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Railgun, balancing stealth and power

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Baribal Baribal's picture
Railgun, balancing stealth and power
The rules state that railguns are silent except for the sonic boom of the projectile, which is a rather big "except". However, the speed of the projectile is a function of the power with which it is accelerated, which on a railgun can be set and possibly changed nearly arbitrarily. So would a subsonic projectile make firing a railgun next to completely silent? I for one would prefer not to be hit with a handful of hot metal pellets travelling at hundreds of meters per second. Can an implied AP/DV be derived from the rules?
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MrWigggles MrWigggles's picture
Sure. It would probably be
Sure. It would probably be producing infrasound. I would half the range increments, half the ap and half the damage.
SquireNed SquireNed's picture
Theoretically, yes, however,
Theoretically, yes, however, remember that railguns work on a somewhat different calculus than traditional kinetic firearms. Part of what makes railguns effective is that they fire very massive projectiles: these are small, but they are heavy and deliver good penetrating power. This is an evolution of traditional firearm bullets, which are likewise heavy and relatively small. The smaller the package you put the force into, the better it is at avoiding armor. Now, nominally, a railgun can simply adjust mass to achieve a "silent" projectile, increasing the weight in order to reduce the speed (as some traditional firearm cartridges do) to a subsonic level. However, the detriment of this is that you lose many of the benefits of a railgun: the ability to fire projectiles at far supersonic speeds with much more controllable recoil and other functional benefits. This means that projectiles need to be increased in size, which is not easily achieved, as doing so will almost certainly mess with the feed mechanism (which is going to be more complex; recoil actions, the traditional and friendly way to deal with firearm feed systems, require recoil from a combustion). Although it is possible for a railgun to fire projectiles of an arbitrary size if the feed mechanism is designed for this, there are only a few ways one can get the projectile to fit those specifications, and at the very least you would see reduced ammunition capacity. Range falls significantly with the switch to subsonic speeds, and armor penetration does too. The effective range just can't stack up because of the fact that projectiles are more susceptible to environmental forces due to increased travel time and the small but important fact that things are still in motion. Armor probably doesn't care a whole lot with the projectiles involved in railguns, and with an appropriate payload you could probably wind up with a very effective weapon, but IIRC there is an increased deflection chance at reduced velocities, though that may just be a flaw with weapons not achieving strictly identical performance with subsonic loads IRL, and would not apply to a properly designed railgun for various reasons. If you are increasing the impact-point's area, it will have a negative impact on armor piercing. TL;DR: The actual damage and armor piercing are likely only negligibly effected, but you do see a major decrease in accuracy, range, and ammunition capacity relative to the desired amount of ouchie. Higher-performance subsonic railguns could overcome some of these difficulties by either shifting down in performance (becoming more akin to a traditional firearm in performance), accepting the loss of magazine capacity relative to volume and increasing magazine capacity, or utilizing the fact that the increased projectile volume means more opportunity for bonus effects (e.g. homing rounds, explosive rounds), most of which will negate some of the silencing factor of a railgun. Total silence is also somewhat unlikely: while the machinery is likely silent compared to most things, you'll at least hear the operation of mechanisms and perhaps some electric discharge as the weapon fires, so it's perhaps approaching the Hollywood mouse fart that silencers are believed to allow, but similar performance can be achieved by almost every weapon class in EP. Some of the point of stealth is lost by the fact that almost everything is meshed, though. Unless you're operating in certain environments, the loss of a unit will be immediately clear to your opponent's C3. If you're operating against civilian/low-cohesion paramilitary targets, you likely will be able to achieve a modicum of stealth, but transhumans go down less quickly than unaugmented humans and can shout a lot louder thanks to endos.
MrWigggles MrWigggles's picture
That would surprise me if
That would surprise me if damage and ap isnt really effected by its decrease in speed. I did fail to consider making it harder to aim with a 'slow' railgun. Part of what makes railgun nifty, is their speed makes them able to travel stupid distance before the effect of gravity starts to make the projectile curve down. Isnt a lot of the killing part of the Railgun from its supersonic speed? The tl;dr equation is f=ma. And there is a lot of accretion. I know the actual math isnt that, this is just for guestimating.
