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Void Dancer Morph?

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Darkeldar Darkeldar's picture
Void Dancer Morph?
Mostly been a lurker just looking for news on the game, and while I missed picking up the game by a half-second during GenCon, I finally got my dead-tree copy this week. Well one of the morphs that interest me is one that appear in the Hyperion series, a race of humans that can survive and fly in space. I was going to start with a Hibernoid and add the following augmentations; Light Bioweave Armor, Chameleon Skin (or what ever it takes to keep temperature steady and radiation effects minimalized), Clean Metabolism and Vacuum Sealing. In addition to what ever else would make interplanetary flights comfortable like additional oxygen supplies, anti-flare optical membranes etc. What I'm trying to figure out is if this would be possible to do with a deployable/recoverable solar sail using nanotech materials like carbon tubes and aerogels. I've read the wikipedia article on solar sails, but the one thing I couldn't find is what area of sails would I need for a 140kg payload. I could find that we are currently using materials that are about 4g/m^2, with hopes of getting down to 2g. With the material technology available at the time of the fall, could this get down to 1g or less? The void dancer can fold the sails to move around in stations or on planets, but could deploy them to travel in space. I think that the sails could be kept rigid using electrial fields, but would they get power from solar cells or some other form. I'm open to other suggestions.

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Vargone Vargone's picture
Re: Void Dancer Morph?
Though it never explicity says in the wiki how much thrust is generated per given area of sail/payload it does seem to state that thrust is very low. you would have to have a huge sail to get any meaningfull speed out of it, and of course you hit a point of diminishing returns real fast between the weight of the sail structure and the payload itself. in 2007/2008 the Ames RC created The nanosail-D. it had a payload mass of about 4.5kg and a sail area of 9.3 square meters. if you keep the same ratio a 145kg load would need a sail of about 300 square meters. I'd hate to be a morph, and have to fold up 300 square meters of anything, much less something that is probably pretty delicate. Since the nanosail-d was lost in a launch fail, we don't know if it would actually work, or how much thrust it would generate.
Darkeldar Darkeldar's picture
Re: Void Dancer Morph?
That's why I was talking about using nanoscale materials for the sail and frame and memory materials would handle the folding. But you did give me the key part for a ratio of mass vs. area, and that the sails themselves could weigh no more than a kilogram. Yeah, it would take awhile to get anyplace, but by having a bottled oxygen supply and concentrated food, a hibernoid should be able to make a long voyage using their muse that's set up to handle monitoring. Initial acceleration could be generated by a disposible thruster.

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Darkeldar Darkeldar's picture
Re: Void Dancer Morph?
Finally getting into the meat of character generation, and I have the bulk of my Void Dancer character generated. But the only thing I don't have figured out is the cost of the Solar Sails. As I said above the weight of the sails could be less than 2 kilograms, and assuming nanoscale and memory materials that they could fold into a negligable volume (I actually bought skin pockets on the morph to store them). I am still assigning academics and professions that may allow my character to make these for himself. So I'm just throwing this out to the forum to get some feedback.

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zakkmiester zakkmiester's picture
Re: Void Dancer Morph?
No idea how much they'd cost, though I have to give you credit for thinking about implementing this in the game. I was thinking about it, but gave up after thinking about how long the sails would have to be. Also, wouldn't it be easier to start with a synth morph?
Zophiel Zophiel's picture
Re: Void Dancer Morph?
Considering transhumanity has the technology to build whales that live in the solar corona, it should be entirely possible. What I envision is is a series of carbon tubes, maybe three on each side, and a storehouse of whatever material solar sails are made of. Once in space, the nanites fabricate the sails along the wing struts. The wings are going to be very thin, on the order of several molecules. So they're fragile but very lightweight. You have some numbers above for aproximate area. I'd just take a totally sci-fi ballpark figure and say the accelleration based on those numbers is .01g or about 4in/(sec^2). This is the number used in GURPS Biotech for their solar sailing bioroids. Then you can add surface area for more velocity. In other words, this is not a quick way to get somewhere but you can't beat it for fuel efficiency. If you want extra accuracy assign that to average Earth orbit and work out the accellerations for other places. Energy decreases to the square of the distance, so at 2AU the accelleration would be 1/4 that. 4 AU it would be 1/16 etc. modified by local gravity pull from any nearby planet or moon. All of that applies only if you're heading directly away from the sun, though. Heading towards or perpendicular would be an entirely different thing, rather similar to terrestrial sailing across or into the wind. Finally, I second the above thought. Its easier to put this on a synthmorph than to build a biomorph that can handle it.
Darkeldar Darkeldar's picture
Re: Void Dancer Morph?
Zophiel wrote:
You have some numbers above for aproximate area. I'd just take a totally sci-fi ballpark figure and say the accelleration based on those numbers is .01g or about 4in/(sec^2). This is the number used in GURPS Biotech for their solar sailing bioroids. Then you can add surface area for more velocity. In other words, this is not a quick way to get somewhere but you can't beat it for fuel efficiency.
Thanks for reminding me about the Biotech book. 3rd or 4th edition?
Zophiel wrote:
Finally, I second the above thought. Its easier to put this on a synthmorph than to build a biomorph that can handle it.
Can you please explain? Character concept is someone that wants to go "naked" into the void. Synthmorphs do not carry the same amount of risk, such as it is.

