sunward, and Gatecrashing is *really good* but Panopticon covers some of the stuff that's easiest for players to miss, or have difficulty wrapping their heads around. How a society with ubiquitous surveillance feels and works, for example, has fewer touchpoints in pop culture and scifi than many of the other concepts.
Evilnerf Evilnerf's picture
If I had to choose one (which
If I had to choose one (which you don't, because they are all free) I'd choose Rimward due to the fact that it's the most Setting Rich books and explains a lot of the more hard to grasp concepts, such as a reputation based economy.
DivineWrath DivineWrath's picture
Here's a link where you can
Here's a link where you can download the PDFs for free. https://robboyle.wordpress.com/eclipse-phase-pdfs/ If you like them, I suggest you buy a few.
ORCACommander ORCACommander's picture
I already linked him in a PM
I already linked him in a PM this morning DW :P
Axel the Chimeric Axel the Chimeric's picture
Transhuman and X-Risks are
Transhuman and X-Risks are really the absolute best and the absolute musts, to my mind; Transhuman because it provides the most tools to players and gives you much more to play with, X-Risks because it gives you way more to work with in terms of adversaries. All the books have their use, though. The system survey books (Sunward, Rimward) are both useful as ground laying, and Gatecrashing is great if you want a more adventure-oriented game or a really exotic locale that's more sci-fantasy than sci-fi.
jackgraham jackgraham's picture
Well obviously you should buy
Well obviously you should buy all of them. ;) That said, if you want both THF and X-risks but can't afford both at once, a cheaper option for pre-made antagonists is to snag the NPC Files. Less monsters, but lots of pre-gen transhuman NPCs. We've got it up on Drivethru as both POD & PDF. (Or just snag one of the free DLs of X-risks off a torrent, and buy it from us when you can afford it!) http://www.drivethrurpg.com/product/82659/Eclipse-Phase-NPC-File-1-Prime...
J A C K   G R A H A M :: Hooray for Earth!   http://eclipsephase.com :: twitter @jackgraham @faketsr :: Google+Jack Graham
twodsix twodsix's picture
I agree with the idea that
I agree with the idea that you should look at the pdfs first, they're free which is a blessing for students like me (the fact I could legally download a free pdf convinced me to spend money on the core rulebook before reading it all, despite having a limited budget). Then my suggestion is to buy the book you think you might use first. I'm going to agree that Transhuman is a great choice, because of it's clarifications and alternative character creation systems (I love the default system but not everybody wants to spend 1000 points to create their character). Otherwise it depends on what you want, each has a separate function and you'll likely want different books depending on if your campaign is focused on Firewall, Gatecrashing, Hypercorp troubleshooters, anarchists, scum, or whatever your idea is.
Xestaro Xestaro's picture
Another advantage for
Another advantage for Transhuman is that the alternative lifepath character system is great fun and provides you with a wealth of character ideas you might have never thought of yourself (at least its like that for my group, a friend of mine already has 23 characters, more than he'll ever be able to play probably....)