DivineWrath DivineWrath's picture
Sure. I think railguns can
Sure. I think railguns can fire at slower speeds. Just have less electro magnets active, or just reduce the power used. I don't know why rules for that weren't included. But not only that, I want to be able to fire arrow or crossbow bolts from my railguns. You know, like what Yoko did on Gurren Lagann. You could turn a railgun into a hunting weapon with reusable arrow ammunition. I'd like to hunt me up some critters on my next gate trip*. *Not really. I don't know if the local lifeforms are going to poisonous or, you know, silicon based. Plus if you put the money into a good maker, food quality is not going to be a concern.
CordialUltimate2 CordialUltimate2's picture
SquireNed wrote:
SquireNed wrote:
Total silence is also somewhat unlikely: while the machinery is likely silent compared to most things, you'll at least hear the operation of mechanisms and perhaps some electric discharge as the weapon fires, so it's perhaps approaching the Hollywood mouse fart that silencers are believed to allow, but similar performance can be achieved by almost every weapon class in EP.
Unlike traditional firearms railguns don't have to be built with self-sealing barrels, only rails or coils (in reality [railgun]!=[coilgun]). The source of gunshot sound is the sudden release of pressure the moment after bullet leaves the barrel. with railguns there is no extreme buildup of pressure and any that occurs due to moving projectile can be relieved by openings in the barrel. Therefore the only sound that IDEAL railgun should make is the sound of moving bullet. With high Mach speeds of the projectile this sound would be quite loud altough probably not in human hearing spectrum. EDIT: now I noticed that I only reiterated what OP said :-] Slowing down the projectile to subsonic speeds would it of most of its energy. In the book Railguns are said to fire at the speeds of Mach 6+ Slowing that to subsonic, would be like a difference between some little kid throwing a baseball at you and world class hateful pitcher aiming for your face. EDIT: it is so because kinetic energy is proportional to velocity squared if you slowed 10mach projectile to less than 1 its energy would drop 100 times it would lose all its armour piercing capabilities. The difference is almost like going through APC armour and harmlessly plinking of an bulletproof vest. Increasing the size and mass of the projectile would be self defeating because then you would have to design new weapon to hurl it, and you already have chemical firearms that do the job. EDIT: Also I feel that armor in eclipse would make more sense if it would gave immunity to certain firearms for example armored synthmorps should be immune to hollow point ammo. But that would hurt the gamey part of the game. Other consideration is that railguns are basically giant electromagnets. They do not make a sound in the spectrum that we are able to hear but EM spectrum is different. Radios, apropriate sensors and other EM detectors would probably be able to not only "hear" them, but localise them with accuracy of meters.
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MrWigggles MrWigggles's picture
Excellent point on that last
Excellent point on that last bit there. Yea. It wouldnt be audibly noisy, but electrical sense, enhance vision, and maybe radar could detect it. If you have equipment set up in advance you could totally detect it like you would a radio signal. And with eclipse phase tech, the em bloom only lasting a few nano seconds shouldnt matter. So then... there should be a faraday cage barrel mod for railguns.
CordialUltimate2 CordialUltimate2's picture
I forgot about faraday cages.
I forgot about faraday cages. Altough considering sensitivity of even modern sensors I would place visibility of faraday insulated railgun somewhere between todays modern silenced gunshots and modern HOLLYWOOD[sup]TM[/sup] silenced gunshots. Engineering challenges of enclosing a very powerful and quickly fluctuating magnetic field inside a faraday cage are... lets say problematic. The gun itself would have to made from megaengineering worthy material to stop it from tearing itself apart. (I guess, I forgot a lot from high school physics). Or it would induce powerful currents that could be used increase the energy efficiency of the weapon. IDK. Maybe there could exist a hybrid system designed for stealth. A frankensteinian child of coilgun, railgun, firearm and maybe even spring loaded mechanism. Because every mechanism propells the bullet by other means the total energy spike that could be detected by any single sensor would possibly go unnoticed.