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Zophiel Zophiel's picture
Re: Void Dancer Morph?
Darkeldar wrote:
Zophiel wrote:
You have some numbers above for aproximate area. I'd just take a totally sci-fi ballpark figure and say the accelleration based on those numbers is .01g or about 4in/(sec^2). This is the number used in GURPS Biotech for their solar sailing bioroids. Then you can add surface area for more velocity. In other words, this is not a quick way to get somewhere but you can't beat it for fuel efficiency.
Thanks for reminding me about the Biotech book. 3rd or 4th edition?
Zophiel wrote:
Finally, I second the above thought. Its easier to put this on a synthmorph than to build a biomorph that can handle it.
Can you please explain? Character concept is someone that wants to go "naked" into the void. Synthmorphs do not carry the same amount of risk, such as it is.
3rd edition, I think, which means its probably in 4th as well. As to the second question, its a simpler matter to build a robot that doesn't need life support in a vacuum than a living being that doesn't. Then again, the coronal whales seem to get along ok so its within the realm of possibility.
Darkeldar Darkeldar's picture
Re: Void Dancer Morph?
Zophiel wrote:
3rd edition, I think, which means its probably in 4th as well. As to the second question, its a simpler matter to build a robot that doesn't need life support in a vacuum than a living being that doesn't. Then again, the coronal whales seem to get along ok so its within the realm of possibility.
That is one of the reasons I used a hibernoid for the foundation, for the decreased life support and the ability to be 'asleep' for the bulk of the flight. The character while flying will use his muse to monitor what is going on around him and wake him, if needed. Besides wanting to go naked into the void, this character believes he is at the forefront of a new hobby. I've given the character enough occupational skills to design the personal solar sails and to create the blueprints for the same.

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Darkeldar Darkeldar's picture
Re: Void Dancer Morph?
Well found the description in the GURPS 3rd edition Biotech book, for what they call the SolarSkin biomorph. What I did was took a look at the point values they give to do the body mods and change them into EP values. The BioTech point values were 40 points to make the body able to survive in space, and 22 points for the solar sail wings. So roughly the cost of the solar wings for the Void Dancer could be 55% of the body mod costs. The price for all the body modifications in EP credits equals about 7000 EPCs, and are available in the core book. So using this factor the cost of the sails is around 3850 EPCs. Let me know if this seems about right for the costing, as I did leave about 4500 EPCs left unspent, at the end of character generation.

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thefnord thefnord's picture
Re: Void Dancer Morph?
Excellent find with Biotech. With the EP frame, everything is possible with the (post)human body, given nanotechnology and genetic engineering. When you add smart materials to the mix in addition of memory materials, the possibilities are nigh-endless. I'm wondering the dangers of Void Dancing; micrometeorites are negligible for brief spacewalks, but over long distances? I can see the hobby being real popular with the clustered habitats' gangs and relative youth. Let us know what you end up with, mate. -tF

