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Eclipse Phase does not support spacecraft. At least not at this time. They're more of a plot device.
If you really want space craft, perhaps you should use a rule system that does support it. I recommend Mongoose Traveller 2nd edition. I suggest checking out the core rulebook (for context about the rules) and High Guard (for ship designing rules).
Naturally, you should use what makes sense for EP. For instance, EP doesn't have jump drives, so don't use them. They do use reaction drives, so use them and set aside some tonnage for fuel. They also don't have gravity plating so ships either have to do without them or use a spinning component like a hamster cage to create gravity.
I've heard rumors there a splat book for space ships in the work.
But anyway, EP not really a spaceship game. Since EP tries for realism, that makes spaceship anything mostly drifting in space for long period of time and combat distances, is where they're tiny barely visible dots.
I've heard rumors there a splat book for space ships in the work.
But anyway, EP not really a spaceship game. Since EP tries for realism, that makes spaceship anything mostly drifting in space for long period of time and combat distances, is where they're tiny barely visible dots.
Yeah I vaguely recall their official-ish line being that in a setting without magical spaceship-stealthing tech or unobtanium armor plates or force fields, ship-to-ship combat will generally be short, to the point, and quite often a losing proposition for both sides.
Since spacecraft are plot elements in EP, i just want to add: its extremely complicated and costly to destroy other spacecraft. Its better and more economical to board and steal them.
When it comes to killing someone or preventing someone to reach a destination, a space ship is already the most low-lying option to not get caught in the first place - and any damage done to a ship will likely miss the occupants anyway. And they can repair the damage if the ship isn´t obliterated into its atoms. It simply delays the travel somewhat.
If you want to destroy them, though, just start shooting a lot of projectiles and hope to hit something mission critical. They will do the same thing back, of course, in the time between when your projectiles hit and when they fired them.
MAD in space.
It's more complicated than that. Basically Children Of A Dead Earth with the energy levels turned up to 11.
Destroying ships safely is pretty easy, you just need a bigger, more precise gun which can engage from beyond their effective range. This gun might be a missile launcher.
Largely I just like the idea of having a ship to jaunt around the asteroid belt with.
The story will involve things that have to be transpored by ship, and I like the idea of a group of operatives having a vessel for their own purposes.
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Just because you can't hear the screaming in space, doesn't mean you shouldn't be scared.
It's more complicated than that. Basically Children Of A Dead Earth with the energy levels turned up to 11.
Destroying ships safely is pretty easy, you just need a bigger, more precise gun which can engage from beyond their effective range. This gun might be a missile launcher.
Well, yes. The problem is that you still run a non-zero chance of getting plucked out of space by some punk that hits you with a stray shot.
The chances might be as low as 1%, but that might depend on whether or not you're happy with that.
Although, on the other hand, someone firing a weapon that's stealthy might be able to delay the enemy response until they are basically too screwed to fire enough projectiles to retaliate if they rely on saturation fire.
Guided projectiles are an obvious aid, and practically a necessity. However, given the distance and the need for reaction mass to maneuver, I'm willing to bet that 99% of the accuracy comes down to original trajectory, as you probably want a high payload/propellant mixture.
Largely I just like the idea of having a ship to jaunt around the asteroid belt with.
The story will involve things that have to be transpored by ship, and I like the idea of a group of operatives having a vessel for their own purposes.
Really, if you want a spaceship is more like a setting than a vehicle. What's the difference between a spaceship and a space station? Really the only difference I can see it's that a spaceship is probably a different shape and can move.
My suggestion for using ships is to just make them a setting. If you want to move between one ship and another it's just like going between two planets, fastest or take a smaller ship. If you want to move the ship? Just make it a piloting roll. Most ships likely don't even have weapons (maybe mining tools or the like? Depends what the ship's purpose is), so if you want to take over or destroy another ship just dock some shuttles and turn it into person to person combat.
Now, of someone wants to sleeve into the ship (what? It's just a synthmorph), then you might need actual rules, although I think most ships might not be set up for direct control by an ego.