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SquireNed SquireNed's picture
MrWigggles wrote:That would
MrWigggles wrote:
That would surprise me if damage and ap isnt really effected by its decrease in speed. I did fail to consider making it harder to aim with a 'slow' railgun. Part of what makes railgun nifty, is their speed makes them able to travel stupid distance before the effect of gravity starts to make the projectile curve down. Isnt a lot of the killing part of the Railgun from its supersonic speed? The tl;dr equation is f=ma. And there is a lot of accretion. I know the actual math isnt that, this is just for guestimating.
If you took a 5 gram projectile and replaced it with a 500 gram projectile, you could see good effect, though, again, that has obvious downsides (namely, the fact that your 500 gram projectile is going to take up more magazine space, require more robust loading systems, et cetera. It is typically the case that railguns depend on velocity, rather than mass, for energy, but a very massive projectile could still work. It would just be odious to operate in some conditions.
Quote:
Unlike traditional firearms railguns don't have to be built with self-sealing barrels, only rails or coils (in reality [railgun]!=[coilgun]). The source of gunshot sound is the sudden release of pressure the moment after bullet leaves the barrel. with railguns there is no extreme buildup of pressure and any that occurs due to moving projectile can be relieved by openings in the barrel. Therefore the only sound that IDEAL railgun should make is the sound of moving bullet. With high Mach speeds of the projectile this sound would be quite loud altough probably not in human hearing spectrum.
Yes, but again this is a limitation of ideal versus practical. In Eclipse Phase, the sound is likely the last place to actually indicate the use of the weapon (or at least, the last place that most people directly engaged would get information, as literally every other piece of information comes in at supersonic speeds). Keep in mind that I intentionally avoided talking about pressure when looking at noise sources (though, again, to mitigate EM interference you might have some sort of containment for the railgun mechanism, which would create an opportunity for pressure differentials, and if you are using very large projectiles to reduce the required kill speed of the projectile, you wind up displacing more volume). I suspect that any railgun will be using an electric feed mechanism akin to a minigun; while there's likely no huge noise from this (the mechanism is smaller, for instance), when you're dealing with transhuman perception you need to be a little less charitable to "stealthy" weapons. I think that the level of energy involved with a traditional railgun projectile would be such that even if it does not hit the human hearing spectrum there could well be a shockwave. I doubt that this would have any meaningful effect on even a flimsy biomorph, but it would probably be something that alerts a savvy target to the presence of a weapon.
Quote:
Other consideration is that railguns are basically giant electromagnets. They do not make a sound in the spectrum that we are able to hear but EM spectrum is different. Radios, apropriate sensors and other EM detectors would probably be able to not only "hear" them, but localise them with accuracy of meters.
In this sense, a stealth railgun will inherit some of the issues of a traditional firearm when being made stealthy. You will need to add components to reduce the amount of perceptible operation of the weapon, to the point where you could wind up with a railgun "silencer" that reduces its EM signature. As you do this, you are going to wind up increasing the size of the weapon and making it more bulky. That said, you could find single-shot/disposable faraday case enclosures to limit the exposure from a single shot, but that's going to degrade.
MrWigggles MrWigggles's picture
Mechanically, it would be
Mechanically, it would be pretty easy to model the faraday cage degrading. It at a base, has a -60 to the perception skill to see the bloom, and as it degrade its penalty becomes less. You'd need to work out the spot check to see the bloom first though which may already have penalties anyway. Like lets say... you're firing the railgun with your back against the sun, or your back against a transformer or electrical bus.