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Darkeldar Darkeldar's picture
Re: Void Dancer Morph?
thefnord wrote:
I'm wondering the dangers of Void Dancing; micrometeorites are negligible for brief spacewalks, but over long distances? I can see the hobby being real popular with the clustered habitats' gangs and relative youth. Let us know what you end up with, mate. -tF
The character was pretty much finished, using the excel character sheet, the last bit was just figuring out a 'cost' for the sails. So while the sails would cost 3850 credits, they probably run 4 CPs. I see the hobby of body solar sailing to be part Americas Cup and part surfing competition, just that the courses could be hundreds of thousands of kilometers. Certain hazards are there to be avoided, but it's just part of the sport if you are hit by something that raises a welt, you should be able to maneuver around most deadly objects. Only the fool-hardy will go out when the conditions are bad, or they have a biomorph in reserve.

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jsnead jsnead's picture
Re: Void Dancer Morph?

I just noticed this thread. I think the idea of a solar sail powered morph is fairly impractical given how large a sail you'd need, especially since there's a vastly easier option - a plasma sail. In addition to having an acceleration comparable to an ion drive (low, but several order of magnitude better than a solar sail), the morph would also look nifty, surrounded by faintly glowing plasma. The morph would likely need a small hump on its back for the plasma sail electronics and the hydrogen storage tank for creating the plasma.

Decivre Decivre's picture
Re: Void Dancer Morph?
An option that might make this more feasible is if it were a synthmorph rather than a biomorph. By doing so, you cut out certain basic needs that might be difficult to sustain in space, like air (food and water can be sustained through nanotechnology). To that end, much more of the morph's mass could be dedicated to it's means of transport, because it only needs enough physical mass to contain its power source, the cyberbrain, and a body that is strong enough to operate in microgravity. You could be looking at a fairly small synthmorph shell with a large sail housing on its back, which might look like some bizarre hunchback in its "walker form", and like some beautiful stellar butterfly in its "spaceflight form".
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nick012000 nick012000's picture
Re: Void Dancer Morph?
I think that'd defeat the point, Decivre. If you're doing this sort of thing in a Synthmorph, you might as well sleeve into a proper space ship. It'd amount to the same thing. Dark Eldar, personally, I'd also add in a Math Boost for orbital calculations and whatnot. The last thing you want to do when flying around in space is miss your target.

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Decivre Decivre's picture
Re: Void Dancer Morph?
nick012000 wrote:
I think that'd defeat the point, Decivre. If you're doing this sort of thing in a Synthmorph, you might as well sleeve into a proper space ship. It'd amount to the same thing. Dark Eldar, personally, I'd also add in a Math Boost for orbital calculations and whatnot. The last thing you want to do when flying around in space is miss your target.
Not necessarily. Unlike an actual spaceship, you can put away the sail and now enter the very habitat you flew to. No need to dock your ship, pay any fees, and once you are tired of being at the habitat, you can jump out the nearest airlock and unfurl your sail again. Hell, you can even get a synthetic mask on most of your body, making you look like some little fae creature, to go with your awesome butterfly-esque sail.
Transhumans will one day be the Luddites of the posthuman age. [url=http://bit.ly/2p3wk7c]Help me get my gaming fix, if you want.[/url]
jsnead jsnead's picture
Re: Void Dancer Morph?
Instead of a synthmorph, how about a pod with some long-term life support for the bio-parts. That way, you can look like a living creature, but you've got lots of tech in you.
Darkeldar Darkeldar's picture
Re: Void Dancer Morph?
nick012000 wrote:
I think that'd defeat the point, Decivre. If you're doing this sort of thing in a Synthmorph, you might as well sleeve into a proper space ship. It'd amount to the same thing. Dark Eldar, personally, I'd also add in a Math Boost for orbital calculations and whatnot. The last thing you want to do when flying around in space is miss your target.
Yes, someone that understood the purpose of my excercise. It is easier for infomorph to sleeve himself into a soup can tied to a kite, or a synthmorph that is designed for long, slow space travel. Heck we can even create a spider-like bio-morph that can spin it's own sails. But the character I generated is a sensualist that effectively modified himself to "go naked" into space. He sees himself as the vanguard for a new thrill sport of bodysailing. As I've stated before the morph was based on an hibernoid, just for the reduced needs for food water and air, as he goes dormant for the safer portions of his flight. His muse will be monitoring the local situation and rouse him if he needs to make a course correction. This was a person that wanted to hold onto most of his humanity (trans-humanity?), and maintain a basically human form.