ORCACommander ORCACommander's picture
I blame weber for making
I blame weber for making hyper velocity micro projectiles able to rip entire torso's off popular:P there is a problem with armor piercing projectiles and soft bodies, Spycraft actually has mechanics for this, and after a certain point of penetration effectiveness we go from Armor penetrating to armor defeating. fire a railgun slug at an unprotected flat and that round is going to go right through it with little more damage than the entrance and exit wound. this happens because the kinetic energy of the projectile can not transfer to the soft tissue fast enough except that which is directly in the way. Same applies for rigid bodies but the threshold for armor defeating is harder to achieve a not specifically on faraday cages, they need to be grounded in some fashion, not sure how to work that in a vacuum
SquireNed SquireNed's picture
ORCACommander wrote:I blame
ORCACommander wrote:
I blame weber for making hyper velocity micro projectiles able to rip entire torso's off popular:P there is a problem with armor piercing projectiles and soft bodies, Spycraft actually has mechanics for this, and after a certain point of penetration effectiveness we go from Armor penetrating to armor defeating. fire a railgun slug at an unprotected flat and that round is going to go right through it with little more damage than the entrance and exit wound. this happens because the kinetic energy of the projectile can not transfer to the soft tissue fast enough except that which is directly in the way. Same applies for rigid bodies but the threshold for armor defeating is harder to achieve a not specifically on faraday cages, they need to be grounded in some fashion, not sure how to work that in a vacuum
Energy transfer would still be non-negligible for a hypervelocity projectile, though there is certainly a concern regarding impact area versus high speed and projectiles simply going through targets like a hot knife through butter. One thing to remember is that even with transhuman augmentations, the body isn't really designed to have many holes in it, and that even as energy transfer becomes less efficient there will still be some energy transfer. The more energy, the less you will transfer relative to the whole, but you'd need to be talking pretty high velocities to start seeing a lesser impact than a slower projectile. That said, the only way a railgun shot is taking off a torso or limb is if it is sufficiently large or combined with some secondary effect (e.g. an explosive, which would have a yield commensurate to its size).
CordialUltimate2 CordialUltimate2's picture
ORCACommander wrote:I blame
ORCACommander wrote:
I blame weber for making hyper velocity micro projectiles able to rip entire torso's off popular:P
Great author, but not really. Weber could be the greatest hard military sci-fi writer that ever lived. But he doesn't have an editor. Or it seems so.
SquireNed wrote:
Energy transfer would still be non-negligible for a hypervelocity projectile, though there is certainly a concern regarding impact area versus high speed and projectiles simply going through targets like a hot knife through butter.
When the projectile hits the target it has to displace the matter that it "travels" through. When it has multiple Machs in velocity the "flesh shockwave" could be more damaging than the bullet itself. Check out internal damage in car accidents.
SquireNed wrote:
That said, the only way a railgun shot is taking off a torso or limb is if it is sufficiently large or combined with some secondary effect (e.g. an explosive, which would have a yield commensurate to its size).
I always imagined that hypervelocity shotguns leave their victims like thermites their wood. Full of holes but not disintegrated. If you suplemented it with explosives it could really be disintegration, splatter and Psycho-Pass style death.
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SquireNed SquireNed's picture
I think that the important
I think that the important thing with any fast-firing projectile weapon is to remember that a bullet that is armor piercing will still be lethal to an individual. Questions regarding how big that hole is are secondary to the fact that a hole, in and of itself, is problematic. My understanding has always been that the faster the bullet the bigger the damage. I'm just not sure if there's a reduction or increase on the rate of return on momentum as momentum increases past what we are used to. I think it would determine on the size of the pellets, the spread, and how resilient the target is to see whether or not you wind up with something that still looks like the original target. A transhuman may, especially with augmentations, be remarkably cohesive even after fatal damage. However, structural integrity can be a question: most of the time the transfer of energy from a firearm is insufficient to cause significant physical motion when striking an operator (the exception being when all of the energy is stopped in in an armor plate), so it is unlikely that you'd see people fly across a room when hit, but the impact of multiple hypersonic projectiles could cause dismemberment. In any case, there is a very clear "safe" and "unsafe" side of the weapon.
ThatWhichNeverWas ThatWhichNeverWas's picture
Explosive Rounds are much harder to supress :P
For the game mechanics of a subsonic round I'd use base kinetic weapon damage minus 1d10 but leave the AP intact (because the AP is functionally reduced anyway), and have all targets count as one range category higher than normal. Regarding the thematics, silencing a railgun is fairly simple. The only mechanism is the ammo feed, and that can be done away with by using actuators instead of springs to move the rounds. Suppressing the magnetic effects should actually be really straightforward. Even without any considerations the overflow 'has' to be minimal, otherwise you'd blow out your mesh inserts and all wifi-connected gear the first time you fire, not to mention the internal circuitry. Beyond that, magnetic fields attenuate [i]quickly[/i] with increasing distance, with the exact rate depending on the field geometry. Ever messed around with strong magnets? Place them together and it's a nightmare getting them apart, but with just a little bit of space the attraction becomes imperceptible. Practically, this can be achieved through clever magnet design, using room-temperature superconductors to create a covering impermeable to magnetic fields (incidentally increasing the field strength within the covering), or using EM coils to actively counter the field. That said, the first time you actually shoot someone they're going to be screaming about your presence onto their network or they're going to drop out due to 'user mortality', so suppression beyond that point only prevents them from using audio for exact positioning – they still know you're there and can see you via spines. Blanket-jamming prevents this but very blatantly announces your presence, so again it's usefulness is limited.
In the past we've had to compensate for weaknesses, finding quick solutions that only benefit a few. But what if we never need to feel weak or morally conflicted again?
CordialUltimate2 CordialUltimate2's picture
ThatWhichNeverWas wrote
ThatWhichNeverWas wrote:
Suppressing the magnetic effects should actually be really straightforward. Even without any considerations the overflow 'has' to be minimal, otherwise you'd blow out your mesh inserts and all wifi-connected gear the first time you fire, not to mention the internal circuitry. Beyond that, magnetic fields attenuate quickly with increasing distance, with the exact rate depending on the field geometry.
You are right railguns would probably fry or seriously hinder mesh insert and any electronic equipment near them. That's a bummer. Maybe military grade equipment could be hardened against it.
ThatWhichNeverWas wrote:
Practically, this can be achieved through clever magnet design, using room-temperature superconductors to create a covering impermeable to magnetic fields (incidentally increasing the field strength within the covering), or using EM coils to actively counter the field.
You can only do so much, I don't know about superconductors, but "supressing" or masking magnetic field would require monopolar magnets which are impossible. Without them you cannot mask a magnetic field with more magnetic fields.
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Trappedinwikipedia Trappedinwikipedia's picture
Eclipse Phase tech is really
Eclipse Phase tech is really well shielded. I'd expect the gun to make less EM than a purpose built grenade, and those only mess up radios.
MrWigggles MrWigggles's picture
Its not that things are well
Its not that things are well shielded in EP, though it helps. A lot of it has to do with the fact that its mostly if not entirely solid [edit] state technology, which isn't prone to being fucked up by emp.
CordialUltimate2 CordialUltimate2's picture
Could you please elaborate on
Could you please elaborate on what you mean by solid technology? As far as I know Eclipse Phase electronics are still built from circuits, and circuits are prone to induced currents.
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Baribal Baribal's picture
Shielding
I seem to remember some rulebook (was it the basic one about EMP grenades?) mentioning that circuitry is indeed commonly shielded, and that that's why only antennas are affected by them. With equipment rarely being protected by thick atmospheres and strong planetary magnetic fields, it does stand to reason that even cheap models have to be engineered well with regard to EM flux, and that cutting corners in this regard would lead to a lot of unhappy customers.
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ThatWhichNeverWas ThatWhichNeverWas's picture
Engage the Magnetron!
You can't [i]negate[/i] magnetic fields, but you can suppress them by introducing additional magnets to alter the geometry. Essentially you would be 'squishing' it so that it's more focused within the barrel or so it extends along the barrel axis. Ideally, the only person capable of detecting the magnetics of you firing a railgun is the person you just shot with a railgun. Changing the weapon layout works too. If you extend the barrel length (totally not a reason to give railguns silencers) then you increase the duration the round is accelerated reducing the required field strength. Now that I think about it, DivineWrath's RailBow would actually make sense. Making the projectile long and narrow increases the applied force whilst the reduced barrel diameter increases the barrel flux. Another idea I've played with is having railguns fire tubular rounds, with the primary coil running through the center to decrease the portion of the field not doing useful work.