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Decivre Decivre's picture
Re: Void Dancer Morph?
Darkeldar wrote:
Yes, someone that understood the purpose of my excercise. It is easier for infomorph to sleeve himself into a soup can tied to a kite, or a synthmorph that is designed for long, slow space travel. Heck we can even create a spider-like bio-morph that can spin it's own sails. But the character I generated is a sensualist that effectively modified himself to "go naked" into space. He sees himself as the vanguard for a new thrill sport of bodysailing. As I've stated before the morph was based on an hibernoid, just for the reduced needs for food water and air, as he goes dormant for the safer portions of his flight. His muse will be monitoring the local situation and rouse him if he needs to make a course correction. This was a person that wanted to hold onto most of his humanity (trans-humanity?), and maintain a basically human form.
Problem with that is the air supply. By all intents, even the most advanced air systems can only sustain a person for two days or so, while remaining close to human size. Anything that could last you longer than that would be the size of a ship, and it would probably defeat much of the advantages of having such a body (for instance, you'd have to dock this massive biomorph body which acts as its own complex life support system on the outside of a habitat, and demand that they bring you an ego-bridge so you can resleeve into another body and get inside. If made man-sized, the resource issues are immense, and such a creature would only be capable of travel for very short periods of time (a few days tops, which renders most space flight impossible). A synthmorph would be the only means of ensuring that the morph could both meet oxygen needs for long-distance spaceflight (because their oxygen needs are zero) and the ability to enter habitats.
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Eleazar Eleazar's picture
Re: Void Dancer Morph?
Is the problem of air supply really that complicated in a setting where cornucopia machines & lesser fabbers exist? I'm not an expert on the rules or the fluff precisely, but a built-in survival pack including a fabber that can convert CO2 to oxygen (as well as provide waste recycling for other processes) should allow for survivial as long as the power holds out. This is a fascinating idea - I love how this setting kind of warps the idea of reality and possibility by trying to remain as realistic as possible.
jsnead jsnead's picture
Re: Void Dancer Morph?
Decivre wrote:
Problem with that is the air supply. By all intents, even the most advanced air systems can only sustain a person for two days or so, while remaining close to human size.
Not actually true. There's mostly no need for longer term life support, but wearable long term life support exists for specialized applications and will be found in the Gatecrashing book. I'm fairly certain that you could implant the entire rig in a well designed biomorph, or failing that, a pod. Likely, a pod would be your best choice for a Void Dancer analog.
Decivre Decivre's picture
Re: Void Dancer Morph?
Eleazar wrote:
Is the problem of air supply really that complicated in a setting where cornucopia machines & lesser fabbers exist? I'm not an expert on the rules or the fluff precisely, but a built-in survival pack including a fabber that can convert CO2 to oxygen (as well as provide waste recycling for other processes) should allow for survivial as long as the power holds out. This is a fascinating idea - I love how this setting kind of warps the idea of reality and possibility by trying to remain as realistic as possible.
jsnead wrote:
Not actually true. There's mostly no need for longer term life support, but wearable long term life support exists for specialized applications and will be found in the Gatecrashing book. I'm fairly certain that you could implant the entire rig in a well designed biomorph, or failing that, a pod. Likely, a pod would be your best choice for a Void Dancer analog.
Nanofabricators work on a molecular level, which actually makes them incapable of converting carbon dioxide to oxygen. Eventually you will either need a boost to your supply, or you'll need a true oxygen recycler. To that end, the smallest system in the book that provides indefinite air is the hard suit, and I doubt that you can make such a system any smaller. Chances are that such a morph would be travelling at even slower speeds as well; A hard suit is looking at around 300 thousand kilometers per day spent traveling, so a void dancer is likely looking at far more while relying solely on solar sails. A person with such a morph would have to be a very patient person.
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nick012000 nick012000's picture
Re: Void Dancer Morph?
Umm... Decivre? Nanoassemblers can convert CO2 into O2 and some leftover C quite easily, which would likely be used as a component of your food-assembler's feedstock.

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Decivre Decivre's picture
Re: Void Dancer Morph?
nick012000 wrote:
Umm... Decivre? Nanoassemblers can convert CO2 into O2 and some leftover C quite easily, which would likely be used as a component of your food-assembler's feedstock.
I was pretty sure that nanoassemblers work exclusively on the molecular, not atomic level. Otherwise, they are significantly more potent than thought originally, and can even do things like convert rusted metals into breathable oxygen and usable iron. Besides, it wouldn't make sense with certain things like vacsuits, which can perpetually provide food and water through nano-recycling, but have a limited air supply. Granted, remember that CO[sub]2[/sub] converters exist today, and do not require nanotechnology. However, the only way that they can be rendered perpetual is through technology the essentially produces a miniature biosphere. Such things are common on stations today, will be common on ships in the future, and by EPs time, will be able to fit in vehicles as small as the hard suit.
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jsnead jsnead's picture
Re: Void Dancer Morph?
Decivre wrote:
Nanofabricators work on a molecular level, which actually makes them incapable of converting carbon dioxide to oxygen.
This is not true - nanofabricators can create all manner of biological compounds, including growing a steak, blood, or a designer eyeball, so they can definitely split CO2.
Quote:
A hard suit is looking at around 300 thousand kilometers per day spent traveling, so a void dancer is likely looking at far more while relying solely on solar sails. A person with such a morph would have to be a very patient person.
As I mentioned before, I simply don't buy a personal solar sail as a useful form of transport unless you like taking many years to go from Luna to Mars. If someone does something like a void dancer, a plasma sail is a vastly superior option.
Decivre Decivre's picture
Re: Void Dancer Morph?
jsnead wrote:
This is not true - nanofabricators can create all manner of biological compounds, including growing a steak, blood, or a designer eyeball, so they can definitely split CO2.
They require the organic material to work with before they can produce these things, however. Food is essentially just a mashed-up combination of various proteins, carbohydrates and other necessary goodies in combination. Flavor is based on those combinations. By taking already existing materials and combining them into objects on the molecular level, you can produce what is, in effect, steak. The same is true for an eyeball... there is no need to manipulate matter on anything lower than the molecular level to produce these things. That's more in the realm of femto-technology. Once you gain the ability to manipulate things on the submolecular scale, things get hectic. Certain aspects of the Eclipse Phase universe fall apart if humans have access to the technology, such as the fact that we have yet to fully convert Venus's atmosphere to breathable material (which would simply require submolecularly altering the carbon dioxide into carbon ash and oxygen).
jsnead wrote:
As I mentioned before, I simply don't buy a personal solar sail as a useful form of transport unless you like taking many years to go from Luna to Mars. If someone does something like a void dancer, a plasma sail is a vastly superior option.
Even a plasma sail is looking to be a significantly worse choice in comparison to a plasma or fusion drive. It's only feasible for good speed at very large sizes, and a morph simply wouldn't be big enough to house that much plasma while still containing... I don't know, organs... unless it was bigger than a space whale.
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nick012000 nick012000's picture
Re: Void Dancer Morph?
Decivre wrote:
They require the organic material to work with before they can produce these things, however.
No, they don't. They just need CHON.

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Decivre Decivre's picture
Re: Void Dancer Morph?
nick012000 wrote:
No, they don't. They just need CHON.
And again, if that's the level of technology that people in Eclipse Phase have, so many things make so little sense. For instance, the terraforming of Venus is supposedly opposed by Morningstar Constellation because of how disruptive the assumed means of doing so would be. If nanotechnology is so capable, hives could literally tear the atmosphere down to carbon ash and oxygen, and terraforming wouldn't be disruptive at all. It's obvious that nanotechnology is capable of reproducing allotropic bonds, but true molecular bonds would simply not make sense for the limitations it seems to have.
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nick012000 nick012000's picture
Re: Void Dancer Morph?
Terraforming Venus would be disruptive because all of those floating cities wouldn't be able to keep floating in an Earthlike atmosphere, not because of any ecological concerns. I'd have thought that that'd be fairly obvious.