In the past we've had to compensate for weaknesses, finding quick solutions that only benefit a few. But what if we never need to feel weak or morally conflicted again?
MrWigggles MrWigggles's picture
CordialUltimate2 wrote:Could
CordialUltimate2 wrote:
Could you please elaborate on what you mean by solid technology? As far as I know Eclipse Phase electronics are still built from circuits, and circuits are prone to induced currents.
Sorry about that. I meant solid state.
Trappedinwikipedia Trappedinwikipedia's picture
Eclipse Phase computers are
Eclipse Phase computers are stated to generally be photonic computers IIRC, though I suspect there's a lot of nanomechanical computing as well, considering how advanced EP nanotech is. They'd still need to be pretty well shielded though.
Urthdigger Urthdigger's picture
I'm curious just how loud a
I'm curious just how loud a bullet's sonic boom would be. While yes, it is a sonic boom, it's also a very small object creating it. I wouldn't be all that surprised if the resulting sound was more like a clap than a deafening kaboom. Assuming one does need to modify the speed to avoid letting the whole block hear, I'm also a little wary of reducing the damage dealt, as mentioned before. For starters, anyone who cares about the noise they're making is probably going around with less armor and weapons than a combat oriented character as it is. Also, if you reduce the speed to subsonic you've basically got an even quieter crossbow, and I'm sure plenty of folks in the past could attest to their killing power (So, it's more likely that it would reduce armor penetration, not damage. At most it would remove the DV bonus railguns get) Finally, I get the feeling that stealth is probably one of those areas that could stand to be unrealistically powerful. This could probably be it's own topic entirely, but in short, stealth faces a lot of problems if you wish to play it realistically (alternative tracking methods detecting players despite their best efforts, mesh inserts of incapacitated guards, said guards likely screaming bloody murder if you don't manage to annihilate them in a single round, etc.) That all said, there are plenty of skills and gear devoted to it (all of which require investments and successful use), and it's a playstyle that appeals to a lot of people (at least in single player games). Allowing players to blow a mark's head off without any retaliation and get out before the nearest guard comes to investigate may be what they deserve for taking the more difficult route rather than sauntering in with weapon mounts loaded with seekers.
Trappedinwikipedia Trappedinwikipedia's picture
http://guns.connect.fi/rs
http://guns.connect.fi/rs/bulnoise.html Really loud, but still a lot quieter than a gun (~160 Db). Railguns are potentially louder though, as they fire about twice the max speed on the chart. One important difference is that it's the bullet not the gun making the sound though, which makes it much harder to tell where the shot was fired from.
puke puke's picture
Friction?
What about the projectile scraping down the rails, ablating the material away? Wouldn't that sound like a freight train hauling on the breaks at mach 5? I'm sure everyone here has seen the videos of prototype navy railguns being test fired, and the resulting plasma fireball blasting out the muzzle. From what I understand, one of the main reasons they are not combat ready is that the rails are only good for a couple of shots. Railguns function via Lorentz / Laplace force, which requires the projectile to contact the rails and close a circuit -- the projectile becomes part of the coil. That contact requires friction, no way around it. I never realized the game states that railguns should be silent. Seems absurd. Unless they're really talking about coil guns? But I didnt think they were...
Baribal Baribal's picture
puke wrote:Railguns function
puke wrote:
Railguns function via Lorentz / Laplace force, which requires the projectile to contact the rails and close a circuit -- the projectile becomes part of the coil. That contact requires friction, no way around it.
Two current approaches are to create a little bit of plasma (which some materials might survive, especially EP materials) or simply use mercury for lubrication (and who knows, carbon dust might work, too).