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King Shere King Shere's picture
Re: Void Dancer Morph?
I had the impression that Venus would corrode most "nano machines" with its acidic & toxic atmosphere. Even though trans-humanity may have Santa Claus fabbers, micro & nano -technology, Those machines could be the "squeamish" or "infants" barely reaching their type criteria. EP the (non Titan tech) nano tech, might not be "true" (nano sized) nano machines, Instead its its bacteria sized (micro sized). Still capable of alter certain molecules even on the atomic level -thus called nanomachines (molecular altering machines). I have all types of machines "squeamish" of what structures & materials they function on.
Decivre Decivre's picture
Re: Void Dancer Morph?
nick012000 wrote:
Terraforming Venus would be disruptive because all of those floating cities wouldn't be able to keep floating in an Earthlike atmosphere, not because of any ecological concerns. I'd have thought that that'd be fairly obvious.
Carbon dioxide is only about 50% denser than air. If aerostats are able to float on the top of the Venusian atmosphere, then they'd be able to continue to float in a terraformed atmosphere, albeit at a much lower altitude. Besides, I think it was more explicit that the terraformation process was disruptive because of the options chosen (massive cometary bombardment and the construction of a sun shade to cool the atmosphere). The latter option would not be necessary with the formation of an atmosphere with significantly less carbon dioxide (and a high concentration of ozone on its upper layer).
King Shere wrote:
I had the impression that Venus would corrode most "nano machines" with its acidic & toxic atmosphere. Even though trans-humanity may have Santa Claus fabbers, micro & nano -technology, Those machines could be the "squeamish" or "infants" barely reaching their type criteria. EP the (non Titan tech) nano tech, might not be "true" (nano sized) nano machines, Instead its its bacteria sized (micro sized). Still capable of alter certain molecules even on the atomic level -thus called nanomachines (molecular altering machines). I have all types of machines "squeamish" of what structures & materials they function on.
I have no doubt that a limited mastery of molecular structure has been achieved. If nanofabricators can produce diamond, then they have at least the means of producing allotropic bonds. However, not all molecules are created equal. Full mastery over molecular structure means much more capability for altering substances than the books imply exist.
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Eleazar Eleazar's picture
Re: CO2 to O2 & C
Decivre wrote:
Carbon dioxide is only about 50% denser than air. If aerostats are able to float on the top of the Venusian atmosphere, then they'd be able to continue to float in a terraformed atmosphere, albeit at a much lower altitude. Besides, I think it was more explicit that the terraformation process was disruptive because of the options chosen (massive cometary bombardment and the construction of a sun shade to cool the atmosphere). The latter option would not be necessary with the formation of an atmosphere with significantly less carbon dioxide (and a high concentration of ozone on its upper layer).
The aerostat's lifting gas is oxygen. Read the System Gazetteer entry on Octavia & Venus for an example ( http://www.firewall-darkcast.com/wiki/system-gazeteer#Octavia ). Another thing that I simply assumed without question was that a planetary atmosphere is immense. The volume of gases that would need to be converted must be staggering, and when the setting's nanotech requires constant replenishment even in relatively benign environments, I just assumed it was reasonable that any sort of atmospheric conversion would be a long term project on the order of decades, maybe not even practical in an acidic Venusian atmosphere. Anyway, that's how I choose to look at the setting - there is certainly room for interpretation.
Decivre wrote:
I have no doubt that a limited mastery of molecular structure has been achieved. If nanofabricators can produce diamond, then they have at least the means of producing allotropic bonds. However, not all molecules are created equal. Full mastery over molecular structure means much more capability for altering substances than the books imply exist.
The books seem to imply quite a bit, to me. I assumed that the limitation of Cornucopia Machines is that they cannot change one element to another (i.e. no Pb to Au). Since the books make no mention of limitations to certain forms of molecular bonds versus another, I think it's reasonable to suggest that there's no evidence to support that sort of cut-off line. Either one would have to assume that molecular bonds are off-limits to current nanofabrication tech, or that they can in fact manipulate matter on the molecular scale. This is consistent with the book's descriptions of how metal-rich asteroids are needed in areas low on metal, and volatiles need to be obtained from the outer system. The so-called organic compounds are not necessarily useful to life, but they do contain things like Carbon & Hydrogen that can be broken down and reassembled into new, more useful molecules. I guess my point is that the book in no way makes it [i]necessary[/i] that nanofabrication be unable to manipulate molecular bonds, but that it seems the huge variety of their construction abilities combined with the laissez-faire attitude towards the materials needed for construction, thereby implying (to me) that Cornucopia Machine's capabilities are indeed quite vast, limited only by the difficulty in obtaining the necessary elements (hence the use of trace *elements* as vital components in potentially dangerous blueprints). Really though, read the opening paragraph on Nanotechnology in the Gear section of the rulebook (p326) - it specifically states that nanotech is the manipulation of matter on the atomic scale & that the machines can build things "from the molecular level up". That is essentially the impression I got throughout the book, and it informs my view of the setting. And I would like to bashfully apologize to the OP for continuing this rather off-topic discussion - I promise I have said my piece on the matter for this thread at least, although I am certainly interested in both ideas (indeed, it might be better to say I am interested in virtually everything about this setting).
jsnead jsnead's picture
Re: Void Dancer Morph?
Decivre wrote:
Carbon dioxide is only about 50% denser than air. If aerostats are able to float on the top of the Venusian atmosphere, then they'd be able to continue to float in a terraformed atmosphere, albeit at a much lower altitude. Besides, I think it was more explicit that the terraformation process was disruptive because of the options chosen (massive cometary bombardment and the construction of a sun shade to cool the atmosphere). The latter option would not be necessary with the formation of an atmosphere with significantly less carbon dioxide (and a high concentration of ozone on its upper layer).
Using nanotech to transform an entire atmosphere is a massive of CO2 to process. Remember that humans in EP don't have self-replicating nanotech, so the quantities involved are ludicrous compared to the available industrial capability. Also, there's still the cometary bombardment, since Venus is exceedingly hydrogen poor. Cometary bombardment and aerostats mix very poorly.
Decivre Decivre's picture
Re: Void Dancer Morph?
Eleazar wrote:
The aerostat's lifting gas is oxygen. Read the System Gazetteer entry on Octavia & Venus for an example ( http://www.firewall-darkcast.com/wiki/system-gazeteer#Octavia ). Another thing that I simply assumed without question was that a planetary atmosphere is immense. The volume of gases that would need to be converted must be staggering, and when the setting's nanotech requires constant replenishment even in relatively benign environments, I just assumed it was reasonable that any sort of atmospheric conversion would be a long term project on the order of decades, maybe not even practical in an acidic Venusian atmosphere. Anyway, that's how I choose to look at the setting - there is certainly room for interpretation.
jsnead wrote:
Using nanotech to transform an entire atmosphere is a massive of CO2 to process. Remember that humans in EP don't have self-replicating nanotech, so the quantities involved are ludicrous compared to the available industrial capability. Also, there's still the cometary bombardment, since Venus is exceedingly hydrogen poor. Cometary bombardment and aerostats mix very poorly.
That might be the problem, then. Oxygen is denser than air, so the aerostats would likely plummet if that is the case. Even so, early starts on terraforming could occur without little problem. Carbon dioxide is likely to settle the lowest, so such projects could at least alter the upper atmosphere without making them crash on the planet. However, it seems as though such things have not occurred at all. I suppose we'll learn more in later book releases. As for self-replicating nanotech, there would be no need. Nanobot hives installed on the bottoms of Venusian blimps would be capable of converting the atmosphere from the top down at a relatively quick pace, while replenishing and recharging the nanobots produced by it. Not only would it produce oxygen necessary to inhabit the planet, but give them reserves of carbon which could be used in diamond production, or even as material for more nanobots depending on their makeup.
Eleazar wrote:
The books seem to imply quite a bit, to me. I assumed that the limitation of Cornucopia Machines is that they cannot change one element to another (i.e. no Pb to Au). Since the books make no mention of limitations to certain forms of molecular bonds versus another, I think it's reasonable to suggest that there's no evidence to support that sort of cut-off line. Either one would have to assume that molecular bonds are off-limits to current nanofabrication tech, or that they can in fact manipulate matter on the molecular scale. This is consistent with the book's descriptions of how metal-rich asteroids are needed in areas low on metal, and volatiles need to be obtained from the outer system. The so-called organic compounds are not necessarily useful to life, but they do contain things like Carbon & Hydrogen that can be broken down and reassembled into new, more useful molecules. I guess my point is that the book in no way makes it [i]necessary[/i] that nanofabrication be unable to manipulate molecular bonds, but that it seems the huge variety of their construction abilities combined with the laissez-faire attitude towards the materials needed for construction, thereby implying (to me) that Cornucopia Machine's capabilities are indeed quite vast, limited only by the difficulty in obtaining the necessary elements (hence the use of trace *elements* as vital components in potentially dangerous blueprints). Really though, read the opening paragraph on Nanotechnology in the Gear section of the rulebook (p326) - it specifically states that nanotech is the manipulation of matter on the atomic scale & that the machines can build things "from the molecular level up". That is essentially the impression I got throughout the book, and it informs my view of the setting.
Perhaps you are correct. I suppose that makes the femtotechnology that TITANs are capable of that much more ferocious, since it could then theoretically convert atoms into any other atom, allowing them to produce literally anything from any matter whatsoever. Though in this regard it seems to me that human technology should be farther along if nanotech has achieved this level of manipulation.
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Decivre Decivre's picture
Re: CO2 to O2 & C
Deleted.
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Darkeldar Darkeldar's picture
Re: CO2 to O2 & C
Eleazar wrote:
And I would like to bashfully apologize to the OP for continuing this rather off-topic discussion - I promise I have said my piece on the matter for this thread at least, although I am certainly interested in both ideas (indeed, it might be better to say I am interested in virtually everything about this setting).
Well to get this back on topic...What are the resource requirements for a Hibernoid, considering that this was the starting point for the Void Dancer? I remember all the mentions of CHON being in the Oort Clouds from the Gateway series by Pohl.