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puke puke's picture
yep, yep
but that isnt quiet, is it? posit that you have a hybrid railgun / plasma rail gun (https://en.wikipedia.org/wiki/Plasma_railgun) and are lubricating the rails with enough pressurized plasma to float the projectile without eroding the rails -- you still have a muzzle blast when that pressurized plasma comes out. Same with a liquid lubricant. you're going to be blowing it out the muzzle at mach6 or whatever. Anyway, where in the rules does it say these things are silent? I am not seeing that in my copy.
UnitOmega UnitOmega's picture
"Railgun operation makes no
"Railgun operation makes no flash and is silent except for the supersonic crack of the projectile." P. 336 EP, in the 4th Printing.
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Camillus Camillus's picture
I have to say I've never
I have to say I've never understood why railguns are thought to be stealthy in so many settings. There doesn't seem to be a reasonable way they can be without invoking magitech. I've always house ruled that they aren't.
puke puke's picture
Huh.
[s]Strange that would be added in 4th, i think the text i was looking at was from 2nd print. Will have to download a fresh one from dtrpg instead of using the html, if I get a game going again.[/s] [i]edits: okay, first it looks like I'm just blind and it has always been there. Second, I seem to have some EP stuff in my DT library I've never read or don't remember buying, so that is a nice surprise.[/i] Have to agree with Camillus, it seems whacky. I can imagine some magictech scenarios where it might be "explained" but none are less offensive than just calling it a coilgun if it needs to be silent. EP seems to straddle a wierd place between fantastic 'Trek-like magictech, and gritty Aliens or 2300AD style "hard" SF. My own tendancy is to push it toward the later, but the unique charm of the setting is to explore the boundary. The game needs to be paired with something like "Shock" to explore the broader ramifications of these oddball things.
Xestaro Xestaro's picture
I wouldn't regard Railguns as
I wouldn't regard Railguns as "stealth weapons" exactly. But maybe the problem lies in the definition of "silent" which in this case I'd personally NOT interprete as "makes no sound at all". As far as the "train screeching on full brakes" comparison: I'd say that would only apply if you were firing a projectile the size and weight of said train from equally up-scaled rails... The projectiles used by weapons seen in EP would be muuuuuuuuuuuuch smaller and lighter and fired from a handgun- or rifle-sized weapon so what sound they make would probably be much more silent and certainly a lot shorter as in (small) fractions of a second long.
puke puke's picture
and its on there for less time
you can listen to the audio of modern railguns -- everything from US Navy models to home made things that people shoot in their garage or through car doors. Enjoy some youtube. I stand by the screeching train thing; it is just that it is only screeching for a few milliseconds. And, as you say, is exerting a much smaller force on the rails than something as heavy as a train. Trains tend not to ablate their rails into hot ionized metallic gas though, so the forces involved are non-trivial. (of course, train rails tend not to be made of copper...)
Camillus Camillus's picture
Xestaro wrote:I wouldn't
Xestaro wrote:
I wouldn't regard Railguns as "stealth weapons" exactly. But maybe the problem lies in the definition of "silent" which in this case I'd personally NOT interprete as "makes no sound at all". As far as the "train screeching on full brakes" comparison: I'd say that would only apply if you were firing a projectile the size and weight of said train from equally up-scaled rails... The projectiles used by weapons seen in EP would be muuuuuuuuuuuuch smaller and lighter and fired from a handgun- or rifle-sized weapon so what sound they make would probably be much more silent and certainly a lot shorter as in (small) fractions of a second long.