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Decivre Decivre's picture
Re: CO2 to O2 & C
Darkeldar wrote:
Well to get this back on topic...What are the resource requirements for a Hibernoid, considering that this was the starting point for the Void Dancer? I remember all the mentions of CHON being in the Oort Clouds from the Gateway series by Pohl.
Normally, they have all the same needs as any other biomorph (except perhaps sleep). However, when in hibernation they only use up 5% that, so if you plug on a standard vacsuit (which can provide indefinite amounts of food and water) and an oxygen reserve, you're looking at a whopping 1020 hours during which you can survive. However, do note that the hibernoid needs to be unconscious for this amount of time.
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nick012000 nick012000's picture
Re: Void Dancer Morph?
jsnead wrote:
Decivre wrote:
Carbon dioxide is only about 50% denser than air. If aerostats are able to float on the top of the Venusian atmosphere, then they'd be able to continue to float in a terraformed atmosphere, albeit at a much lower altitude. Besides, I think it was more explicit that the terraformation process was disruptive because of the options chosen (massive cometary bombardment and the construction of a sun shade to cool the atmosphere). The latter option would not be necessary with the formation of an atmosphere with significantly less carbon dioxide (and a high concentration of ozone on its upper layer).
Using nanotech to transform an entire atmosphere is a massive of CO2 to process. Remember that humans in EP don't have self-replicating nanotech, so the quantities involved are ludicrous compared to the available industrial capability. Also, there's still the cometary bombardment, since Venus is exceedingly hydrogen poor. Cometary bombardment and aerostats mix very poorly.
Transhumanity does have self-replicating nanotech. Grey Goo is infact trivially easy to create with a General or Specialized Protean Nanohive. You just make a protean nanoswarm that makes more protean nanoswarms that make more protean nanoswarms... Sure, each swarm will only survive for about a week, but that's enough for 42 replications each.

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Tymeaus Jalynsfein Tymeaus Jalynsfein's picture
Re: Void Dancer Morph?
nick012000 wrote:
Umm... Decivre? Nanoassemblers can convert CO2 into O2 and some leftover C quite easily, which would likely be used as a component of your food-assembler's feedstock.
EDIT: Apparently someone already posted this, so ... oh well... If you look at a Standard Vacuum Suit, you will see that it has a small nanodevice that completely takes care of the Food/Water thing and provides brethable air for a 48 hour period of time... combine that with the Hibernation Modification, and you know have 40 days to which you may travel, and this does not include other options such as the respirocytes... It is a very interesting idea, and I look forward to seeing if it can really be accomplished... And even in Hibernation, you have enough cognizance that you are aware of both Touch sensations and Sound (Yes, I know there is no sound in space, just sayin)... Keep the Faith