Well "silent" is a word with a fairly precise meaning. It tends to strongly imply "makes no noise." "Doesn't make a lot of noise" would be better served by "quiet" in my opinion. I'm also curious as to how long between barrel changes you can go with a EP railgun. That would hamper their use if it's not long.
puke puke's picture
screw it
I dont know how modern ones work, but antique arc-lights used to have adjustable elements that you could screw in. Bring them closer together as the electrical arc wore down the graphite, or whatever. Slightly more modern ones had clockwork mechanisms that automatically screwed them in at a constant rate. I assume modern stuff is just bulbs, but the big searchlights and beacons and such might have something similar. Anyway, maybe the rails mechanically screw in as they ablate. Thus lengthening the time between changes :)
Trappedinwikipedia Trappedinwikipedia's picture
Eclipse Phase has near
Eclipse Phase has near frictionless surfaces thanks to slip and similar, so it's quite possible that the rails are treated enough that friction isn't such a problem. Heating of the rails can't really be avoided though, so they'd need to be made of something very heat tolerant and/or have some kind of active cooling.
MrWigggles MrWigggles's picture
I would probably need active
It would probably need active cooling, if we assume the weapons are meant to be used in vacuum and and atmosphere. I suppose if Eclipse Phase went the route of shadow run there would be vacuum and atmo variant of guns. But I think we have to assume their compromise to work well in both. And I think it needs active cooling.
ThatWhichNeverWas ThatWhichNeverWas's picture
The Last Argument Of Trains.
Huh, I somehow missed that they were actual railguns, not Coilguns with another name like usual. That's WAY worse. Railguns make very little sense as personal arms. With actual railguns friction is a nightmare. You can't really use lubricants because the lubricant is exposes to similar stresses as the projectile, usually meaning you accelerate the lubricant instead of the projectile. Near-Frictionless solids are a possibility with molecular manufacturing, maybe using graphene sheets, but you run into problems with maintaining that surface and conduction. Other possibilities are having the rails be partially ablative: after every shot, the rails rotate to expose a new surface whilst a dedicated nanoswarm rebuilds the facet just used. The sound of the rails vibrating can be handled using piezoelectric dampening and/or sound cancellation. Cooling is a necessity, but it's one shared with almost all weapons. Simple radiators could suffice, or more exotic solutions are endothermic chemical reactions, phase change storage, or possibly dumping the heat into the next projectile.
In the past we've had to compensate for weaknesses, finding quick solutions that only benefit a few. But what if we never need to feel weak or morally conflicted again?
kigmatzomat kigmatzomat's picture
Bullwhip crack
A bullwhip goes supersonic. Not a lot or for long but it does. So that's about the noise level, aka "not quiet". You can argue that a projectile is smaller except that it is supersonic over its entire flight path while the bull whip is only supersonic over a couple of centimeters so I'd say the total volume of distorted atmosphere is comparable. As to the damage of lower velocity rounds, here is a simple analogy. Railguns do damage by piling on speed to an undersized projectile. Take the speed away and you have an undersized projectile firing at gunpowder speeds. You almost need to take the base weapon and subtract the rail gun modifiers. I.e a light rail gun dialed back to subsonic does 2d10-2 with a -3 AP. On the plus side, the batteries will last a lot longer so you can fire more of those low velocity pebbles.
I'm not rules lawyer, I'm a rules engineer.
Trappedinwikipedia Trappedinwikipedia's picture
I was doing a little bit more
I was doing a little bit more research, and apparently sonic booms are related to the mass and length of the projectile or aircraft, and actually get quieter with very high velocity thanks to changes in the shape of the shock cone. It's possible that a small hypersonic projectile could actually be very quiet for a supersonic projectile. Or really hard to hear outside of a narrow cone behind the projectile. Supersonic shock cones aren't exactly something I'm very familiar with the math of though. I'm a little skeptical of this, as the mach 7 navy railgun test is loud as hell, though it's also a much much larger projectile. (~4 feet long and a few inches in diameter). Railgun projectiles don't seem to be smaller than regular bullets though, but they probably have a different geometry. I'd think longer and somewhat thinner, with long parallel sides for rail contacts. I'd think that if they were significantly smaller than railguns would gain a larger magazine.
MrWigggles MrWigggles's picture
I would suspect that the
I would suspect that the noise range gets put out of human hearing. It would probably be ultra sonic.
SquireNed SquireNed's picture
I think when you have
I think when you have something breaking the sound barrier, it's kind of all-spectrum noise, right?